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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SMWR_BUILD_H
#define SMWR_BUILD_H
/**
* \file
* \brief Small-write engine build interface.
*
* Everything you ever needed to feed literals in and get a SmallWriteEngine
* out. This header should be everything needed by the rest of UE2.
*/
#include "ue2common.h"
#include "util/bytecode_ptr.h"
#include "util/noncopyable.h"
#include <memory>
#include <set>
struct SmallWriteEngine;
namespace ue2 {
struct CompileContext;
struct ue2_literal;
class ExpressionInfo;
class NGHolder;
class ReportManager;
/**
* Abstract interface intended for callers from elsewhere in the tree, real
* underlying implementation is SmallWriteBuildImpl in smwr_build_impl.h.
*/
class SmallWriteBuild : noncopyable {
public:
virtual ~SmallWriteBuild();
virtual bytecode_ptr<SmallWriteEngine> build(u32 roseQuality) = 0;
virtual void add(const NGHolder &g, const ExpressionInfo &expr) = 0;
virtual void add(const ue2_literal &literal, ReportID r) = 0;
virtual std::set<ReportID> all_reports() const = 0;
};
/** \brief Construct a usable SmallWrite builder. */
std::unique_ptr<SmallWriteBuild>
makeSmallWriteBuilder(size_t num_patterns, const ReportManager &rm,
const CompileContext &cc);
} // namespace ue2
#endif // SMWR_BUILD_H
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