1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
/*
* Copyright (c) 2015, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Base class for all components.
*/
#ifndef _RE_COMPONENT_H_
#define _RE_COMPONENT_H_
#include "ComponentVisitor.h"
#include "ConstComponentVisitor.h"
#include "position.h"
#include "ue2common.h"
#include <set>
#include <string>
#include <vector>
namespace ue2 {
class GlushkovBuildState;
class PositionInfo;
enum EmptyPathType {
NOT_EMPTY, /**< component must consume characters */
EPS_ONLY_PATHS, /**< eps path with no overhanging asserts */
BOUNDARY_PATHS /**< eps paths some with overhanging asserts */
};
/** \brief Base class for regular expression parse tree components. */
class Component {
friend class DumpVisitor;
public:
/** \brief Constructor. */
Component();
/** \brief Destructor. */
virtual ~Component();
/** \brief Returns a newly-allocated deep copy of this component. */
virtual Component *clone() const = 0;
/** \brief Apply the given visitor functor. */
virtual Component *accept(ComponentVisitor &v) = 0;
/** \brief Apply the given const visitor functor. */
virtual void accept(ConstComponentVisitor &v) const = 0;
/** \brief Glushkov construction First() function.
* \return set of initial positions in this component. */
virtual std::vector<PositionInfo> first() const = 0;
/** \brief Glushkov construction Last() function.
* \return set of final positions in this component. */
virtual std::vector<PositionInfo> last() const = 0;
/** \brief Glushkov construction Empty() function.
* \return true iff the component accepts epsilon.
*
* Note: ^, $, etc are considered empty. */
virtual bool empty() const = 0;
/** \brief True iff epsilon can pass through the component.
*
* Note: ^, $, etc are not vacuous everywhere. */
virtual bool vacuous_everywhere(void) const;
/** \brief True iff the component is repeatable on its own, without being
* encapsulated in a sequence first.
*
* This is true for most components, but not for repeats, anchors and word
* boundaries. */
virtual bool repeatable() const;
/** \brief Optimisation pass on the component tree.
*
* Called before \ref notePositions. May modify to the component tree.
* Assumes no start of match information is required.
*/
virtual void optimise(bool connected_to_sds);
/** \brief Informs the Glushkov build process of the positions used by this
* component. */
virtual void notePositions(GlushkovBuildState &bs) = 0;
/** \brief Glushkov construction Follow() function.
*
* Constructs (in \a bs) the set of positions in this component reachable
* from the positions in \a lastPos.
*
* \throw ParseError on failure
*/
virtual void buildFollowSet(GlushkovBuildState &bs,
const std::vector<PositionInfo> &lastPos) = 0;
/** \brief Return value is used for chaining, throws if finds embedded
* anchor. */
virtual bool checkEmbeddedStartAnchor(bool at_start) const;
/* \brief Return value is used for chaining, throws if finds embedded
* anchor. */
virtual bool checkEmbeddedEndAnchor(bool at_end) const;
protected:
/** \brief Called during \ref notePositions. */
void recordPosBounds(u32 b, u32 e);
u32 pos_begin;
u32 pos_end;
// Protected copy ctor. Use clone instead.
Component(const Component &other)
: pos_begin(other.pos_begin), pos_end(other.pos_end) {}
};
} // namespace ue2
#endif
|