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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Utility functions related to SOM ("Start of Match").
*/
#ifndef NG_SOM_UTIL_H
#define NG_SOM_UTIL_H
#include "ng_util.h"
#include "util/depth.h"
#include <map>
#include <unordered_map>
#include <vector>
namespace ue2 {
class NGHolder;
/**
* Returns min/max distance from start of match, index by vertex_id.
*/
std::vector<DepthMinMax> getDistancesFromSOM(const NGHolder &g);
/**
* Returns true if the first match by end-offset must always be the first match
* by start-offset.
*/
bool firstMatchIsFirst(const NGHolder &p);
struct smgb_cache : public mbsb_cache {
explicit smgb_cache(const NGHolder &gg) : mbsb_cache(gg) {}
std::map<NFAVertex, bool> smgb;
};
bool somMayGoBackwards(NFAVertex u, const NGHolder &g,
const std::unordered_map<NFAVertex, u32> ®ion_map,
smgb_cache &cache);
/**
* Returns true if matching 'sent' causes all tail states in the main graph \a
* g to go dead. A tail state is any state with a region greater than
* \a last_head_region.
*
* - The graph \a sent must be a "kinda-DAG", where the only back-edges present
* are self-loops.
* - If the result is false, \a bad_region will be updated with the smallest
* region ID associated with a tail state that is still on.
*/
bool sentClearsTail(const NGHolder &g,
const std::unordered_map<NFAVertex, u32> ®ion_map,
const NGHolder &sent, u32 last_head_region,
u32 *bad_region);
} // namespace ue2
#endif // NG_SOM_UTIL_H
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