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path: root/contrib/libs/hyperscan/src/rose/rose_build_engine_blob.cpp
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/* 
 * Copyright (c) 2017, Intel Corporation 
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
#include "rose_build_engine_blob.h" 
 
#include "rose_build_lookaround.h" 
#include "util/charreach_util.h" 
 
using namespace std; 
 
namespace ue2 { 
 
u32 lookaround_info::get_offset_of(const vector<vector<CharReach>> &reaches, 
                                   RoseEngineBlob &blob) { 
    assert(reaches.size() != 1); 
 
    // Check the cache. 
    auto it = multi_cache.find(reaches); 
    if (it != multi_cache.end()) { 
        DEBUG_PRINTF("reusing reach at idx %u\n", it->second); 
        return it->second; 
    } 
 
    vector<u8> raw_reach(reaches.size() * MULTI_REACH_BITVECTOR_LEN); 
    size_t off = 0; 
    for (const auto &m : reaches) { 
        u8 u = 0; 
        assert(m.size() == MAX_LOOKAROUND_PATHS); 
        for (size_t i = 0; i < m.size(); i++) { 
            if (m[i].none()) { 
                u |= (u8)1U << i; 
            } 
        } 
        fill_n(raw_reach.data() + off, MULTI_REACH_BITVECTOR_LEN, u); 
 
        for (size_t i = 0; i < m.size(); i++) { 
            const CharReach &cr = m[i]; 
            if (cr.none()) { 
                continue; 
            } 
 
            for (size_t c = cr.find_first(); c != cr.npos; 
                 c = cr.find_next(c)) { 
                raw_reach[c + off] |= (u8)1U << i; 
            } 
        } 
 
        off += MULTI_REACH_BITVECTOR_LEN; 
    } 
 
    u32 reach_idx = blob.add_range(raw_reach); 
    DEBUG_PRINTF("adding reach at idx %u\n", reach_idx); 
    multi_cache.emplace(reaches, reach_idx); 
 
    return reach_idx; 
} 
 
u32 lookaround_info::get_offset_of(const vector<CharReach> &reach, 
                                   RoseEngineBlob &blob) { 
    if (contains(rcache, reach)) { 
        u32 offset = rcache[reach]; 
        DEBUG_PRINTF("reusing reach at idx %u\n", offset); 
        return offset; 
    } 
 
    vector<u8> raw_reach(reach.size() * REACH_BITVECTOR_LEN); 
    size_t off = 0; 
    for (const auto &cr : reach) { 
        assert(cr.any()); // Should be at least one character! 
        fill_bitvector(cr, raw_reach.data() + off); 
        off += REACH_BITVECTOR_LEN; 
    } 
 
    u32 offset = blob.add_range(raw_reach); 
    rcache.emplace(reach, offset); 
    return offset; 
} 
 
u32 lookaround_info::get_offset_of(const vector<s8> &look, 
                                   RoseEngineBlob &blob) { 
    if (contains(lcache, look)) { 
        u32 offset = lcache[look]; 
        DEBUG_PRINTF("reusing look at idx %u\n", offset); 
        return offset; 
    } 
 
    u32 offset = blob.add_range(look); 
    lcache.emplace(look, offset); 
    return offset; 
} 
 
} // namespace ue2