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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Class for representing character reachability.
*
* This is a simple (but hopefully fast) class for representing 8-bit character
* reachability, along with a bunch of useful operations.
*/
#ifndef NG_CHARREACH_H
#define NG_CHARREACH_H
#include "ue2common.h"
#include "util/bitfield.h"
#include <string>
namespace ue2 {
class CharReach {
private:
/// Underlying storage.
ue2::bitfield<256> bits;
public:
static constexpr size_t npos = decltype(bits)::npos; //!< One past the max value.
/// Empty constructor.
CharReach() {}
/// Constructor for a character class containing a single char.
explicit CharReach(unsigned char c) { set(c); }
/// Constructor for a character class representing a contiguous range of
/// chars, inclusive.
CharReach(unsigned char from, unsigned char to) { setRange(from, to); }
/// Constructor for a character class based on the set of chars in a
/// string.
explicit CharReach(const std::string &str) { set(str); }
/// Returns total capacity.
static constexpr size_t size() { return npos; }
/// Returns a CharReach with complete reachability (a "dot").
static CharReach dot() { return CharReach(0, 255); }
/// Complete bitset equality.
bool operator==(const CharReach &a) const { return bits == a.bits; }
/// Inequality.
bool operator!=(const CharReach &a) const { return bits != a.bits; }
/// Ordering.
bool operator<(const CharReach &a) const { return bits < a.bits; }
/// Set all bits.
void setall() { bits.setall(); }
/// Clear all bits.
void clear() { bits.clear(); }
/// Clear bit N.
void clear(unsigned char n) { bits.clear(n); }
/// Set bit N.
void set(unsigned char n) { bits.set(n); }
/// Test bit N.
bool test(unsigned char n) const { return bits.test(n); }
/// Flip bit N.
void flip(unsigned char n) { bits.flip(n); }
/// Flip all bits.
void flip() { bits.flip(); }
// Switch on the bit in the range (from, to), inclusive.
void setRange(unsigned char from, unsigned char to) {
bits.set_range(from, to);
}
// Switch on the bits corresponding to the characters in \a s.
void set(const std::string &s);
/// Returns number of bits set on.
size_t count() const { return bits.count(); }
/// Are no bits set?
bool none() const { return bits.none(); }
/// Is any bit set?
bool any() const { return bits.any(); }
/// Are all bits set?
bool all() const { return bits.all(); }
/// Returns first bit set, or CharReach::npos if none set.
size_t find_first() const { return bits.find_first(); }
/// Returns last bit set, or CharReach::npos if none set.
size_t find_last() const { return bits.find_last(); }
/// Returns next bit set, or CharReach::npos if none set after n.
size_t find_next(size_t last) const { return bits.find_next(last); }
/// Returns (zero-based) N'th bit set, or CharReach::npos if fewer than
/// N + 1 bits are on.
size_t find_nth(size_t n) const { return bits.find_nth(n); }
/// Bitwise OR.
CharReach operator|(const CharReach &a) const {
CharReach cr(*this);
cr.bits |= a.bits;
return cr;
}
/// Bitwise OR-equals.
void operator|=(const CharReach &a) { bits |= a.bits; }
/// Bitwise AND.
CharReach operator&(const CharReach &a) const {
CharReach cr(*this);
cr.bits &= a.bits;
return cr;
}
/// Bitwise AND-equals.
void operator&=(const CharReach &a) { bits &= a.bits; }
/// Bitwise XOR.
CharReach operator^(const CharReach &a) const {
CharReach cr(*this);
cr.bits ^= a.bits;
return cr;
}
/// Bitwise complement.
CharReach operator~(void) const {
CharReach cr(*this);
cr.flip();
return cr;
}
/// Do we only contain bits representing alpha characters?
bool isAlpha() const;
/// Do we represent an uppercase/lowercase pair?
bool isCaselessChar() const;
/// Do we represent a cheapskate caseless set?
bool isBit5Insensitive() const;
/// Return a string containing the characters that are switched on.
std::string to_string() const;
/// Hash of enabled bits.
size_t hash() const { return bits.hash(); }
/// True if this character class is a subset of \a other.
bool isSubsetOf(const CharReach &other) const;
};
/** \brief True iff there is a non-empty intersection between \a and \a b */
bool overlaps(const CharReach &a, const CharReach &b);
/** \brief True iff \a small is a subset of \a big. */
bool isSubsetOf(const CharReach &small, const CharReach &big);
bool isutf8ascii(const CharReach &cr);
bool isutf8start(const CharReach &cr);
} // namespace ue2
namespace std {
template<>
struct hash<ue2::CharReach> {
size_t operator()(const ue2::CharReach &cr) const {
return cr.hash();
}
};
} // namespace std
#endif // NG_CHARREACH_H
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