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/* 
 * Copyright (c) 2016-2017, Intel Corporation 
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
#ifndef ROSE_BUILD_ENGINE_BLOB_H 
#define ROSE_BUILD_ENGINE_BLOB_H 
 
#include "rose_internal.h" 
 
#include "ue2common.h" 
#include "util/alloc.h" 
#include "util/bytecode_ptr.h" 
#include "util/charreach.h" 
#include "util/container.h" 
#include "util/hash.h" 
#include "util/multibit_build.h" 
#include "util/noncopyable.h" 
#include "util/verify_types.h" 
#include "util/unordered.h" 
 
#include <type_traits> 
#include <vector> 
 
namespace ue2 { 
 
class RoseEngineBlob; 
 
struct lookaround_info : noncopyable { 
    u32 get_offset_of(const std::vector<std::vector<CharReach>> &look, 
                      RoseEngineBlob &blob); 
    u32 get_offset_of(const std::vector<CharReach> &reach, 
                      RoseEngineBlob &blob); 
    u32 get_offset_of(const std::vector<s8> &look, RoseEngineBlob &blob); 
 
private: 
    using Path = std::vector<CharReach>; 
    ue2_unordered_map<std::vector<Path>, u32> multi_cache; 
    ue2_unordered_map<std::vector<s8>, u32> lcache; 
    ue2_unordered_map<Path, u32> rcache; 
}; 
 
class RoseEngineBlob : noncopyable { 
public: 
    /** \brief Base offset of engine_blob in the Rose engine bytecode. */ 
    static constexpr u32 base_offset = ROUNDUP_CL(sizeof(RoseEngine)); 
 
    bool empty() const { 
        return blob.empty(); 
    } 
 
    size_t size() const { 
        return blob.size(); 
    } 
 
    u32 add(const void *a, const size_t len, const size_t align) { 
        pad(align); 
 
        size_t rv = base_offset + blob.size(); 
        assert(rv >= base_offset); 
        DEBUG_PRINTF("write %zu bytes at offset %zu\n", len, rv); 
 
        assert(ISALIGNED_N(blob.size(), align)); 
 
        blob.resize(blob.size() + len); 
        memcpy(&blob.back() - len + 1, a, len); 
 
        return verify_u32(rv); 
    } 
 
    template<typename T> 
    u32 add(const bytecode_ptr<T> &a) { 
        return add(a.get(), a.size(), a.align()); 
    } 
 
    template<typename T> 
    u32 add(const T &a) { 
        static_assert(std::is_pod<T>::value, "should be pod"); 
        return add(&a, sizeof(a), alignof(T)); 
    } 
 
    template<typename T> 
    u32 add(const T &a, const size_t len) { 
        static_assert(std::is_pod<T>::value, "should be pod"); 
        return add(&a, len, alignof(T)); 
    } 
 
    template<typename Iter> 
    u32 add(Iter b, const Iter &e) { 
        using value_type = typename std::iterator_traits<Iter>::value_type; 
        static_assert(std::is_pod<value_type>::value, "should be pod"); 
 
        if (b == e) { 
            return 0; 
        } 
 
        u32 offset = add(*b); 
        for (++b; b != e; ++b) { 
            add(*b); 
        } 
 
        return offset; 
    } 
 
    template<typename Range> 
    u32 add_range(const Range &range) { 
        return add(begin(range), end(range)); 
    } 
 
    u32 add_iterator(const std::vector<mmbit_sparse_iter> &iter) { 
        auto cache_it = cached_iters.find(iter); 
        if (cache_it != cached_iters.end()) { 
            u32 offset = cache_it->second; 
            DEBUG_PRINTF("cache hit for iter at %u\n", offset); 
            return offset; 
        } 
 
        u32 offset = add(iter.begin(), iter.end()); 
        cached_iters.emplace(iter, offset); 
        return offset; 
    } 
 
    void write_bytes(RoseEngine *engine) { 
        copy_bytes((char *)engine + base_offset, blob); 
    } 
 
    lookaround_info lookaround_cache; 
 
private: 
    void pad(size_t align) { 
        assert(ISALIGNED_N(base_offset, align)); 
        size_t s = blob.size(); 
 
        if (ISALIGNED_N(s, align)) { 
            return; 
        } 
 
        blob.resize(s + align - s % align); 
    } 
 
    /** \brief Cache of previously-written sparse iterators. */ 
    ue2_unordered_map<std::vector<mmbit_sparse_iter>, u32> cached_iters; 
 
    /** 
     * \brief Contents of the Rose bytecode immediately following the 
     * RoseEngine. 
     */ 
    std::vector<char, AlignedAllocator<char, 64>> blob; 
}; 
 
} // namespace ue2 
 
#endif // ROSE_BUILD_ENGINE_BLOB_H