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/* 
 * Copyright (c) 2017, Intel Corporation 
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
#ifndef ROSE_BUILD_RESOURCES_H 
#define ROSE_BUILD_RESOURCES_H 
 
namespace ue2 { 
 
/** 
 * \brief Structure tracking which resources are used by this Rose instance at 
 * runtime. 
 * 
 * We use this to control how much initialisation we need to do at the 
 * beginning of a stream/block at runtime. 
 */ 
struct RoseResources { 
    bool has_outfixes = false; 
    bool has_suffixes = false; 
    bool has_leftfixes = false; 
    bool has_literals = false; 
    bool has_states = false; 
    bool checks_groups = false; 
    bool has_lit_delay = false; 
    bool has_lit_check = false; // long literal support 
    bool has_anchored = false; 
    bool has_anchored_multiple = false; /* multiple anchored dfas */ 
    bool has_anchored_large = false; /* mcclellan 16 anchored dfa */ 
    bool has_floating = false; 
    bool has_eod = false; 
}; 
 
} 
 
#endif