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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Rose compile-time analysis for lookaround masks.
*/
#ifndef ROSE_ROSE_BUILD_LOOKAROUND_H
#define ROSE_ROSE_BUILD_LOOKAROUND_H
#include "rose_graph.h"
#include "util/hash.h"
#include <vector>
/** \brief Max path number for multi-path lookaround. */
#define MAX_LOOKAROUND_PATHS 8
namespace ue2 {
class CharReach;
class RoseBuildImpl;
/** \brief Lookaround entry prototype, describing the reachability at a given
* distance from the end of a role match. */
struct LookEntry {
LookEntry() : offset(0) {}
LookEntry(s8 offset_in, const CharReach &reach_in)
: offset(offset_in), reach(reach_in) {}
s8 offset; //!< offset from role match location.
CharReach reach; //!< reachability at given offset.
bool operator==(const LookEntry &other) const {
return offset == other.offset && reach == other.reach;
}
};
void findLookaroundMasks(const RoseBuildImpl &tbi, const RoseVertex v,
std::vector<LookEntry> &look_more);
/**
* \brief If possible, render the prefix of the given vertex as a lookaround.
*
* Given a prefix, returns true (and fills the lookaround vector) if
* it can be satisfied with a lookaround alone.
*/
bool makeLeftfixLookaround(const RoseBuildImpl &build, const RoseVertex v,
std::vector<std::vector<LookEntry>> &lookaround);
void mergeLookaround(std::vector<LookEntry> &lookaround,
const std::vector<LookEntry> &more_lookaround);
} // namespace ue2
namespace std {
template<>
struct hash<ue2::LookEntry> {
size_t operator()(const ue2::LookEntry &l) const {
return ue2::hash_all(l.offset, l.reach);
}
};
} // namespace std
#endif // ROSE_ROSE_BUILD_LOOKAROUND_H
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