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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SLOT_MANAGER_INTERNAL_H
#define SLOT_MANAGER_INTERNAL_H
#include "nfagraph/ng.h"
#include "nfagraph/ng_is_equal.h"
#include "util/charreach.h"
#include "ue2common.h"
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace ue2 {
struct InitialResetEntry {
InitialResetEntry(std::shared_ptr<const NGHolder> sent_in,
std::shared_ptr<const NGHolder> body_in,
const std::unordered_map<NFAVertex, u32> &body_regions_in,
u32 sent_region_in, u32 first_bad_region_in)
: sent(sent_in), body(body_in), body_regions(body_regions_in),
sent_region(sent_region_in), first_bad_region(first_bad_region_in) {}
std::shared_ptr<const NGHolder> sent;
std::shared_ptr<const NGHolder> body;
std::unordered_map<NFAVertex, u32> body_regions;
u32 sent_region;
u32 first_bad_region; /* ~0U if it must cover the whole g */
};
struct InitialResetInfo {
explicit InitialResetInfo(u32 slot_in) : slot(slot_in) {}
std::vector<InitialResetEntry> entries;
u32 slot;
};
struct SlotCacheEntry {
// We store our own copy of the prefix so we control its lifetime. A
// pointer is used so that this entry can be placed in STL containers, as
// NGHolder is not copy-constructible.
SlotCacheEntry(const NGHolder &prefix_in, const CharReach &escapes_in,
u32 parent_in, bool is_reset_in, u32 slot_in);
std::unique_ptr<const NGHolder> prefix;
CharReach escapes;
u32 parent_slot;
bool is_reset;
u32 slot;
};
struct SlotEntryHasher {
size_t operator()(const SlotCacheEntry &e) const;
};
struct SlotEntryEqual {
bool operator()(const SlotCacheEntry &a, const SlotCacheEntry &b) const;
};
struct SlotCache {
typedef std::unordered_set<SlotCacheEntry, SlotEntryHasher,
SlotEntryEqual> CacheStore;
void insert(const NGHolder &prefix, const CharReach &escapes,
u32 parent_slot, bool is_reset, u32 slot);
const SlotCacheEntry *find(const NGHolder &prefix, const CharReach &escapes,
u32 parent_slot, bool is_reset);
CacheStore store;
std::unordered_set<std::shared_ptr<const NGHolder>, NGHolderHasher,
NGHolderEqual> initial_prefixes;
std::vector<InitialResetInfo> initial_resets;
};
} // namespace ue2
#endif
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