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/*
* Copyright (c) 2015, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "ConstComponentVisitor.h"
#include "AsciiComponentClass.h"
#include "ComponentAlternation.h"
#include "ComponentAssertion.h"
#include "ComponentAtomicGroup.h"
#include "ComponentBackReference.h"
#include "ComponentBoundary.h"
#include "ComponentByte.h"
#include "ComponentCondReference.h"
#include "ComponentClass.h"
#include "ComponentEmpty.h"
#include "ComponentEUS.h"
#include "ComponentRepeat.h"
#include "ComponentSequence.h"
#include "ComponentWordBoundary.h"
#include "Utf8ComponentClass.h"
namespace ue2 {
ConstComponentVisitor::~ConstComponentVisitor() {
// empty
}
// Default implementations.
DefaultConstComponentVisitor::DefaultConstComponentVisitor() {}
DefaultConstComponentVisitor::~DefaultConstComponentVisitor() {}
#define DEFAULT_FUNCS(comp) \
void DefaultConstComponentVisitor::pre(const comp &) {} \
void DefaultConstComponentVisitor::during(const comp &) {} \
void DefaultConstComponentVisitor::post(const comp &) {}
DEFAULT_FUNCS(AsciiComponentClass)
DEFAULT_FUNCS(ComponentAlternation)
DEFAULT_FUNCS(ComponentAssertion)
DEFAULT_FUNCS(ComponentAtomicGroup)
DEFAULT_FUNCS(ComponentBackReference)
DEFAULT_FUNCS(ComponentBoundary)
DEFAULT_FUNCS(ComponentByte)
DEFAULT_FUNCS(ComponentCondReference)
DEFAULT_FUNCS(ComponentEmpty)
DEFAULT_FUNCS(ComponentEUS)
DEFAULT_FUNCS(ComponentRepeat)
DEFAULT_FUNCS(ComponentSequence)
DEFAULT_FUNCS(ComponentWordBoundary)
DEFAULT_FUNCS(UTF8ComponentClass)
} // namespace ue2
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