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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Bounded repeat analysis.
*/
#ifndef NG_REPEAT_H
#define NG_REPEAT_H
#include "ng_holder.h"
#include "ue2common.h"
#include "nfa/repeat_internal.h"
#include "util/depth.h"
#include "util/flat_containers.h"
#include <map>
#include <vector>
namespace ue2 {
class NGHolder;
class ReportManager;
struct Grey;
/**
* \brief Everything you need to know about a bounded repeat that we have
* transformed.
*/
struct BoundedRepeatData {
BoundedRepeatData(enum RepeatType type_in, const depth &a, const depth &z,
u32 minPeriod_in, NFAVertex cyc, NFAVertex pos,
const std::vector<NFAVertex> &tug_in)
: type(type_in), repeatMin(a), repeatMax(z), minPeriod(minPeriod_in),
cyclic(cyc), pos_trigger(pos), tug_triggers(tug_in) {}
BoundedRepeatData() = delete; // no default construction allowed.
enum RepeatType type; //!< selected type based on bounds and structure
depth repeatMin; //!< minimum repeat bound
depth repeatMax; //!< maximum repeat bound
u32 minPeriod; //!< min trigger period
NFAVertex cyclic; //!< cyclic vertex representing repeat in graph
NFAVertex pos_trigger; //!< positive trigger vertex
std::vector<NFAVertex> tug_triggers; //!< list of tug trigger vertices
};
/**
* \brief Run the bounded repeat analysis and transform the graph where
* bounded repeats are found.
*
* \param h
* Graph to operate on.
* \param rm
* ReportManager, or nullptr if the graph's reports are internal (e.g. for
* Rose use).
* \param fixed_depth_tops
* Map of top to possible trigger depth.
* \param triggers
* Map of top to the vector of triggers (i.e. preceding literals/masks)
* \param repeats
* Repeat info is filled in for caller here.
* \param streaming
* True if we're in streaming mode.
* \param simple_model_selection
* Don't perform complex (and slow) model selection analysis, e.g.
* determining whether the repeat is sole entry.
* \param grey
* Grey box object.
* \param reformed_start_ds
* If supplied, this will be set to true if the graph was optimised for a
* leading first repeat, resulting in the output graph having no self-loop
* on startDs.
*/
void analyseRepeats(NGHolder &h, const ReportManager *rm,
const std::map<u32, u32> &fixed_depth_tops,
const std::map<u32, std::vector<std::vector<CharReach>>> &triggers,
std::vector<BoundedRepeatData> *repeats, bool streaming,
bool simple_model_selection, const Grey &grey,
bool *reformed_start_ds = nullptr);
/**
* \brief Information on repeats in a holder, returned from \ref findRepeats.
*/
struct GraphRepeatInfo {
depth repeatMin; /**< minimum bound */
depth repeatMax; /**< effective max bound */
std::vector<NFAVertex> vertices; /**< vertices involved in repeat */
};
/**
* \brief Provides information on repeats in the graph.
*/
void findRepeats(const NGHolder &h, u32 minRepeatVertices,
std::vector<GraphRepeatInfo> *repeats_out);
struct PureRepeat {
CharReach reach;
DepthMinMax bounds;
flat_set<ReportID> reports;
bool operator==(const PureRepeat &a) const {
return reach == a.reach && bounds == a.bounds && reports == a.reports;
}
bool operator!=(const PureRepeat &a) const { return !(*this == a); }
bool operator<(const PureRepeat &a) const {
if (reach != a.reach) {
return reach < a.reach;
}
if (bounds != a.bounds) {
return bounds < a.bounds;
}
return reports < a.reports;
}
};
/**
* \brief Returns true and fills the given PureRepeat structure if the graph is
* wholly a repeat over a single character class.
*
* For example, something like:
*
* /^[a-z]{10,20}/
*
* - Note: graph must not use SDS or EOD.
* - Note: \p PureRepeat::bounds::max is set to infinity if there is no upper
* bound on the repeat.
*/
bool isPureRepeat(const NGHolder &h, PureRepeat &r);
} // namespace ue2
#endif // NG_REPEAT_H
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