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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Glushkov construction.
*/
#include "buildstate.h"
#include "position.h"
#include "position_dump.h"
#include "position_info.h"
#include "parse_error.h"
#include "hs_internal.h"
#include "ue2common.h"
#include "nfagraph/ng_builder.h"
#include "util/charreach.h"
#include "util/container.h"
#include "util/flat_containers.h"
#include "util/hash.h"
#include "util/make_unique.h"
#include "util/unordered.h"
#include <algorithm>
#include <iterator>
#include <limits>
#include <map>
#include <utility>
#if defined(DEBUG) || defined(DUMP_SUPPORT)
#include <ostream>
#include <sstream>
#endif
using namespace std;
namespace ue2 {
/** \brief Represents an uninitialized state. */
const Position GlushkovBuildState::POS_UNINITIALIZED =
numeric_limits<Position>::max();
/** \brief Represents an epsilon transition in the firsts of a component. */
const Position GlushkovBuildState::POS_EPSILON =
numeric_limits<Position>::max() - 1;
GlushkovBuildState::~GlushkovBuildState() { }
namespace /* anonymous */ {
class CheckPositionFlags {
public:
explicit CheckPositionFlags(int fl) : flags(fl) {}
bool operator()(const PositionInfo &p) const {
return (p.flags & flags) == flags;
}
private:
int flags;
};
class CheckUnflaggedEpsilon {
public:
bool operator()(const PositionInfo &p) const {
return p.pos == GlushkovBuildState::POS_EPSILON && p.flags == 0;
}
};
/** \brief Concrete impl of the GlushkovBuildState interface. */
class GlushkovBuildStateImpl : public GlushkovBuildState {
public:
GlushkovBuildStateImpl(NFABuilder &b, bool prefilter);
/** \brief Returns a reference to the NFABuilder being used. */
NFABuilder &getBuilder() override { return builder; }
/** \brief Returns a const reference to the NFABuilder being used. */
const NFABuilder &getBuilder() const override { return builder; }
/** \brief Wire up the lasts of one component to the firsts of another. */
void connectRegions(const vector<PositionInfo> &lasts,
const vector<PositionInfo> &firsts) override;
/** \brief Wire the lasts of the main sequence to accepts. */
void connectAccepts(const vector<PositionInfo> &lasts) override;
/** \brief Wire up a single last to a list of firsts. */
void connectSuccessors(const PositionInfo &last,
vector<PositionInfo> firsts);
/** Wire up a pair of positions. */
void addSuccessor(Position from, Position to) override;
/** \brief Clone the vertex properties and edges of all vertices between
* two positions. */
void cloneFollowSet(Position from, Position to, unsigned offset) override;
/** \brief Build the prioritised list of edges out of our successor map. */
void buildEdges() override;
/** Construct an edge, called internally by \ref buildEdges. */
void buildEdge(Position from, const PositionInfo &to);
Position startState;
Position startDotstarState;
Position acceptState;
Position acceptEodState;
Position acceptNlEodState;
Position acceptNlState;
NFABuilder &builder; //!< \brief builder for the NFAGraph
bool doPrefilter; //!< \brief we're building a prefiltering pattern
/** \brief Map storing successors for each position. */
map<Position, flat_set<PositionInfo>> successors;
};
} // namespace
GlushkovBuildStateImpl::GlushkovBuildStateImpl(NFABuilder &b,
bool prefilter) :
startState(b.getStart()),
startDotstarState(b.getStartDotStar()),
acceptState(b.getAccept()),
acceptEodState(b.getAcceptEOD()),
acceptNlEodState(POS_UNINITIALIZED),
acceptNlState(POS_UNINITIALIZED),
builder(b),
doPrefilter(prefilter)
{
// Our special nodes need special relationships.
vector<PositionInfo> lasts, firsts;
// start->startDs and startDs self-loop.
lasts.push_back(startState);
lasts.push_back(startDotstarState);
firsts.push_back(startDotstarState);
connectRegions(lasts, firsts);
// accept to acceptEod edges already wired
// XXX: a small hack to support vacuous NFAs: give start and startDs an
// initial report ID.
builder.setNodeReportID(startState, 0);
builder.setNodeReportID(startDotstarState, 0);
}
static
void checkEmbeddedEndAnchor(const PositionInfo &from,
const vector<PositionInfo> &firsts) {
if (!(from.flags & POS_FLAG_ONLY_ENDS)) {
return;
}
for (const auto &first : firsts) {
if (first.pos != GlushkovBuildStateImpl::POS_EPSILON) {
/* can make it through the parse tree */
throw ParseError("Embedded end anchors not supported.");
}
}
}
// Wire up the lasts of one component to the firsts of another
void
GlushkovBuildStateImpl::connectRegions(const vector<PositionInfo> &lasts,
const vector<PositionInfo> &firsts) {
for (const auto &last : lasts) {
checkEmbeddedEndAnchor(last, firsts);
connectSuccessors(last, firsts);
}
}
static
void filterEdges(const GlushkovBuildStateImpl &bs, const PositionInfo &from,
vector<PositionInfo> &tolist) {
if (from.pos == bs.startDotstarState) {
// If we're connecting from start-dotstar, remove all caret flavoured
// positions.
CheckPositionFlags check(POS_FLAG_NOFLOAT);
tolist.erase(remove_if(tolist.begin(), tolist.end(), check),
tolist.end());
if (from.flags & POS_FLAG_NOFLOAT) {
tolist.clear();
}
} else if (from.pos == bs.startState) {
// If we're connecting from start, we should remove any epsilons that
// aren't caret flavoured.
CheckUnflaggedEpsilon check;
tolist.erase(remove_if(tolist.begin(), tolist.end(), check),
tolist.end());
CheckPositionFlags check2(POS_FLAG_MUST_FLOAT | POS_FLAG_NOFLOAT);
tolist.erase(remove_if(tolist.begin(), tolist.end(), check2),
tolist.end());
}
if (bs.builder.getAssertFlag(from.pos) & POS_FLAG_MULTILINE_START) {
// If we have a (mildly boneheaded) pattern like /^$/m, we're right up
// against the edge of what we can do without true assertion support.
// Here we have an evil hack to prevent us plugging the \n generated by
// the caret right into acceptEod (which is in the firsts of the
// dollar).
/* This is due to the 'interesting quirk' that multiline ^ does not
* not match a newline at the end of buffer. */
DEBUG_PRINTF("multiline start - no eod\n");
tolist.erase(remove(tolist.begin(), tolist.end(), bs.acceptEodState),
tolist.end());
}
}
static
Position makeNewlineAssertPos(GlushkovBuildState &bs) {
NFABuilder &builder = bs.getBuilder();
Position newline = builder.makePositions(1);
builder.addCharReach(newline, CharReach('\n'));
builder.setAssertFlag(newline, POS_FLAG_FIDDLE_ACCEPT);
builder.setNodeReportID(newline, -1);
return newline;
}
static
void generateAccepts(GlushkovBuildStateImpl &bs, const PositionInfo &from,
vector<PositionInfo> *tolist) {
NFABuilder &builder = bs.getBuilder();
u32 flags = from.flags;
bool require_eod = flags & POS_FLAG_WIRE_EOD;
bool require_nl_eod = flags & POS_FLAG_WIRE_NL_EOD
&& !(flags & POS_FLAG_NO_NL_EOD);
bool require_nl_accept = (flags & POS_FLAG_WIRE_NL_ACCEPT)
&& !(flags & POS_FLAG_NO_NL_ACCEPT);
bool require_accept = !(flags & POS_FLAG_ONLY_ENDS);
if (require_eod) {
tolist->push_back(bs.acceptEodState);
}
if (require_nl_accept) {
if (bs.acceptNlState == GlushkovBuildState::POS_UNINITIALIZED) {
Position newline = makeNewlineAssertPos(bs);
bs.addSuccessor(newline, builder.getAccept());
bs.acceptNlState = newline;
}
tolist->push_back(bs.acceptNlState);
}
if (require_nl_eod) {
if (bs.acceptNlEodState == GlushkovBuildState::POS_UNINITIALIZED) {
Position newline = makeNewlineAssertPos(bs);
bs.addSuccessor(newline, builder.getAcceptEOD());
bs.acceptNlEodState = newline;
}
tolist->push_back(bs.acceptNlEodState);
}
if (require_accept) {
tolist->push_back(bs.acceptState);
}
}
void GlushkovBuildStateImpl::connectAccepts(const vector<PositionInfo> &lasts) {
for (const auto &last : lasts) {
vector<PositionInfo> accepts;
generateAccepts(*this, last, &accepts);
connectSuccessors(last, accepts);
}
}
#if defined(DEBUG) || defined(DUMP_SUPPORT)
static UNUSED
string dumpCaptures(const PositionInfo &p) {
ostringstream oss;
if (p.flags & POS_FLAG_NOFLOAT) {
oss << "<nofloat>";
}
if (p.flags & POS_FLAG_MUST_FLOAT) {
oss << "<must_float>";
}
if (p.flags & POS_FLAG_FIDDLE_ACCEPT) {
oss << "<fiddle_accept>";
}
if (p.flags & POS_FLAG_ONLY_ENDS) {
oss << "<only_ends>";
}
if (p.flags & POS_FLAG_NO_NL_EOD) {
oss << "<no_nl_eod>";
}
if (p.flags & POS_FLAG_NO_NL_ACCEPT) {
oss << "<no_nl_acc>";
}
return oss.str();
}
#endif // DEBUG || DUMP_SUPPORT
void GlushkovBuildStateImpl::connectSuccessors(const PositionInfo &from,
vector<PositionInfo> tolist) {
/* note: tolist maybe modified for our own internal use -> not a reference */
assert(from.pos != POS_EPSILON);
assert(from.pos != POS_UNINITIALIZED);
assert(find(tolist.begin(), tolist.end(), POS_UNINITIALIZED)
== tolist.end());
DEBUG_PRINTF("FROM = %u%s TO = %s\n", from.pos, dumpCaptures(from).c_str(),
dumpPositions(tolist.begin(), tolist.end()).c_str());
/* prevent creation of edges with invalid assertions */
filterEdges(*this, from, tolist);
if (from.flags & POS_FLAG_FIDDLE_ACCEPT) {
auto accept = find(tolist.begin(), tolist.end(), acceptState);
if (accept != tolist.end()) {
DEBUG_PRINTF("accept through -1 offset-adjusting dot\n");
Position fakedot = builder.makePositions(1);
builder.addCharReach(fakedot, CharReach(0x00, 0xff));
builder.setNodeReportID(fakedot, -1);
addSuccessor(fakedot, acceptState);
*accept = fakedot;
} else {
// We might lead to accept via an assertion vertex, so we add the
// offset adj to this vertex itself. Used for cases like /^\B/m,
// which should match only at 0 for '\n'.
builder.setNodeReportID(from.pos, -1);
}
assert(find(tolist.begin(), tolist.end(), acceptState) == tolist.end());
}
auto &succ = successors[from.pos];
DEBUG_PRINTF("connect %u -> %s\n", from.pos,
dumpPositions(tolist.begin(), tolist.end()).c_str());
DEBUG_PRINTF("%u curr succ: %s\n", from.pos,
dumpPositions(begin(succ), end(succ)).c_str());
for (const auto &to : tolist) {
if (to.pos != POS_EPSILON) {
succ.insert(to);
}
}
DEBUG_PRINTF("%u succ: %s\n", from.pos,
dumpPositions(begin(succ), end(succ)).c_str());
}
void GlushkovBuildStateImpl::addSuccessor(Position from, Position to) {
DEBUG_PRINTF("connect %u -> %u\n", from, to);
assert(from != POS_EPSILON && from != POS_UNINITIALIZED);
assert(to != POS_EPSILON && to != POS_UNINITIALIZED);
auto &succ = successors[from];
succ.insert(to);
DEBUG_PRINTF("%u succ: %s\n", from,
dumpPositions(begin(succ), end(succ)).c_str());
}
void GlushkovBuildStateImpl::cloneFollowSet(Position first, Position last,
unsigned offset) {
assert(first <= last);
// Clone vertex properties (reachability, etc)
builder.cloneRegion(first, last, offset);
/* Clone the successors of all the positions between first and last
* inclusive, producing a new set of positions starting at (first +
* offset). */
for (Position i = first; i <= last; i++) {
// This should be a new position.
assert(successors[i + offset].empty());
for (const PositionInfo &to : successors[i]) {
if (to.pos >= first && to.pos <= last) {
PositionInfo clone(to);
clone.pos += offset;
DEBUG_PRINTF("clone: %u -> %u\n", i + offset, clone.pos);
successors[i + offset].insert(clone);
} else {
// There shouldn't be any stray edges leading out of this
// region!
assert(0);
}
}
}
}
void GlushkovBuildStateImpl::buildEdge(Position from, const PositionInfo &to) {
// Guard against embedded anchors
if (to == startState) {
/* can make it through the parse tree */
throw ParseError("Embedded start anchors not supported.");
}
assert(to.pos != POS_UNINITIALIZED);
assert(to.pos != POS_EPSILON);
if (builder.hasEdge(from, to.pos)) {
return;
}
builder.addEdge(from, to.pos);
}
void GlushkovBuildStateImpl::buildEdges() {
// Create all the edges and track which vertices are asserts which need to
// be removed later.
for (const auto &m : successors) {
const Position from = m.first;
for (const auto &to : m.second) {
buildEdge(from, to);
}
}
}
// Construct a usable GlushkovBuildState for the outside world.
unique_ptr<GlushkovBuildState> makeGlushkovBuildState(NFABuilder &b,
bool prefilter) {
return ue2::make_unique<GlushkovBuildStateImpl>(b, prefilter);
}
// free functions for utility use
/** \brief Eliminate lower-priority duplicate PositionInfo entries.
*
* Scans through a list of positions and retains only the highest priority
* version of a given (position, flags) entry. */
void cleanupPositions(vector<PositionInfo> &a) {
ue2_unordered_set<pair<Position, int>> seen;
vector<PositionInfo> out;
out.reserve(a.size()); // output should be close to input in size.
for (const auto &p : a) {
if (seen.emplace(p.pos, p.flags).second) {
out.push_back(p); // first encounter
}
}
DEBUG_PRINTF("in %zu; out %zu\n", a.size(), out.size());
a.swap(out);
}
static
vector<PositionInfo>::iterator
replaceElemWithSequence(vector<PositionInfo> &dest,
vector<PositionInfo>::iterator &victim,
const vector<PositionInfo> &replacement) {
auto past = dest.erase(victim);
size_t d = distance(dest.begin(), past) + replacement.size();
dest.insert(past, replacement.begin(), replacement.end());
/* recalc past as iterator may have been invalidated */
return dest.begin() + d;
}
/** \brief Replace all epsilons with the given positions.
*
* Replace epsilons in a firsts list with another given firsts list. Note: the
* firsts lists must come from disjoint sets of components. If no epsilons are
* in the first firsts list the source is appended to the end.
*/
void replaceEpsilons(vector<PositionInfo> &target,
const vector<PositionInfo> &source) {
auto found =
find(target.begin(), target.end(), GlushkovBuildState::POS_EPSILON);
if (found == target.end()) {
// no epsilons to replace, push on to the end
target.insert(target.end(), source.begin(), source.end());
return;
}
while (found != target.end()) {
checkEmbeddedEndAnchor(*found, source);
// replace this epsilon with a copy of source with the same flags
vector<PositionInfo> newsource(source);
for (auto &pos : newsource) {
pos.flags |= found->flags;
}
found = replaceElemWithSequence(target, found, newsource);
// find the next epsilon
found = find(found, target.end(), GlushkovBuildState::POS_EPSILON);
}
cleanupPositions(target);
}
#ifdef DUMP_SUPPORT
void dump(ostream &os, const PositionInfo &p) {
if (p.pos == GlushkovBuildState::POS_EPSILON) {
os << "epsilon";
} else {
os << p.pos;
}
os << dumpCaptures(p);
}
#endif // DUMP_SUPPORT
} // namespace ue2
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