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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ROSE_BUILD_SCATTER_H
#define ROSE_BUILD_SCATTER_H
#include "rose_internal.h"
#include "util/scatter.h"
#include <vector>
namespace ue2 {
class RoseBuildImpl;
struct scatter_plan_raw {
std::vector<scatter_unit_u64a> p_u64a;
std::vector<scatter_unit_u32> p_u32;
std::vector<scatter_unit_u16> p_u16;
std::vector<scatter_unit_u8> p_u8;
};
scatter_plan_raw buildStateScatterPlan(u32 role_state_offset,
u32 role_state_count, u32 left_array_count, u32 left_prefix_count,
const RoseStateOffsets &stateOffsets, bool streaming,
u32 leaf_array_count, u32 outfix_begin, u32 outfix_end);
u32 aux_size(const scatter_plan_raw &raw);
void write_out(scatter_full_plan *plan_out, void *aux_out,
const scatter_plan_raw &raw, u32 aux_base_offset);
} // namespace ue2
#endif
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