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/* 
 * Copyright (c) 2015, Intel Corporation 
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
/** \file 
 * \brief Visitor base class for working with the component tree. 
 */ 
 
#ifndef CONSTCOMPONENTVISITOR_H 
#define CONSTCOMPONENTVISITOR_H 
 
namespace ue2 { 
 
class AsciiComponentClass; 
class Component; 
class ComponentAlternation; 
class ComponentAssertion; 
class ComponentAtomicGroup; 
class ComponentBackReference; 
class ComponentBoundary; 
class ComponentByte; 
class ComponentCondReference; 
class ComponentClass; 
class ComponentEmpty; 
class ComponentEUS; 
class ComponentRepeat; 
class ComponentSequence; 
class ComponentWordBoundary; 
class UTF8ComponentClass; 
 
/** 
 * \brief Visitor base class for traversing an immutable component tree. 
 * 
 * Our approach to implementing the visitor pattern for traversing the 
 * Component tree for a pattern. This version operates on an immutable tree; 
 * use \ref ComponentVisitor if you need to make changes to components during 
 * traversal. 
 */ 
class ConstComponentVisitor { 
public: 
    virtual ~ConstComponentVisitor(); 
 
    virtual void pre(const AsciiComponentClass &c) = 0; 
    virtual void pre(const ComponentAlternation &c) = 0; 
    virtual void pre(const ComponentAssertion &c) = 0; 
    virtual void pre(const ComponentAtomicGroup &c) = 0; 
    virtual void pre(const ComponentBackReference &c) = 0; 
    virtual void pre(const ComponentBoundary &c) = 0; 
    virtual void pre(const ComponentByte &c) = 0; 
    virtual void pre(const ComponentCondReference &c) = 0; 
    virtual void pre(const ComponentEmpty &c) = 0; 
    virtual void pre(const ComponentEUS &c) = 0; 
    virtual void pre(const ComponentRepeat &c) = 0; 
    virtual void pre(const ComponentSequence &c) = 0; 
    virtual void pre(const ComponentWordBoundary &c) = 0; 
    virtual void pre(const UTF8ComponentClass &c) = 0; 
 
    virtual void during(const AsciiComponentClass &c) = 0; 
    virtual void during(const ComponentAlternation &c) = 0; 
    virtual void during(const ComponentAssertion &c) = 0; 
    virtual void during(const ComponentAtomicGroup &c) = 0; 
    virtual void during(const ComponentBackReference &c) = 0; 
    virtual void during(const ComponentBoundary &c) = 0; 
    virtual void during(const ComponentByte &c) = 0; 
    virtual void during(const ComponentCondReference &c) = 0; 
    virtual void during(const ComponentEmpty &c) = 0; 
    virtual void during(const ComponentEUS &c) = 0; 
    virtual void during(const ComponentRepeat &c) = 0; 
    virtual void during(const ComponentSequence &c) = 0; 
    virtual void during(const ComponentWordBoundary &c) = 0; 
    virtual void during(const UTF8ComponentClass &c) = 0; 
 
    virtual void post(const AsciiComponentClass &c) = 0; 
    virtual void post(const ComponentAlternation &c) = 0; 
    virtual void post(const ComponentAssertion &c) = 0; 
    virtual void post(const ComponentAtomicGroup &c) = 0; 
    virtual void post(const ComponentBackReference &c) = 0; 
    virtual void post(const ComponentBoundary &c) = 0; 
    virtual void post(const ComponentByte &c) = 0; 
    virtual void post(const ComponentCondReference &c) = 0; 
    virtual void post(const ComponentEmpty &c) = 0; 
    virtual void post(const ComponentEUS &c) = 0; 
    virtual void post(const ComponentRepeat &c) = 0; 
    virtual void post(const ComponentSequence &c) = 0; 
    virtual void post(const ComponentWordBoundary &c) = 0; 
    virtual void post(const UTF8ComponentClass &c) = 0; 
}; 
 
/** 
 * \brief Concrete subclass of ConstComponentVisitor with default behaviour, 
 * allowing you to just implement the member functions you need. 
 */ 
class DefaultConstComponentVisitor : public ConstComponentVisitor { 
public: 
    DefaultConstComponentVisitor(); 
    ~DefaultConstComponentVisitor() override; 
 
    void pre(const AsciiComponentClass &c) override; 
    void pre(const ComponentAlternation &c) override; 
    void pre(const ComponentAssertion &c) override; 
    void pre(const ComponentAtomicGroup &c) override; 
    void pre(const ComponentBackReference &c) override; 
    void pre(const ComponentBoundary &c) override; 
    void pre(const ComponentByte &c) override; 
    void pre(const ComponentCondReference &c) override; 
    void pre(const ComponentEmpty &c) override; 
    void pre(const ComponentEUS &c) override; 
    void pre(const ComponentRepeat &c) override; 
    void pre(const ComponentSequence &c) override; 
    void pre(const ComponentWordBoundary &c) override; 
    void pre(const UTF8ComponentClass &c) override; 
 
    void during(const AsciiComponentClass &c) override; 
    void during(const ComponentAlternation &c) override; 
    void during(const ComponentAssertion &c) override; 
    void during(const ComponentAtomicGroup &c) override; 
    void during(const ComponentBackReference &c) override; 
    void during(const ComponentBoundary &c) override; 
    void during(const ComponentByte &c) override; 
    void during(const ComponentCondReference &c) override; 
    void during(const ComponentEmpty &c) override; 
    void during(const ComponentEUS &c) override; 
    void during(const ComponentRepeat &c) override; 
    void during(const ComponentSequence &c) override; 
    void during(const ComponentWordBoundary &c) override; 
    void during(const UTF8ComponentClass &c) override; 
 
    void post(const AsciiComponentClass &c) override; 
    void post(const ComponentAlternation &c) override; 
    void post(const ComponentAssertion &c) override; 
    void post(const ComponentAtomicGroup &c) override; 
    void post(const ComponentBackReference &c) override; 
    void post(const ComponentBoundary &c) override; 
    void post(const ComponentByte &c) override; 
    void post(const ComponentCondReference &c) override; 
    void post(const ComponentEmpty &c) override; 
    void post(const ComponentEUS &c) override; 
    void post(const ComponentRepeat &c) override; 
    void post(const ComponentSequence &c) override; 
    void post(const ComponentWordBoundary &c) override; 
    void post(const UTF8ComponentClass &c) override; 
}; 
 
} // namespace ue2 
 
#endif // CONSTCOMPONENTVISITOR_H