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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Rose Build: functions for reducing the number of engines in a Rose
* graph through merging or deduplicating engines.
*/
#ifndef ROSE_BUILD_MERGE_H
#define ROSE_BUILD_MERGE_H
#include "rose_graph.h"
#include <deque>
#include <set>
namespace ue2 {
class NGHolder;
class RoseBuildImpl;
bool dedupeLeftfixes(RoseBuildImpl &tbi);
void mergeLeftfixesVariableLag(RoseBuildImpl &tbi);
void dedupeLeftfixesVariableLag(RoseBuildImpl &tbi);
void dedupeSuffixes(RoseBuildImpl &tbi);
void mergeAcyclicSuffixes(RoseBuildImpl &tbi);
void mergeSmallSuffixes(RoseBuildImpl &tbi);
void mergeSmallLeftfixes(RoseBuildImpl &tbi);
void mergeCastleLeftfixes(RoseBuildImpl &tbi);
void mergeOutfixes(RoseBuildImpl &tbi);
void mergePuffixes(RoseBuildImpl &tbi);
void mergeCastleSuffixes(RoseBuildImpl &tbi);
bool mergeableRoseVertices(const RoseBuildImpl &tbi, RoseVertex u,
RoseVertex v);
bool mergeableRoseVertices(const RoseBuildImpl &tbi,
const std::set<RoseVertex> &v1,
const std::set<RoseVertex> &v2);
bool setDistinctRoseTops(RoseGraph &g, NGHolder &h1, const NGHolder &h2,
const std::deque<RoseVertex> &verts1);
} // namespace ue2
#endif // ROSE_BUILD_MERGE_H
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