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/*
* Copyright (c) 2015-2018, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Bounded repeat analysis.
*/
#include "ng_repeat.h"
#include "grey.h"
#include "ng_depth.h"
#include "ng_holder.h"
#include "ng_limex_accel.h"
#include "ng_prune.h"
#include "ng_reports.h"
#include "ng_som_util.h"
#include "ng_util.h"
#include "nfa/accel.h"
#include "nfa/limex_limits.h"
#include "nfa/repeat_internal.h"
#include "nfa/repeatcompile.h"
#include "util/container.h"
#include "util/dump_charclass.h"
#include "util/graph_range.h"
#include "util/graph_small_color_map.h"
#include "util/graph_undirected.h"
#include "util/report_manager.h"
#include "util/unordered.h"
#include <algorithm>
#include <map>
#include <queue>
#include <unordered_map>
#include <unordered_set>
#include <boost/graph/connected_components.hpp>
#include <boost/graph/depth_first_search.hpp>
#include <boost/graph/filtered_graph.hpp>
#include <boost/graph/reverse_graph.hpp>
#include <boost/graph/topological_sort.hpp>
#include <boost/icl/interval_set.hpp>
using namespace std;
using boost::depth_first_search;
using boost::depth_first_visit;
using boost::make_assoc_property_map;
namespace ue2 {
namespace {
/**
* \brief Filter that retains only edges between vertices with the same
* reachability. Special vertices are dropped.
*/
template<class Graph>
struct ReachFilter {
ReachFilter() = default;
explicit ReachFilter(const Graph *g_in) : g(g_in) {}
// Convenience typedefs.
using Traits = typename boost::graph_traits<Graph>;
using VertexDescriptor = typename Traits::vertex_descriptor;
using EdgeDescriptor = typename Traits::edge_descriptor;
bool operator()(const VertexDescriptor &v) const {
assert(g);
// Disallow special vertices, as otherwise we will try to remove them
// later.
return !is_special(v, *g);
}
bool operator()(const EdgeDescriptor &e) const {
assert(g);
// Vertices must have the same reach.
auto u = source(e, *g), v = target(e, *g);
const CharReach &cr_u = (*g)[u].char_reach;
const CharReach &cr_v = (*g)[v].char_reach;
return cr_u == cr_v;
}
const Graph *g = nullptr;
};
using RepeatGraph = boost::filtered_graph<NGHolder, ReachFilter<NGHolder>,
ReachFilter<NGHolder>>;
struct ReachSubgraph {
vector<NFAVertex> vertices;
depth repeatMin{0};
depth repeatMax{0};
u32 minPeriod = 1;
bool is_reset = false;
enum RepeatType historyType = REPEAT_RING;
bool bad = false; // if true, ignore this case
};
} // namespace
static
void findInitDepths(const NGHolder &g,
unordered_map<NFAVertex, NFAVertexDepth> &depths) {
auto d = calcDepths(g);
for (auto v : vertices_range(g)) {
size_t idx = g[v].index;
assert(idx < d.size());
depths.emplace(v, d[idx]);
}
}
static
vector<NFAVertex> buildTopoOrder(const RepeatGraph &g) {
/* Note: RepeatGraph is a filtered version of NGHolder and still has
* NFAVertex as its vertex descriptor */
typedef unordered_set<NFAEdge> EdgeSet;
EdgeSet deadEdges;
// We don't have indices spanning [0,N] on our filtered graph, so we
// provide a colour map.
unordered_map<NFAVertex, boost::default_color_type> colours;
depth_first_search(g, visitor(BackEdges<EdgeSet>(deadEdges)).
color_map(make_assoc_property_map(colours)));
auto acyclic_g = make_filtered_graph(g, make_bad_edge_filter(&deadEdges));
vector<NFAVertex> topoOrder;
topological_sort(acyclic_g, back_inserter(topoOrder),
color_map(make_assoc_property_map(colours)));
reverse(topoOrder.begin(), topoOrder.end());
return topoOrder;
}
static
void proper_pred(const NGHolder &g, NFAVertex v,
unordered_set<NFAVertex> &p) {
pred(g, v, &p);
p.erase(v); // self-loops
}
static
void proper_succ(const NGHolder &g, NFAVertex v,
unordered_set<NFAVertex> &s) {
succ(g, v, &s);
s.erase(v); // self-loops
}
static
bool roguePredecessor(const NGHolder &g, NFAVertex v,
const unordered_set<NFAVertex> &involved,
const unordered_set<NFAVertex> &pred) {
u32 seen = 0;
for (auto u : inv_adjacent_vertices_range(v, g)) {
if (contains(involved, u)) {
continue;
}
if (!contains(pred, u)) {
DEBUG_PRINTF("%zu is a rogue pred\n", g[u].index);
return true;
}
seen++;
}
// We must have edges from either (a) none of our external predecessors, or
// (b) all of our external predecessors.
if (!seen) {
return false;
}
return pred.size() != seen;
}
static
bool rogueSuccessor(const NGHolder &g, NFAVertex v,
const unordered_set<NFAVertex> &involved,
const unordered_set<NFAVertex> &succ) {
u32 seen = 0;
for (auto w : adjacent_vertices_range(v, g)) {
if (contains(involved, w)) {
continue;
}
if (!contains(succ, w)) {
DEBUG_PRINTF("%zu is a rogue succ\n", g[w].index);
return true;
}
seen++;
}
// We must have edges to either (a) none of our external successors, or
// (b) all of our external successors.
if (!seen) {
return false;
}
return succ.size() != seen;
}
static
bool hasDifferentTops(const NGHolder &g, const vector<NFAVertex> &verts) {
/* TODO: check that we need this now that we allow multiple tops */
const flat_set<u32> *tops = nullptr;
for (auto v : verts) {
for (const auto &e : in_edges_range(v, g)) {
NFAVertex u = source(e, g);
if (u != g.start && u != g.startDs) {
continue; // Only edges from starts have valid top properties.
}
DEBUG_PRINTF("edge (%zu,%zu) with %zu tops\n", g[u].index,
g[v].index, g[e].tops.size());
if (!tops) {
tops = &g[e].tops;
} else if (g[e].tops != *tops) {
return true; // More than one set of tops.
}
}
}
return false;
}
static
bool vertexIsBad(const NGHolder &g, NFAVertex v,
const unordered_set<NFAVertex> &involved,
const unordered_set<NFAVertex> &tail,
const unordered_set<NFAVertex> &pred,
const unordered_set<NFAVertex> &succ,
const flat_set<ReportID> &reports) {
DEBUG_PRINTF("check vertex %zu\n", g[v].index);
// We must drop any vertex that is the target of a back-edge within
// our subgraph. The tail set contains all vertices that are after v in a
// topo ordering.
for (auto u : inv_adjacent_vertices_range(v, g)) {
if (contains(tail, u)) {
DEBUG_PRINTF("back-edge (%zu,%zu) in subgraph found\n",
g[u].index, g[v].index);
return true;
}
}
// If this vertex has an entry from outside our subgraph, it must have
// edges from *all* the vertices in pred and no other external entries.
// Similarly for exits.
if (roguePredecessor(g, v, involved, pred)) {
DEBUG_PRINTF("preds for %zu not well-formed\n", g[v].index);
return true;
}
if (rogueSuccessor(g, v, involved, succ)) {
DEBUG_PRINTF("succs for %zu not well-formed\n", g[v].index);
return true;
}
// All reporting vertices should have the same reports.
if (is_match_vertex(v, g) && reports != g[v].reports) {
DEBUG_PRINTF("report mismatch to %zu\n", g[v].index);
return true;
}
return false;
}
static
void splitSubgraph(const NGHolder &g, const deque<NFAVertex> &verts,
const u32 minNumVertices, queue<ReachSubgraph> &q) {
DEBUG_PRINTF("entry\n");
// We construct a copy of the graph using just the vertices we want, rather
// than using a filtered_graph -- this way is faster.
NGHolder verts_g;
unordered_map<NFAVertex, NFAVertex> verts_map; // in g -> in verts_g
fillHolder(&verts_g, g, verts, &verts_map);
const auto ug = make_undirected_graph(verts_g);
unordered_map<NFAVertex, u32> repeatMap;
size_t num = connected_components(ug, make_assoc_property_map(repeatMap));
DEBUG_PRINTF("found %zu connected repeat components\n", num);
assert(num > 0);
vector<ReachSubgraph> rs(num);
for (auto v : verts) {
assert(!is_special(v, g));
auto vu = verts_map.at(v);
auto rit = repeatMap.find(vu);
if (rit == repeatMap.end()) {
continue; /* not part of a repeat */
}
u32 comp_id = rit->second;
assert(comp_id < num);
rs[comp_id].vertices.push_back(v);
}
for (const auto &rsi : rs) {
if (rsi.vertices.empty()) {
// Empty elements can happen when connected_components finds a
// subgraph consisting entirely of specials (which aren't added to
// ReachSubgraph in the loop above). There's nothing we can do with
// these, so we skip them.
continue;
}
DEBUG_PRINTF("repeat with %zu vertices\n", rsi.vertices.size());
if (rsi.vertices.size() >= minNumVertices) {
DEBUG_PRINTF("enqueuing\n");
q.push(rsi);
}
}
}
static
void findFirstReports(const NGHolder &g, const ReachSubgraph &rsi,
flat_set<ReportID> &reports) {
for (auto v : rsi.vertices) {
if (is_match_vertex(v, g)) {
reports = g[v].reports;
return;
}
}
}
static
void checkReachSubgraphs(const NGHolder &g, vector<ReachSubgraph> &rs,
const u32 minNumVertices) {
if (rs.empty()) {
return;
}
DEBUG_PRINTF("%zu subgraphs\n", rs.size());
vector<ReachSubgraph> rs_out;
queue<ReachSubgraph> q;
for (const auto &rsi : rs) {
if (rsi.vertices.size() < minNumVertices) {
continue;
}
q.push(rsi);
}
while (!q.empty()) {
const ReachSubgraph &rsi = q.front();
if (rsi.vertices.size() < minNumVertices) {
q.pop(); // Too small for consideration as a repeat.
continue;
}
DEBUG_PRINTF("subgraph with %zu vertices\n", rsi.vertices.size());
// Check that all the edges from outside have the same tops. TODO: we
// don't have to throw the whole subgraph out, we could do this check
// on a per vertex basis.
if (hasDifferentTops(g, rsi.vertices)) {
DEBUG_PRINTF("different tops!\n");
q.pop();
continue;
}
unordered_set<NFAVertex> involved(rsi.vertices.begin(),
rsi.vertices.end());
unordered_set<NFAVertex> tail(involved); // to look for back-edges.
unordered_set<NFAVertex> pred, succ;
proper_pred(g, rsi.vertices.front(), pred);
proper_succ(g, rsi.vertices.back(), succ);
flat_set<ReportID> reports;
findFirstReports(g, rsi, reports);
bool recalc = false;
deque<NFAVertex> verts;
for (auto v : rsi.vertices) {
tail.erase(v); // now contains all vertices _after_ this one.
if (vertexIsBad(g, v, involved, tail, pred, succ, reports)) {
recalc = true;
continue;
}
verts.push_back(v);
}
if (recalc) {
if (verts.size() < minNumVertices) {
DEBUG_PRINTF("subgraph got too small\n");
q.pop();
continue;
}
splitSubgraph(g, verts, minNumVertices, q);
} else {
DEBUG_PRINTF("subgraph is ok\n");
rs_out.push_back(rsi);
}
q.pop();
}
rs.swap(rs_out);
}
namespace {
class DistanceSet {
private:
// We use boost::icl to do the heavy lifting.
typedef boost::icl::closed_interval<u32> ClosedInterval;
typedef boost::icl::interval_set<u32, std::less, ClosedInterval>
IntervalSet;
IntervalSet distances;
public:
// Add a distance.
void insert(u32 d) {
distances.insert(d);
}
void add(const DistanceSet &a) {
distances += a.distances; // union operation
}
// Increment all the distances by one and add.
void add_incremented(const DistanceSet &a) {
for (const auto &d : a.distances) {
u32 lo = lower(d) + 1;
u32 hi = upper(d) + 1;
distances.insert(boost::icl::construct<ClosedInterval>(lo, hi));
}
}
#ifdef DEBUG
void dump() const {
if (distances.empty()) {
printf("<empty>");
return;
}
for (const auto &d : distances) {
printf("[%u,%u] ", lower(d), upper(d));
}
}
#endif
// True if this distance set is a single contiguous interval.
bool is_contiguous() const {
IntervalSet::const_iterator it = distances.begin();
if (it == distances.end()) {
return false;
}
++it;
return (it == distances.end());
}
pair<u32, u32> get_range() const {
assert(is_contiguous());
return make_pair(lower(distances), upper(distances));
}
};
}
/**
* Returns false if the given bounds are too large to be implemented with our
* runtime engines that handle bounded repeats.
*/
static
bool tooLargeToImplement(const depth &repeatMin, const depth &repeatMax) {
if (!repeatMin.is_finite()) {
DEBUG_PRINTF("non-finite min bound %s\n", repeatMin.str().c_str());
assert(0); // this is a surprise!
return true;
}
if ((u32)repeatMin >= REPEAT_INF) {
DEBUG_PRINTF("min bound %s too large\n", repeatMin.str().c_str());
return true;
}
if (repeatMax.is_finite() && (u32)repeatMax >= REPEAT_INF) {
DEBUG_PRINTF("finite max bound %s too large\n", repeatMax.str().c_str());
return true;
}
return false;
}
/** Returns false if the graph is not a supported bounded repeat. */
static
bool processSubgraph(const NGHolder &g, ReachSubgraph &rsi,
u32 minNumVertices) {
DEBUG_PRINTF("reach subgraph has %zu vertices\n", rsi.vertices.size());
if (rsi.vertices.size() < minNumVertices) {
DEBUG_PRINTF("too small, min is %u\n", minNumVertices);
return false;
}
NFAVertex first = rsi.vertices.front();
NFAVertex last = rsi.vertices.back();
typedef unordered_map<NFAVertex, DistanceSet> DistanceMap;
DistanceMap dist;
// Initial distance sets.
for (auto u : inv_adjacent_vertices_range(first, g)) {
if (u == first) {
continue; // no self-loops
}
DEBUG_PRINTF("pred vertex %zu\n", g[u].index);
dist[u].insert(0);
}
for (auto v : rsi.vertices) {
for (auto u : inv_adjacent_vertices_range(v, g)) {
if (u == v) {
continue; // no self-loops
}
auto di = dist.find(u);
if (di == dist.end()) {
assert(0);
return false;
}
dist[v].add_incremented(di->second);
}
}
// Remove pred distances from our map.
for (auto u : inv_adjacent_vertices_range(first, g)) {
if (u == first) {
continue; // no self-loops
}
dist.erase(u);
}
// Calculate final union of distances.
DistanceSet final_d;
for (auto v : adjacent_vertices_range(last, g)) {
if (v == last) {
continue; // no self-loops
}
for (auto u : inv_adjacent_vertices_range(v, g)) {
if (u == v) {
continue; // no self-loops
}
auto di = dist.find(u);
if (di == dist.end()) {
continue;
}
final_d.add(di->second);
}
}
#ifdef DEBUG
DEBUG_PRINTF("final_d dists: ");
final_d.dump();
printf("\n");
#endif
if (!final_d.is_contiguous()) {
// not handled right now
DEBUG_PRINTF("not contiguous!\n");
return false;
}
pair<u32, u32> range = final_d.get_range();
if (range.first > depth::max_value() || range.second > depth::max_value()) {
DEBUG_PRINTF("repeat (%u,%u) not representable with depths\n",
range.first, range.second);
return false;
}
rsi.repeatMin = depth(range.first);
rsi.repeatMax = depth(range.second);
// If we've got a self-loop anywhere, we've got inf max.
if (anySelfLoop(g, rsi.vertices.begin(), rsi.vertices.end())) {
DEBUG_PRINTF("repeat contains self-loop, setting max to INF\n");
rsi.repeatMax = depth::infinity();
}
// If our pattern contains a bounded repeat that we wouldn't be able to
// implement as runtime, then we have no strategy that leads to
// implementation -- it's not like falling back to a DFA or other
// non-repeat engine is going to succeed.
if (tooLargeToImplement(rsi.repeatMin, rsi.repeatMax)) {
throw CompileError("Pattern too large.");
}
return true;
}
static
bool allPredsInSubgraph(NFAVertex v, const NGHolder &g,
const unordered_set<NFAVertex> &involved) {
for (auto u : inv_adjacent_vertices_range(v, g)) {
if (!contains(involved, u)) {
return false;
}
}
return true;
}
static
void buildTugTrigger(NGHolder &g, NFAVertex cyclic, NFAVertex v,
const unordered_set<NFAVertex> &involved,
unordered_map<NFAVertex, NFAVertexDepth> &depths,
vector<NFAVertex> &tugs) {
if (allPredsInSubgraph(v, g, involved)) {
// We can transform this vertex into a tug trigger in-place.
DEBUG_PRINTF("all preds in subgraph, vertex %zu becomes tug\n",
g[v].index);
add_edge(cyclic, v, g);
tugs.push_back(v);
return;
}
// Some predecessors of v are not in the subgraph, so we need to clone v
// and split up its in-edges.
NFAVertex t = clone_vertex(g, v);
depths[t] = depths[v];
DEBUG_PRINTF("there are other paths, cloned tug %zu from vertex %zu\n",
g[t].index, g[v].index);
tugs.push_back(t);
add_edge(cyclic, t, g);
// New vertex gets all of v's successors, including v itself if it's
// cyclic.
clone_out_edges(g, v, t);
}
static
NFAVertex createCyclic(NGHolder &g, ReachSubgraph &rsi) {
NFAVertex last = rsi.vertices.back();
NFAVertex cyclic = clone_vertex(g, last);
add_edge(cyclic, cyclic, g);
DEBUG_PRINTF("created cyclic vertex %zu\n", g[cyclic].index);
return cyclic;
}
static
NFAVertex createPos(NGHolder &g, ReachSubgraph &rsi) {
NFAVertex pos = add_vertex(g);
NFAVertex first = rsi.vertices.front();
g[pos].char_reach = g[first].char_reach;
DEBUG_PRINTF("created pos vertex %zu\n", g[pos].index);
return pos;
}
// 2 if v is directly connected to an accept, or 1 if one hop away,
// or 0 otherwise.
static
u32 isCloseToAccept(const NGHolder &g, NFAVertex v) {
if (is_any_accept(v, g)) {
return 2;
}
for (auto w : adjacent_vertices_range(v, g)) {
if (is_any_accept(w, g)) {
return 1;
}
}
return 0;
}
static
u32 unpeelAmount(const NGHolder &g, const ReachSubgraph &rsi) {
const NFAVertex last = rsi.vertices.back();
u32 rv = 0;
for (auto v : adjacent_vertices_range(last, g)) {
rv = max(rv, isCloseToAccept(g, v));
}
return rv;
}
static
void unpeelNearEnd(NGHolder &g, ReachSubgraph &rsi,
unordered_map<NFAVertex, NFAVertexDepth> &depths,
vector<NFAVertex> *succs) {
u32 unpeel = unpeelAmount(g, rsi);
DEBUG_PRINTF("unpeeling %u vertices\n", unpeel);
while (unpeel) {
NFAVertex last = rsi.vertices.back();
NFAVertex first = rsi.vertices.front();
NFAVertex d = clone_vertex(g, last);
depths[d] = depths[last];
DEBUG_PRINTF("created vertex %zu\n", g[d].index);
for (auto v : *succs) {
add_edge(d, v, g);
}
if (rsi.repeatMin > depth(1)) {
rsi.repeatMin -= 1;
} else {
/* Skip edge for the cyclic state; note that we must clone their
* edge properties as they may include tops. */
for (const auto &e : in_edges_range(first, g)) {
add_edge(source(e, g), d, g[e], g);
}
}
succs->clear();
succs->push_back(d);
rsi.repeatMax -= 1;
assert(rsi.repeatMin > depth(0));
assert(rsi.repeatMax > depth(0));
unpeel--;
}
}
/** Fetch the set of successor vertices of this subgraph. */
static
void getSuccessors(const NGHolder &g, const ReachSubgraph &rsi,
vector<NFAVertex> *succs) {
assert(!rsi.vertices.empty());
// Successors come from successors of last vertex.
NFAVertex last = rsi.vertices.back();
for (auto v : adjacent_vertices_range(last, g)) {
if (v == last) { /* ignore self loop */
continue;
}
succs->push_back(v);
}
}
/** Disconnect the given subgraph from its predecessors and successors in the
* NFA graph and replace it with a cyclic state. */
static
void replaceSubgraphWithSpecial(NGHolder &g, ReachSubgraph &rsi,
vector<BoundedRepeatData> *repeats,
unordered_map<NFAVertex, NFAVertexDepth> &depths,
unordered_set<NFAVertex> &created) {
assert(!rsi.bad);
/* As we may need to unpeel 2 vertices, we need the width to be more than 2.
* This should only happen if the graph did not have redundancy pass
* performed on as vertex count checks would be prevent us reaching here.
*/
if (rsi.repeatMax <= depth(2)) {
return;
}
assert(rsi.repeatMin > depth(0));
assert(rsi.repeatMax >= rsi.repeatMin);
assert(rsi.repeatMax > depth(2));
DEBUG_PRINTF("entry\n");
const unordered_set<NFAVertex> involved(rsi.vertices.begin(),
rsi.vertices.end());
vector<NFAVertex> succs;
getSuccessors(g, rsi, &succs);
unpeelNearEnd(g, rsi, depths, &succs);
// Create our replacement cyclic state with the same reachability and
// report info as the last vertex in our topo-ordered list.
NFAVertex cyclic = createCyclic(g, rsi);
created.insert(cyclic);
// One more special vertex is necessary: the positive trigger (same
// reach as cyclic).
NFAVertex pos_trigger = createPos(g, rsi);
created.insert(pos_trigger);
add_edge(pos_trigger, cyclic, g);
// Update depths for our new vertices.
NFAVertex first = rsi.vertices.front(), last = rsi.vertices.back();
depths[pos_trigger] = depths[first];
depths[cyclic].fromStart =
unionDepthMinMax(depths[first].fromStart, depths[last].fromStart);
depths[cyclic].fromStartDotStar = unionDepthMinMax(
depths[first].fromStartDotStar, depths[last].fromStartDotStar);
// Wire predecessors to positive trigger.
for (const auto &e : in_edges_range(first, g)) {
add_edge(source(e, g), pos_trigger, g[e], g);
}
// Wire cyclic state to tug trigger states built from successors.
vector<NFAVertex> tugs;
for (auto v : succs) {
buildTugTrigger(g, cyclic, v, involved, depths, tugs);
}
created.insert(tugs.begin(), tugs.end());
assert(!tugs.empty());
// Wire pos trigger to tugs if min repeat is one -- this deals with cases
// where we can get a pos and tug trigger on the same byte.
if (rsi.repeatMin == depth(1)) {
for (auto v : tugs) {
add_edge(pos_trigger, v, g);
}
}
// Remove the vertices/edges in the subgraph.
remove_vertices(rsi.vertices, g, false);
erase_all(&depths, rsi.vertices);
repeats->push_back(BoundedRepeatData(rsi.historyType, rsi.repeatMin,
rsi.repeatMax, rsi.minPeriod, cyclic,
pos_trigger, tugs));
}
/** Variant for Rose-specific graphs that terminate in a sole accept, so we can
* use a "lazy tug". See UE-1636. */
static
void replaceSubgraphWithLazySpecial(NGHolder &g, ReachSubgraph &rsi,
vector<BoundedRepeatData> *repeats,
unordered_map<NFAVertex, NFAVertexDepth> &depths,
unordered_set<NFAVertex> &created) {
assert(!rsi.bad);
assert(rsi.repeatMin);
assert(rsi.repeatMax >= rsi.repeatMin);
DEBUG_PRINTF("entry\n");
const unordered_set<NFAVertex> involved(rsi.vertices.begin(),
rsi.vertices.end());
vector<NFAVertex> succs;
getSuccessors(g, rsi, &succs);
// Create our replacement cyclic state with the same reachability and
// report info as the last vertex in our topo-ordered list.
NFAVertex cyclic = createCyclic(g, rsi);
created.insert(cyclic);
// One more special vertex is necessary: the positive trigger (same
// reach as cyclic).
NFAVertex pos_trigger = createPos(g, rsi);
created.insert(pos_trigger);
add_edge(pos_trigger, cyclic, g);
// Update depths for our new vertices.
NFAVertex first = rsi.vertices.front(), last = rsi.vertices.back();
depths[pos_trigger] = depths[first];
depths[cyclic].fromStart =
unionDepthMinMax(depths[first].fromStart, depths[last].fromStart);
depths[cyclic].fromStartDotStar = unionDepthMinMax(
depths[first].fromStartDotStar, depths[last].fromStartDotStar);
// Wire predecessors to positive trigger.
for (const auto &e : in_edges_range(first, g)) {
add_edge(source(e, g), pos_trigger, g[e], g);
}
// In the rose case, our tug is our cyclic, and it's wired to our
// successors (which should be just the accept).
vector<NFAVertex> tugs;
assert(succs.size() == 1);
for (auto v : succs) {
add_edge(cyclic, v, g);
}
// Wire pos trigger to accept if min repeat is one -- this deals with cases
// where we can get a pos and tug trigger on the same byte.
if (rsi.repeatMin == depth(1)) {
for (auto v : succs) {
add_edge(pos_trigger, v, g);
g[pos_trigger].reports = g[cyclic].reports;
}
}
// Remove the vertices/edges in the subgraph.
remove_vertices(rsi.vertices, g, false);
erase_all(&depths, rsi.vertices);
repeats->push_back(BoundedRepeatData(rsi.historyType, rsi.repeatMin,
rsi.repeatMax, rsi.minPeriod, cyclic,
pos_trigger, tugs));
}
static
bool isCompBigEnough(const RepeatGraph &rg, const u32 minRepeat) {
// filtered_graph doesn't filter the num_vertices call.
size_t n = 0;
RepeatGraph::vertex_iterator vi, ve;
for (tie(vi, ve) = vertices(rg); vi != ve; ++vi) {
if (++n >= minRepeat) {
return true;
}
}
return false;
}
// Marks the subgraph as bad if it can't be handled.
static
void reprocessSubgraph(const NGHolder &h, const Grey &grey,
ReachSubgraph &rsi) {
vector<ReachSubgraph> rs(1, rsi);
checkReachSubgraphs(h, rs, grey.minExtBoundedRepeatSize);
if (rs.size() != 1) {
DEBUG_PRINTF("subgraph split into %zu\n", rs.size());
rsi.bad = true;
return;
}
rsi = rs.back(); // Potentially modified.
if (processSubgraph(h, rsi, grey.minExtBoundedRepeatSize)) {
DEBUG_PRINTF("reprocessed subgraph is {%s,%s} repeat\n",
rsi.repeatMin.str().c_str(), rsi.repeatMax.str().c_str());
} else {
DEBUG_PRINTF("reprocessed subgraph is bad\n");
rsi.bad = true;
}
}
/** Remove vertices from the beginning and end of the vertex set that are
* involved in other repeats as a result of earlier repeat transformations. */
static
bool peelSubgraph(const NGHolder &g, const Grey &grey, ReachSubgraph &rsi,
const unordered_set<NFAVertex> &created) {
assert(!rsi.bad);
if (created.empty()) {
return true;
}
if (rsi.vertices.empty()) {
return false;
}
// Peel involved vertices from the front.
vector<NFAVertex>::iterator zap = rsi.vertices.end();
for (auto it = rsi.vertices.begin(), ite = rsi.vertices.end(); it != ite;
++it) {
if (!contains(created, *it)) {
zap = it;
break;
} else {
DEBUG_PRINTF("%zu is involved in another repeat\n", g[*it].index);
}
}
DEBUG_PRINTF("peeling %zu vertices from front\n",
distance(rsi.vertices.begin(), zap));
rsi.vertices.erase(rsi.vertices.begin(), zap);
// Peel involved vertices and vertices with edges to involved vertices from
// the back; otherwise we may try to transform a POS into a TUG.
zap = rsi.vertices.begin();
for (auto it = rsi.vertices.rbegin(), ite = rsi.vertices.rend(); it != ite;
++it) {
if (!contains(created, *it) &&
!contains_any_of(created, adjacent_vertices(*it, g))) {
zap = it.base(); // Note: erases everything after it.
break;
} else {
DEBUG_PRINTF("%zu is involved in another repeat\n", g[*it].index);
}
}
DEBUG_PRINTF("peeling %zu vertices from back\n",
distance(zap, rsi.vertices.end()));
rsi.vertices.erase(zap, rsi.vertices.end());
// If vertices in the middle are involved in other repeats, it's a definite
// no-no.
for (auto v : rsi.vertices) {
if (contains(created, v)) {
DEBUG_PRINTF("vertex %zu is in another repeat\n", g[v].index);
return false;
}
}
reprocessSubgraph(g, grey, rsi);
return !rsi.bad;
}
/** For performance reasons, it's nice not to have an exceptional state right
* next to a startDs state: that way we can do double-byte accel, whereas
* otherwise the NEG trigger would limit us to single. This might be a good
* idea to extend to cyclic states, too. */
static
void peelStartDotStar(const NGHolder &g,
const unordered_map<NFAVertex, NFAVertexDepth> &depths,
const Grey &grey, ReachSubgraph &rsi) {
if (rsi.vertices.size() < 1) {
return;
}
NFAVertex first = rsi.vertices.front();
if (depths.at(first).fromStartDotStar.min == depth(1)) {
DEBUG_PRINTF("peeling start front vertex %zu\n", g[first].index);
rsi.vertices.erase(rsi.vertices.begin());
reprocessSubgraph(g, grey, rsi);
}
}
static
void buildReachSubgraphs(const NGHolder &g, vector<ReachSubgraph> &rs,
const u32 minNumVertices) {
const ReachFilter<NGHolder> fil(&g);
const RepeatGraph rg(g, fil, fil);
if (!isCompBigEnough(rg, minNumVertices)) {
DEBUG_PRINTF("component not big enough, bailing\n");
return;
}
const auto ug = make_undirected_graph(rg);
unordered_map<NFAVertex, u32> repeatMap;
unsigned int num;
num = connected_components(ug, make_assoc_property_map(repeatMap));
DEBUG_PRINTF("found %u connected repeat components\n", num);
// Now, we build a set of topo-ordered ReachSubgraphs.
vector<NFAVertex> topoOrder = buildTopoOrder(rg);
rs.resize(num);
for (auto v : topoOrder) {
auto rit = repeatMap.find(v);
if (rit == repeatMap.end()) {
continue; /* not part of a repeat */
}
u32 comp_id = rit->second;
assert(comp_id < num);
rs[comp_id].vertices.push_back(v);
}
#ifdef DEBUG
for (size_t i = 0; i < rs.size(); i++) {
DEBUG_PRINTF("rs %zu has %zu vertices.\n", i, rs[i].vertices.size());
}
#endif
}
static
bool hasSkipEdges(const NGHolder &g, const ReachSubgraph &rsi) {
assert(!rsi.vertices.empty());
const NFAVertex first = rsi.vertices.front();
const NFAVertex last = rsi.vertices.back();
// All of the preds of first must have edges to all the successors of last.
for (auto u : inv_adjacent_vertices_range(first, g)) {
for (auto v : adjacent_vertices_range(last, g)) {
if (!edge(u, v, g).second) {
return false;
}
}
}
return true;
}
/* depth info is valid as calculated at entry */
static
bool entered_at_fixed_offset(NFAVertex v, const NGHolder &g,
const unordered_map<NFAVertex, NFAVertexDepth> &depths,
const unordered_set<NFAVertex> &reached_by_fixed_tops) {
DEBUG_PRINTF("|reached_by_fixed_tops| %zu\n",
reached_by_fixed_tops.size());
if (is_triggered(g) && !contains(reached_by_fixed_tops, v)) {
/* can't do this for infix/suffixes unless we know trigger literals
* can only occur at one offset */
DEBUG_PRINTF("bad top(s) for %zu\n", g[v].index);
return false;
}
if (depths.at(v).fromStartDotStar.min.is_reachable()) {
DEBUG_PRINTF("reachable from startDs\n");
return false;
}
/* look at preds as v may be cyclic */
const depth &first = depths.at(v).fromStart.min;
assert(first.is_reachable());
if (!first.is_finite()) {
DEBUG_PRINTF("first not finite\n");
return false;
}
DEBUG_PRINTF("first is at least %s from start\n", first.str().c_str());
for (auto u : inv_adjacent_vertices_range(v, g)) {
const depth &u_max_depth = depths.at(u).fromStart.max;
DEBUG_PRINTF("pred %zu max depth %s from start\n", g[u].index,
u_max_depth.str().c_str());
if (u_max_depth != first - depth(1)) {
return false;
}
}
return true;
}
static
NFAVertex buildTriggerStates(NGHolder &g, const vector<CharReach> &trigger,
u32 top) {
NFAVertex u = g.start;
for (const auto &cr : trigger) {
NFAVertex v = add_vertex(g);
g[v].char_reach = cr;
add_edge(u, v, g);
if (u == g.start) {
g[edge(u, v, g)].tops.insert(top);
}
u = v;
}
DEBUG_PRINTF("trigger len=%zu has sink %zu\n", trigger.size(), g[u].index);
return u;
}
/**
* For triggered graphs, replace the "top" edges from start with the triggers
* they represent, for the purposes of determining sole entry.
*/
static
void addTriggers(NGHolder &g,
const map<u32, vector<vector<CharReach>>> &triggers) {
if (!is_triggered(g)) {
assert(triggers.empty());
return;
}
vector<NFAEdge> dead;
map<u32, vector<NFAVertex>> starts_by_top;
for (const auto &e : out_edges_range(g.start, g)) {
const NFAVertex &v = target(e, g);
if (v == g.startDs) {
continue;
}
const auto &tops = g[e].tops;
// The caller may not have given us complete trigger information. If we
// don't have any triggers for a particular top, we should just leave
// it alone.
for (u32 top : tops) {
if (!contains(triggers, top)) {
DEBUG_PRINTF("no triggers for top %u\n", top);
goto next_edge;
}
starts_by_top[top].push_back(v);
}
dead.push_back(e);
next_edge:;
}
remove_edges(dead, g);
for (const auto &m : starts_by_top) {
const auto &top = m.first;
const auto &starts = m.second;
assert(contains(triggers, top));
const auto &top_triggers = triggers.at(top);
for (const auto &trigger : top_triggers) {
NFAVertex u = buildTriggerStates(g, trigger, top);
for (const auto &v : starts) {
add_edge_if_not_present(u, v, g);
}
}
}
}
static
CharReach predReach(const NGHolder &g, NFAVertex v) {
CharReach cr;
for (auto u : inv_adjacent_vertices_range(v, g)) {
cr |= g[u].char_reach;
}
return cr;
}
/**
* Filter the given vertex map (which maps from vertices in another graph to
* vertices in subg) so that it only contains vertices that actually exist in
* subg.
*/
static
void filterMap(const NGHolder &subg,
unordered_map<NFAVertex, NFAVertex> &vmap) {
NGHolder::vertex_iterator vi, ve;
tie(vi, ve) = vertices(subg);
const unordered_set<NFAVertex> remaining_verts(vi, ve);
unordered_map<NFAVertex, NFAVertex> fmap; // filtered map
for (const auto &m : vmap) {
if (contains(remaining_verts, m.second)) {
fmap.insert(m);
}
}
vmap.swap(fmap);
}
/** Construct a graph for sole entry analysis that only considers paths through
* the bounded repeat. */
static
void buildRepeatGraph(NGHolder &rg,
unordered_map<NFAVertex, NFAVertex> &rg_map,
const NGHolder &g, const ReachSubgraph &rsi,
const map<u32, vector<vector<CharReach>>> &triggers) {
cloneHolder(rg, g, &rg_map);
assert(rg.kind == g.kind);
clear_in_edges(rg.accept, rg);
clear_in_edges(rg.acceptEod, rg);
add_edge(rg.accept, rg.acceptEod, rg);
// Find the set of vertices in rg involved in the repeat.
unordered_set<NFAVertex> rg_involved;
for (const auto &v : rsi.vertices) {
assert(contains(rg_map, v));
rg_involved.insert(rg_map.at(v));
}
// Remove all out-edges from repeat vertices that aren't to other repeat
// vertices, then connect terminal repeat vertices to accept.
for (const auto &v : rsi.vertices) {
NFAVertex rv = rg_map.at(v);
remove_out_edge_if(rv, [&](const NFAEdge &e) {
return !contains(rg_involved, target(e, rg));
}, rg);
if (!has_successor(rv, rg)) { // no interior out-edges
add_edge(rv, rg.accept, rg);
}
}
pruneUseless(rg);
if (is_triggered(rg)) {
// Add vertices for all our triggers
addTriggers(rg, triggers);
renumber_vertices(rg);
// We don't know anything about how often this graph is triggered, so we
// make the start vertex cyclic for the purposes of this analysis ONLY.
add_edge(rg.start, rg.start, rg);
}
filterMap(rg, rg_map);
// All of our repeat vertices should have vertices in rg.
assert(all_of(begin(rsi.vertices), end(rsi.vertices),
[&](const NFAVertex &v) { return contains(rg_map, v); }));
}
/**
* Construct an input DAG which accepts on all entries to the repeat.
*/
static
void buildInputGraph(NGHolder &lhs,
unordered_map<NFAVertex, NFAVertex> &lhs_map,
const NGHolder &g, const NFAVertex first,
const map<u32, vector<vector<CharReach>>> &triggers) {
DEBUG_PRINTF("building lhs with first=%zu\n", g[first].index);
cloneHolder(lhs, g, &lhs_map);
assert(g.kind == lhs.kind);
addTriggers(lhs, triggers);
renumber_vertices(lhs);
// Replace each back-edge (u,v) with an edge (startDs,v), which will
// generate entries at at least the rate of the loop created by that
// back-edge.
set<NFAEdge> dead;
BackEdges<set<NFAEdge> > backEdgeVisitor(dead);
depth_first_search(lhs, visitor(backEdgeVisitor).root_vertex(lhs.start));
for (const auto &e : dead) {
const NFAVertex u = source(e, lhs), v = target(e, lhs);
if (u == v) {
continue; // Self-loops are OK.
}
DEBUG_PRINTF("replacing back-edge (%zu,%zu) with edge (startDs,%zu)\n",
lhs[u].index, lhs[v].index, lhs[v].index);
add_edge_if_not_present(lhs.startDs, v, lhs);
remove_edge(e, lhs);
}
clear_in_edges(lhs.accept, lhs);
clear_in_edges(lhs.acceptEod, lhs);
add_edge(lhs.accept, lhs.acceptEod, lhs);
// Wire the predecessors of the first repeat vertex to accept, then prune.
NFAVertex lhs_first = lhs_map.at(first);
for (auto u : inv_adjacent_vertices_range(lhs_first, lhs)) {
add_edge_if_not_present(u, lhs.accept, lhs);
}
pruneUseless(lhs);
filterMap(lhs, lhs_map);
}
/**
* Maximum number of vertices in the input DAG to actually allow sole entry
* calculation (as very large cases make sentClearsTail take a long, long time
* to complete.)
*/
static const size_t MAX_SOLE_ENTRY_VERTICES = 10000;
/** True if (1) fixed offset or (2) reentries to this subgraph must involve a
* character which escapes the repeat, meaning that we only need to store a
* single offset at runtime. See UE-1361. */
static
bool hasSoleEntry(const NGHolder &g, const ReachSubgraph &rsi,
const unordered_map<NFAVertex, NFAVertexDepth> &depths,
const unordered_set<NFAVertex> &reached_by_fixed_tops,
const map<u32, vector<vector<CharReach>>> &triggers) {
DEBUG_PRINTF("checking repeat {%s,%s}\n", rsi.repeatMin.str().c_str(),
rsi.repeatMax.str().c_str());
NFAVertex first = rsi.vertices.front();
const CharReach &repeatReach = g[first].char_reach;
/* trivial case first is at a fixed depth */
if (entered_at_fixed_offset(first, g, depths, reached_by_fixed_tops)) {
DEBUG_PRINTF("fixed depth\n");
return true;
}
DEBUG_PRINTF("repeat reach is %s\n", describeClass(repeatReach).c_str());
// Nothing can escape a dot repeat.
if (repeatReach.all()) {
DEBUG_PRINTF("dot repeat cannot be escaped\n");
return false;
}
// Another easy case: if the union of the reach of all entries to the
// repeat will always escape the repeat, we have sole entry.
if (predReach(g, first).isSubsetOf(~repeatReach)) {
DEBUG_PRINTF("pred reach %s, which is subset of repeat escape\n",
describeClass(predReach(g, first)).c_str());
return true;
}
NGHolder rg;
unordered_map<NFAVertex, NFAVertex> rg_map;
buildRepeatGraph(rg, rg_map, g, rsi, triggers);
assert(rg.kind == g.kind);
NGHolder lhs;
unordered_map<NFAVertex, NFAVertex> lhs_map;
buildInputGraph(lhs, lhs_map, g, first, triggers);
assert(lhs.kind == g.kind);
if (num_vertices(lhs) > MAX_SOLE_ENTRY_VERTICES) {
DEBUG_PRINTF("too many vertices (%zu) for sole entry test.\n",
num_vertices(lhs));
return false;
}
// Split the repeat graph into two regions: vertices in the LHS input DAG
// are in one region, vertices in the bounded repeat are in another.
const u32 lhs_region = 1;
const u32 repeat_region = 2;
unordered_map<NFAVertex, u32> region_map;
for (const auto &v : rsi.vertices) {
assert(!is_special(v, g)); // no specials in repeats
assert(contains(rg_map, v));
DEBUG_PRINTF("rg vertex %zu in repeat\n", rg[rg_map.at(v)].index);
region_map.emplace(rg_map.at(v), repeat_region);
}
for (const auto &v : vertices_range(rg)) {
if (!contains(region_map, v)) {
DEBUG_PRINTF("rg vertex %zu in lhs (trigger)\n", rg[v].index);
region_map.emplace(v, lhs_region);
}
}
u32 bad_region = 0;
if (sentClearsTail(rg, region_map, lhs, lhs_region, &bad_region)) {
DEBUG_PRINTF("input dag clears repeat: sole entry\n");
return true;
}
DEBUG_PRINTF("not sole entry\n");
return false;
}
namespace {
template<class Graph>
struct StrawWalker {
StrawWalker(const NGHolder &h_in, const Graph &g_in,
const vector<BoundedRepeatData> &all_repeats)
: h(h_in), g(g_in), repeats(all_repeats) {}
/** True if v is a cyclic that belongs to a bounded repeat (one without an
* inf max bound). */
bool isBoundedRepeatCyclic(NFAVertex v) const {
for (const auto &r : repeats) {
if (r.repeatMax.is_finite() && r.cyclic == v) {
return true;
}
}
return false;
}
NFAVertex step(NFAVertex v) const {
typename Graph::adjacency_iterator ai, ae;
tie(ai, ae) = adjacent_vertices(v, g);
assert(ai != ae);
NFAVertex next = *ai;
if (next == v) { // Ignore self loop.
++ai;
if (ai == ae) {
return NGHolder::null_vertex();
}
next = *ai;
}
++ai;
if (ai != ae && *ai == v) { // Ignore self loop
++ai;
}
if (ai != ae) {
DEBUG_PRINTF("more than one succ\n");
set<NFAVertex> succs;
insert(&succs, adjacent_vertices(v, g));
succs.erase(v);
for (tie(ai, ae) = adjacent_vertices(v, g); ai != ae; ++ai) {
next = *ai;
DEBUG_PRINTF("checking %zu\n", g[next].index);
if (next == v) {
continue;
}
set<NFAVertex> lsuccs;
insert(&lsuccs, adjacent_vertices(next, g));
if (lsuccs != succs) {
continue;
}
// Ensure that if v is in connected to accept, the reports
// on `next` much match.
if (is_match_vertex(v, h) && g[v].reports != g[next].reports) {
DEBUG_PRINTF("report mismatch\n");
continue;
}
return next;
}
DEBUG_PRINTF("bailing\n");
return NGHolder::null_vertex();
}
return next;
}
NFAVertex walk(NFAVertex v, vector<NFAVertex> &straw) const {
DEBUG_PRINTF("walk from %zu\n", g[v].index);
unordered_set<NFAVertex> visited;
straw.clear();
while (!is_special(v, g)) {
DEBUG_PRINTF("checking %zu\n", g[v].index);
NFAVertex next = step(v);
if (next == NGHolder::null_vertex()) {
break;
}
if (!visited.insert(next).second) {
DEBUG_PRINTF("already visited %zu, bailing\n", g[next].index);
break; /* don't want to get stuck in any complicated loops */
}
const CharReach &reach_v = g[v].char_reach;
const CharReach &reach_next = g[next].char_reach;
if (!reach_v.isSubsetOf(reach_next)) {
DEBUG_PRINTF("%zu's reach is not a superset of %zu's\n",
g[next].index, g[v].index);
break;
}
// If this is cyclic with the right reach, we're done. Note that
// startDs fulfils this requirement.
if (hasSelfLoop(next, g) && !isBoundedRepeatCyclic(next)) {
DEBUG_PRINTF("found cyclic %zu\n", g[next].index);
return next;
}
v = next;
straw.push_back(v);
}
straw.clear();
return NGHolder::null_vertex();
}
private:
const NGHolder &h; // underlying graph
const Graph &g;
const vector<BoundedRepeatData> &repeats;
};
} // namespace
static
NFAVertex walkStrawToCyclicRev(const NGHolder &g, NFAVertex v,
const vector<BoundedRepeatData> &all_repeats,
vector<NFAVertex> &straw) {
typedef boost::reverse_graph<NGHolder, const NGHolder &> RevGraph;
const RevGraph revg(g);
auto cyclic = StrawWalker<RevGraph>(g, revg, all_repeats).walk(v, straw);
reverse(begin(straw), end(straw)); // path comes from cyclic
return cyclic;
}
static
NFAVertex walkStrawToCyclicFwd(const NGHolder &g, NFAVertex v,
const vector<BoundedRepeatData> &all_repeats,
vector<NFAVertex> &straw) {
return StrawWalker<NGHolder>(g, g, all_repeats).walk(v, straw);
}
/** True if entries to this subgraph must pass through a cyclic state with
* reachability that is a superset of the reach of the repeat, and
* reachabilities along this path "nest" into the reaches of their
* predecessors.
*
* This is what is called a 'straw' in the region code. */
static
bool hasCyclicSupersetEntryPath(const NGHolder &g, const ReachSubgraph &rsi,
const vector<BoundedRepeatData> &all_repeats) {
// Cope with peeling by following a chain of single vertices backwards
// until we encounter our cyclic, all of which must have superset reach.
vector<NFAVertex> straw;
return walkStrawToCyclicRev(g, rsi.vertices.front(), all_repeats, straw) !=
NGHolder::null_vertex();
}
static
bool hasCyclicSupersetExitPath(const NGHolder &g, const ReachSubgraph &rsi,
const vector<BoundedRepeatData> &all_repeats) {
vector<NFAVertex> straw;
return walkStrawToCyclicFwd(g, rsi.vertices.back(), all_repeats, straw) !=
NGHolder::null_vertex();
}
static
bool leadsOnlyToAccept(const NGHolder &g, const ReachSubgraph &rsi) {
const NFAVertex u = rsi.vertices.back();
for (auto v : adjacent_vertices_range(u, g)) {
if (v != g.accept) {
return false;
}
}
assert(out_degree(u, g));
return true;
}
static
bool allSimpleHighlander(const ReportManager &rm,
const flat_set<ReportID> &reports) {
assert(!reports.empty());
for (auto report : reports) {
if (!isSimpleExhaustible(rm.getReport(report))) {
return false;
}
}
return true;
}
// Finds a single, fairly unrefined trigger for the repeat by walking backwards
// and collecting the unioned reach at each step.
static
vector<CharReach> getUnionedTrigger(const NGHolder &g, const NFAVertex v) {
const size_t MAX_TRIGGER_STEPS = 32;
vector<CharReach> trigger;
flat_set<NFAVertex> curr, next;
insert(&curr, inv_adjacent_vertices(v, g));
if (contains(curr, g.start)) {
DEBUG_PRINTF("start in repeat's immediate preds\n");
trigger.push_back(CharReach::dot()); // Trigger could be anything!
return trigger;
}
for (size_t num_steps = 0; num_steps < MAX_TRIGGER_STEPS; num_steps++) {
next.clear();
trigger.push_back(CharReach());
CharReach &cr = trigger.back();
for (auto v_c : curr) {
cr |= g[v_c].char_reach;
insert(&next, inv_adjacent_vertices(v_c, g));
}
DEBUG_PRINTF("cr[%zu]=%s\n", num_steps, describeClass(cr).c_str());
if (next.empty() || contains(next, g.start)) {
break;
}
curr.swap(next);
}
reverse(trigger.begin(), trigger.end());
return trigger;
}
static
vector<vector<CharReach>> getRepeatTriggers(const NGHolder &g,
const NFAVertex sink) {
const size_t MAX_TRIGGER_STEPS = 32;
const size_t UNIONED_FALLBACK_THRESHOLD = 100;
using Path = deque<NFAVertex>;
vector<vector<CharReach>> triggers;
deque<Path> q; // work queue
deque<Path> done; // finished paths
size_t max_len = MAX_TRIGGER_STEPS;
// Find a set of paths leading to vertex v by depth first search.
for (auto u : inv_adjacent_vertices_range(sink, g)) {
if (is_any_start(u, g)) {
triggers.push_back({}); // empty
return triggers;
}
q.push_back(Path(1, u));
}
while (!q.empty()) {
Path &path = q.front();
NFAVertex v = path.back();
if (path.size() >= max_len) {
max_len = min(max_len, path.size());
done.push_back(path);
goto next_path;
}
for (auto u : inv_adjacent_vertices_range(v, g)) {
if (is_any_start(u, g)) {
// Found an accept. There's no point expanding this path any
// further, we're done.
max_len = min(max_len, path.size());
done.push_back(path);
goto next_path;
}
if (path.size() + 1 >= max_len) {
done.push_back(path);
done.back().push_back(u);
} else {
q.push_back(path); // copy
q.back().push_back(u);
}
}
next_path:
q.pop_front();
// If our queue or our finished trigger list gets too large, fall back
// to generating a single trigger with union reach.
if (q.size() + done.size() > UNIONED_FALLBACK_THRESHOLD) {
DEBUG_PRINTF("search too large, fall back to union trigger\n");
triggers.clear();
triggers.push_back(getUnionedTrigger(g, sink));
return triggers;
}
}
assert(!done.empty());
// Convert our path list into a set of unique triggers.
ue2_unordered_set<vector<CharReach>> unique_triggers;
for (const auto &path : done) {
vector<CharReach> reach_path;
for (auto jt = path.rbegin(), jte = path.rend(); jt != jte; ++jt) {
reach_path.push_back(g[*jt].char_reach);
}
unique_triggers.insert(reach_path);
}
insert(&triggers, triggers.end(), unique_triggers);
sort(triggers.begin(), triggers.end());
DEBUG_PRINTF("built %zu unique triggers, max_len=%zu\n", triggers.size(),
max_len);
return triggers;
}
static
void findMinPeriod(const NGHolder &g,
const map<u32, vector<vector<CharReach>>> &triggers,
ReachSubgraph &rsi) {
const auto v = rsi.vertices.front();
const CharReach &cr = g[v].char_reach;
vector<vector<CharReach>> repeat_triggers;
if (is_triggered(g)) {
// Construct a temporary copy of the graph that also contains its
// triggers, potentially lengthening the repeat's triggers.
NGHolder tg;
unordered_map<NFAVertex, NFAVertex> tg_map;
cloneHolder(tg, g, &tg_map);
addTriggers(tg, triggers);
assert(contains(tg_map, v));
repeat_triggers = getRepeatTriggers(tg, tg_map.at(v));
} else {
// Not triggered, no need to mutate the graph.
repeat_triggers = getRepeatTriggers(g, v);
}
rsi.minPeriod = minPeriod(repeat_triggers, cr, &rsi.is_reset);
DEBUG_PRINTF("%zu triggers, minPeriod=%u, is_reset=%d\n",
repeat_triggers.size(), rsi.minPeriod, (int)rsi.is_reset);
}
static
void
selectHistoryScheme(const NGHolder &g, const ReportManager *rm,
ReachSubgraph &rsi,
const unordered_map<NFAVertex, NFAVertexDepth> &depths,
const unordered_set<NFAVertex> &reached_by_fixed_tops,
const map<u32, vector<vector<CharReach>>> &triggers,
const vector<BoundedRepeatData> &all_repeats,
const bool simple_model_selection) {
// {N,} cases use the FIRST history mechanism.
if (rsi.repeatMax.is_infinite()) {
DEBUG_PRINTF("selected FIRST history\n");
rsi.historyType = REPEAT_FIRST;
return;
}
/* If we have a repeat which only raises a highlander, only the first match
* matters */
if (rm && leadsOnlyToAccept(g, rsi)
&& allSimpleHighlander(*rm, g[rsi.vertices.back()].reports)) {
DEBUG_PRINTF("selected FIRST history (as highlander)\n");
rsi.historyType = REPEAT_FIRST;
rsi.repeatMax = depth::infinity(); /* for consistency */
return;
}
// {N,M} cases can use the FIRST mechanism if they follow a cyclic which
// includes their reachability via a "straw" path. (see UE-1589)
if (hasCyclicSupersetEntryPath(g, rsi, all_repeats)) {
DEBUG_PRINTF("selected FIRST history due to cyclic pred with "
"superset of reach\n");
rsi.historyType = REPEAT_FIRST;
rsi.repeatMax = depth::infinity(); /* will continue to pump out matches */
return;
}
// Similarly, {N,M} cases can use the FIRST mechanism if they precede a
// cyclic which includes their reachability via a "straw" path.
if (hasCyclicSupersetExitPath(g, rsi, all_repeats)) {
DEBUG_PRINTF("selected FIRST history due to cyclic succ with "
"superset of reach\n");
rsi.historyType = REPEAT_FIRST;
rsi.repeatMax = depth::infinity(); /* will continue to pump out matches */
return;
}
// Could have skip edges and therefore be a {0,N} repeat.
if (rsi.repeatMin == depth(1) && hasSkipEdges(g, rsi)) {
DEBUG_PRINTF("selected LAST history\n");
rsi.historyType = REPEAT_LAST;
return;
}
// Fill minPeriod, is_reset flags
findMinPeriod(g, triggers, rsi);
// If we can't re-enter this cyclic state, we have a reset case.
// This check can be very expensive, so we don't do it if we've been asked
// for simple model selection.
if (!simple_model_selection && !rsi.is_reset &&
hasSoleEntry(g, rsi, depths, reached_by_fixed_tops, triggers)) {
DEBUG_PRINTF("repeat is sole entry -> reset\n");
rsi.is_reset = true;
}
// We can lean on the common selection code for the remainder of our repeat
// models.
rsi.historyType = chooseRepeatType(rsi.repeatMin, rsi.repeatMax,
rsi.minPeriod, rsi.is_reset);
}
static
void buildFeeder(NGHolder &g, const BoundedRepeatData &rd,
unordered_set<NFAVertex> &created,
const vector<NFAVertex> &straw) {
if (!g[rd.cyclic].char_reach.all()) {
// Create another cyclic feeder state with flipped reach. It has an
// edge from the repeat's cyclic state and pos_trigger, an edge to the
// straw, and edges from every vertex along the straw.
NFAVertex feeder = clone_vertex(g, rd.cyclic);
created.insert(feeder);
g[feeder].char_reach.flip();
add_edge(feeder, feeder, g);
add_edge(rd.pos_trigger, feeder, g);
add_edge(rd.cyclic, feeder, g);
add_edge(feeder, straw.front(), g);
// An edge from every vertex in the straw.
for (auto v : straw) {
add_edge(v, feeder, g);
}
// An edge to the feeder from the first vertex in the straw and all of
// its predecessors (other than the feeder itself, we've already
// created that edge!)
for (auto u : inv_adjacent_vertices_range(straw.front(), g)) {
if (u == feeder) {
continue;
}
add_edge(u, feeder, g);
}
DEBUG_PRINTF("added feeder %zu\n", g[feeder].index);
} else {
// No neg trigger means feeder is empty, and unnecessary.
assert(g[rd.pos_trigger].char_reach.all());
}
}
/**
* If we have a leading first repeat, we can split startDs so that it is not
* cyclic so that the repeat is only triggered once, rather than every byte. If we
* perform this transform we must create another cyclic state to retrigger the
* repeat after we see an escape for the repeat.
*
* We do not use the anchored start state to allow us to restart the NFA at a deep
* offset.
*/
static
bool improveLeadingRepeat(NGHolder &g, BoundedRepeatData &rd,
unordered_set<NFAVertex> &created,
const vector<BoundedRepeatData> &all_repeats) {
assert(edge(g.startDs, g.startDs, g).second);
// UE-1617: can rewire FIRST history cases that are preceded by
// startDs.
if (rd.type != REPEAT_FIRST) {
return false;
}
const CharReach &cyc_cr = g[rd.cyclic].char_reach;
// This transformation is only worth doing if this would allow us to
// accelerate the cyclic state (UE-2055).
if ((~cyc_cr).count() > ACCEL_MAX_STOP_CHAR) {
DEBUG_PRINTF("we wouldn't be able to accel this case\n");
return false;
}
vector<NFAVertex> straw;
NFAVertex pred =
walkStrawToCyclicRev(g, rd.pos_trigger, all_repeats, straw);
if (pred != g.startDs) {
DEBUG_PRINTF("straw walk doesn't lead to startDs\n");
return false;
}
// This transformation is only safe if the straw path from startDs that
// we've discovered can *only* lead to this repeat, since we're going to
// remove the self-loop on startDs.
if (proper_out_degree(g.startDs, g) > 1) {
DEBUG_PRINTF("startDs has other successors\n");
return false;
}
for (const auto &v : straw) {
if (proper_out_degree(v, g) != 1) {
DEBUG_PRINTF("branch between startDs and repeat, from vertex %zu\n",
g[v].index);
return false;
}
}
if (g[rd.pos_trigger].char_reach.count() < ACCEL_MAX_STOP_CHAR) {
DEBUG_PRINTF("entry is narrow, could be accelerable\n");
return false;
}
assert(!straw.empty());
/* If there is overlap between the feeder and the first vertex in the straw
* fun things happen. TODO: handle fun things happening (requires more
* edges and more vertices). */
if (!g[straw.front()].char_reach.isSubsetOf(cyc_cr)) {
DEBUG_PRINTF("straw has `interesting' reach\n");
return false;
}
DEBUG_PRINTF("repeat can be improved by removing startDs loop!\n");
// Remove the self-loop on startDs! What a blast!
remove_edge(g.startDs, g.startDs, g);
// Wire up feeder state to straw.
buildFeeder(g, rd, created, straw);
return true;
}
static
vector<NFAVertex> makeOwnStraw(NGHolder &g, BoundedRepeatData &rd,
const vector<NFAVertex> &straw) {
// Straw runs from startDs to our pos trigger.
assert(!straw.empty());
assert(edge(g.startDs, straw.front(), g).second);
assert(edge(straw.back(), rd.pos_trigger, g).second);
vector<NFAVertex> own_straw;
for (const auto &v : straw) {
NFAVertex v2 = clone_vertex(g, v);
if (hasSelfLoop(v, g)) {
add_edge(v2, v2, g);
}
if (!own_straw.empty()) {
add_edge(own_straw.back(), v2, g);
}
own_straw.push_back(v2);
}
// Wire our straw to start, not startDs.
add_edge(g.start, own_straw.front(), g);
// Swap over to using our own straw to get to the POS trigger.
remove_edge(straw.back(), rd.pos_trigger, g);
add_edge(own_straw.back(), rd.pos_trigger, g);
return own_straw;
}
/**
* Specialized version of improveLeadingRepeat for outfixes, in which we can
* rewire the straw to start instead of removing the startDs self-loop.
*/
static
bool improveLeadingRepeatOutfix(NGHolder &g, BoundedRepeatData &rd,
unordered_set<NFAVertex> &created,
const vector<BoundedRepeatData> &all_repeats) {
assert(g.kind == NFA_OUTFIX);
// UE-1617: can rewire FIRST history cases that are preceded by
// startDs.
if (rd.type != REPEAT_FIRST) {
return false;
}
const CharReach &cyc_cr = g[rd.cyclic].char_reach;
// This transformation is only worth doing if this would allow us to
// accelerate the cyclic state (UE-2055).
if ((~cyc_cr).count() > ACCEL_MAX_STOP_CHAR) {
DEBUG_PRINTF("we wouldn't be able to accel this case\n");
return false;
}
vector<NFAVertex> straw;
NFAVertex pred =
walkStrawToCyclicRev(g, rd.pos_trigger, all_repeats, straw);
if (pred != g.startDs) {
DEBUG_PRINTF("straw walk doesn't lead to startDs\n");
return false;
}
if (g[rd.pos_trigger].char_reach.count() < ACCEL_MAX_STOP_CHAR) {
DEBUG_PRINTF("entry is narrow, could be accelerable\n");
return false;
}
assert(!straw.empty());
/* If there is overlap between the feeder and the first vertex in the straw
* fun things happen. TODO: handle fun things happening (requires more
* edges and more vertices). */
if (!g[straw.front()].char_reach.isSubsetOf(cyc_cr)) {
DEBUG_PRINTF("straw has `interesting' reach\n");
return false;
}
DEBUG_PRINTF("repeat can be improved by rebuilding its entry\n");
const auto own_straw = makeOwnStraw(g, rd, straw);
insert(&created, own_straw);
// Wire up feeder state to our new straw.
buildFeeder(g, rd, created, own_straw);
// We may no longer need the original straw.
pruneUseless(g);
return true;
}
/** Returns true if doing the bounded repeat transformation on this case
* results in a smaller NFA model. */
static
bool givesBetterModel(const NGHolder &g, const vector<ReachSubgraph> &rs) {
static const u32 MAX_FAST_STATES = 128; // bigger NFAs are fat and slow.
// We use vertex count as an upper bound for the number of states.
u32 curr_states = num_vertices(g) - 2; // accepts don't have states
if (curr_states <= MAX_FAST_STATES) {
return false;
}
if (curr_states > NFA_MAX_STATES) {
return true;
}
u32 expected_states = curr_states;
for (const auto &rsi : rs) {
/* may be off as unpeeling not done yet */
expected_states += 2; /* cyclic and pos */
expected_states -= rsi.vertices.size();
}
return ROUNDUP_N(curr_states, 128) != ROUNDUP_N(expected_states, 128);
}
/** True if this repeat terminates with a vertex that leads only to accept. */
static
bool endsInAccept(const NGHolder &g, const ReachSubgraph &rsi) {
NFAVertex last = rsi.vertices.back();
return getSoleDestVertex(g, last) == g.accept;
}
static
bool endsInAcceptEod(const NGHolder &g, const ReachSubgraph &rsi) {
NFAVertex last = rsi.vertices.back();
return getSoleDestVertex(g, last) == g.acceptEod;
}
namespace {
class pfti_visitor : public boost::default_dfs_visitor {
public:
pfti_visitor(unordered_map<NFAVertex, depth> &top_depths_in,
const depth &our_depth_in)
: top_depths(top_depths_in), our_depth(our_depth_in) {}
void discover_vertex(NFAVertex v, UNUSED const NGHolder &g) {
DEBUG_PRINTF("discovered %zu (depth %s)\n", g[v].index,
our_depth.str().c_str());
auto it = top_depths.find(v);
if (it != top_depths.end() && it->second != our_depth) {
// already seen at a different depth, remove from consideration.
it->second = depth::infinity();
} else {
top_depths[v] = our_depth;
}
}
unordered_map<NFAVertex, depth> &top_depths;
const depth &our_depth;
};
} // namespace
static
void populateFixedTopInfo(const map<u32, u32> &fixed_depth_tops,
const NGHolder &g,
unordered_set<NFAVertex> *reached_by_fixed_tops) {
if (fixed_depth_tops.empty()) {
return; /* we will never find anything */
}
assert(!proper_out_degree(g.startDs, g));
unordered_map<NFAVertex, depth> top_depths;
auto colours = make_small_color_map(g);
for (const auto &e : out_edges_range(g.start, g)) {
NFAVertex v = target(e, g);
if (v == g.startDs) {
continue;
}
depth td = depth::infinity();
for (u32 top : g[e].tops) {
if (!contains(fixed_depth_tops, top)) {
td = depth::infinity();
break;
}
depth td_t(fixed_depth_tops.at(top));
if (td == td_t) {
continue;
} else if (td == depth::infinity()) {
td = td_t;
} else {
td = depth::infinity();
break;
}
}
DEBUG_PRINTF("scanning from %zu depth=%s\n", g[v].index,
td.str().c_str());
/* for each vertex reachable from v update its map to reflect that it is
* reachable from a top of depth td. */
depth_first_visit(g, v, pfti_visitor(top_depths, td), colours);
}
for (const auto &v_depth : top_depths) {
const NFAVertex v = v_depth.first;
const depth &d = v_depth.second;
if (d.is_finite()) {
DEBUG_PRINTF("%zu reached by fixed tops at depth %s\n",
g[v].index, d.str().c_str());
reached_by_fixed_tops->insert(v);
}
}
}
#ifndef NDEBUG
/** Assertion use only. Returns true if the given bounded repeats share any
* vertices, which we don't allow. */
static
bool hasOverlappingRepeats(UNUSED const NGHolder &g,
const vector<BoundedRepeatData> &repeats) {
unordered_set<NFAVertex> involved;
for (const auto &br : repeats) {
if (contains(involved, br.cyclic)) {
DEBUG_PRINTF("already seen cyclic %zu\n", g[br.cyclic].index);
return true;
}
if (contains(involved, br.pos_trigger)) {
DEBUG_PRINTF("already seen pos %zu\n", g[br.pos_trigger].index);
return true;
}
for (auto v : br.tug_triggers) {
if (contains(involved, v)) {
DEBUG_PRINTF("already seen tug %zu\n", g[v].index);
return true;
}
}
involved.insert(br.cyclic);
involved.insert(br.pos_trigger);
involved.insert(br.tug_triggers.begin(), br.tug_triggers.end());
}
return false;
}
#endif // NDEBUG
/**
* Identifies so-called "nasty" repeats, in which the reachability of both the
* repeat itself and its tugs are wide, which means that executing the NFA will
* likely be bogged down in exception processing.
*/
static
bool repeatIsNasty(const NGHolder &g, const ReachSubgraph &rsi,
const unordered_map<NFAVertex, NFAVertexDepth> &depths) {
if (num_vertices(g) > NFA_MAX_STATES) {
// We may have no choice but to implement this repeat to get the graph
// down to a tractable number of vertices.
return false;
}
if (!generates_callbacks(g) && endsInAccept(g, rsi)) {
DEBUG_PRINTF("would generate a lazy tug, repeat is OK\n");
return false;
}
const NFAVertex first = rsi.vertices.front();
DEBUG_PRINTF("min depth from startds = %s\n",
depths.at(first).fromStartDotStar.min.str().c_str());
if (depths.at(first).fromStartDotStar.min > depth(2)) {
return false;
}
NFAVertex last = rsi.vertices.back();
const CharReach &cyclicreach = g[last].char_reach;
CharReach tugreach;
for (auto v : adjacent_vertices_range(last, g)) {
if (v == last || is_special(v, g)) {
continue;
}
tugreach |= g[v].char_reach;
}
// Deal with unpeeled cases.
if (tugreach.none()) {
tugreach = cyclicreach;
}
DEBUG_PRINTF("tugreach.count=%zu, cyclicreach.count=%zu\n",
tugreach.count(), cyclicreach.count());
return (tugreach.count() > 200) && (cyclicreach.count() > 200);
}
void analyseRepeats(NGHolder &g, const ReportManager *rm,
const map<u32, u32> &fixed_depth_tops,
const map<u32, vector<vector<CharReach>>> &triggers,
vector<BoundedRepeatData> *repeats, bool streaming,
bool simple_model_selection, const Grey &grey,
bool *reformed_start_ds) {
if (!grey.allowExtendedNFA || !grey.allowLimExNFA) {
return;
}
// Quick sanity test.
assert(allMatchStatesHaveReports(g));
#ifndef NDEBUG
// So we can assert that the number of tops hasn't changed at the end of
// this analysis.
const flat_set<u32> allTops = getTops(g);
#endif
// Later on, we're (a little bit) dependent on depth information for
// unpeeling and so forth. Note that these depths MUST be maintained when
// new vertices are added.
unordered_map<NFAVertex, NFAVertexDepth> depths;
findInitDepths(g, depths);
// Construct our list of subgraphs with the same reach using BGL magic.
vector<ReachSubgraph> rs;
buildReachSubgraphs(g, rs, grey.minExtBoundedRepeatSize);
// Validate and split subgraphs.
checkReachSubgraphs(g, rs, grey.minExtBoundedRepeatSize);
// Identify which subgraphs represent bounded repeats in forms ("cliches")
// that we accept, and mark the others as bad.
for (auto &rsi: rs) {
if (!processSubgraph(g, rsi, grey.minExtBoundedRepeatSize)) {
rsi.bad = true;
continue;
}
DEBUG_PRINTF("rsi min %s=max=%s\n", rsi.repeatMin.str().c_str(),
rsi.repeatMax.str().c_str());
// Identify repeats with wide cyclic and tug reach which will produce
// low-performance implementations and avoid doing them.
if (repeatIsNasty(g, rsi, depths)) {
DEBUG_PRINTF("marking nasty repeat as bad\n");
rsi.bad = true;
}
}
// Remove bad cases, then sort remaining subgraphs in descending size
// order.
rs.erase(remove_if(rs.begin(), rs.end(),
[](const ReachSubgraph &r) { return r.bad; }),
rs.end());
stable_sort(rs.begin(), rs.end(),
[](const ReachSubgraph &a, const ReachSubgraph &b) {
return a.vertices.size() > b.vertices.size();
});
if (!streaming && !givesBetterModel(g, rs)) {
/* in block mode, there is no state space so we are only looking for
* performance wins */
DEBUG_PRINTF("repeat would not reduce NFA model size, skipping\n");
return;
}
if (rs.empty()) {
/* no good repeats */
return;
}
// Store a copy of the original, unmodified graph in case we need to revert
// back: in particular, due to tug cloning it is possible to build a graph
// that was bigger than the original. See UE-2370. FIXME: smarter analysis
// could make this unnecessary?
const unique_ptr<const NGHolder> orig_g(cloneHolder(g));
unordered_set<NFAVertex> reached_by_fixed_tops;
if (is_triggered(g)) {
populateFixedTopInfo(fixed_depth_tops, g, &reached_by_fixed_tops);
}
// Go to town on the remaining acceptable subgraphs.
unordered_set<NFAVertex> created;
for (auto &rsi : rs) {
DEBUG_PRINTF("subgraph (beginning vertex %zu) is a {%s,%s} repeat\n",
g[rsi.vertices.front()].index,
rsi.repeatMin.str().c_str(), rsi.repeatMax.str().c_str());
if (!peelSubgraph(g, grey, rsi, created)) {
DEBUG_PRINTF("peel failed, skipping\n");
continue;
}
// Attempt to peel a vertex if we're up against startDs, for
// performance reasons.
peelStartDotStar(g, depths, grey, rsi);
// Our peeling passes may have killed off this repeat.
if (rsi.bad) {
continue;
}
selectHistoryScheme(g, rm, rsi, depths, reached_by_fixed_tops, triggers,
*repeats, simple_model_selection);
if (!generates_callbacks(g) && endsInAccept(g, rsi)) {
DEBUG_PRINTF("accepty-rosy graph\n");
replaceSubgraphWithLazySpecial(g, rsi, repeats, depths, created);
} else if (endsInAcceptEod(g, rsi)) {
DEBUG_PRINTF("accepty-rosy graph\n");
replaceSubgraphWithLazySpecial(g, rsi, repeats, depths, created);
} else {
replaceSubgraphWithSpecial(g, rsi, repeats, depths, created);
}
// Some of our analyses require correctly numbered vertices, so we
// renumber after changes.
renumber_vertices(g);
}
bool modified_start_ds = false;
// We may be able to make improvements to the graph for performance
// reasons. Note that this may do 'orrible things like remove the startDs
// cycle, this should only happen quite late in the graph lifecycle.
if (repeats->size() == 1) {
if (g.kind == NFA_OUTFIX) {
improveLeadingRepeatOutfix(g, repeats->back(), created, *repeats);
// (Does not modify startDs, so we don't need to set
// reformed_start_ds for this case.)
} else {
modified_start_ds =
improveLeadingRepeat(g, repeats->back(), created, *repeats);
}
}
if (reformed_start_ds) {
*reformed_start_ds = modified_start_ds;
}
if (!repeats->empty()) {
if (num_vertices(g) > NFA_MAX_STATES) {
// We've managed to build an unimplementable NFA. Swap back to the
// original.
DEBUG_PRINTF("NFA has %zu vertices; swapping back to the "
"original graph\n", num_vertices(g));
clear_graph(g);
assert(orig_g);
cloneHolder(g, *orig_g);
repeats->clear();
}
// Sanity test: we don't want any repeats that share special vertices
// as our construction code later can't cope with it.
assert(!hasOverlappingRepeats(g, *repeats));
// We have modified the graph, so we need to ensure that our edges
// and vertices are correctly numbered.
renumber_vertices(g);
renumber_edges(g);
// Remove stray report IDs.
clearReports(g);
}
// Quick sanity tests.
assert(allMatchStatesHaveReports(g));
assert(!is_triggered(g) || getTops(g) == allTops);
}
/**
* \brief True if the non-special vertices in the given graph all have the same
* character reachability.
*/
static
bool allOneReach(const NGHolder &g) {
const CharReach *cr = nullptr;
for (const auto &v : vertices_range(g)) {
if (is_special(v, g)) {
continue;
}
if (!cr) {
cr = &g[v].char_reach;
} else {
if (*cr != g[v].char_reach) {
return false;
}
}
}
return true;
}
bool isPureRepeat(const NGHolder &g, PureRepeat &repeat) {
assert(allMatchStatesHaveReports(g));
DEBUG_PRINTF("entry\n");
// Must be start anchored.
assert(edge(g.startDs, g.startDs, g).second);
if (out_degree(g.startDs, g) > 1) {
DEBUG_PRINTF("Unanchored\n");
return false;
}
// Must not be EOD-anchored.
assert(edge(g.accept, g.acceptEod, g).second);
if (in_degree(g.acceptEod, g) > 1) {
DEBUG_PRINTF("EOD anchored\n");
return false;
}
// Must have precisely one top.
if (is_triggered(g) && !onlyOneTop(g)) {
DEBUG_PRINTF("Too many tops\n");
return false;
}
if (!allOneReach(g)) {
DEBUG_PRINTF("vertices with different reach\n");
return false;
}
// We allow this code to report true for any repeat, even for '.*' or '.+'
// cases.
const u32 minNumVertices = 1;
vector<ReachSubgraph> rs;
buildReachSubgraphs(g, rs, minNumVertices);
checkReachSubgraphs(g, rs, minNumVertices);
if (rs.size() != 1) {
DEBUG_PRINTF("too many subgraphs\n");
return false;
}
ReachSubgraph &rsi = *rs.begin();
if (!processSubgraph(g, rsi, minNumVertices)) {
DEBUG_PRINTF("not a supported repeat\n");
return false;
}
if (rsi.vertices.size() + N_SPECIALS != num_vertices(g)) {
DEBUG_PRINTF("repeat doesn't span graph\n");
return false;
}
assert(!rsi.bad);
assert(rsi.vertices.size() >= minNumVertices);
const NFAVertex v = rsi.vertices.back();
repeat.reach = g[v].char_reach;
repeat.bounds.min = rsi.repeatMin;
repeat.bounds.max = rsi.repeatMax;
insert(&repeat.reports, g[v].reports);
if (isVacuous(g)) {
// This graph might be a {0,N} or {0,} repeat. For this to be true, we
// must have found a {1,N} or {1,} repeat and the start vertex must
// have the same report set as the vertices in the repeat.
if (repeat.bounds.min == depth(1) &&
g[g.start].reports == g[v].reports) {
repeat.bounds.min = depth(0);
DEBUG_PRINTF("graph is %s repeat\n", repeat.bounds.str().c_str());
} else {
DEBUG_PRINTF("not a supported repeat\n");
return false;
}
}
assert(all_reports(g) == set<ReportID>(begin(g[v].reports),
end(g[v].reports)));
return true;
}
void findRepeats(const NGHolder &h, u32 minRepeatVertices,
vector<GraphRepeatInfo> *repeats_out) {
// Construct our list of subgraphs with the same reach using BGL magic.
vector<ReachSubgraph> rs;
buildReachSubgraphs(h, rs, minRepeatVertices);
checkReachSubgraphs(h, rs, minRepeatVertices);
for (auto &rsi : rs) {
if (!processSubgraph(h, rsi, minRepeatVertices)) {
continue;
}
DEBUG_PRINTF("rsi min=%s max=%s\n", rsi.repeatMin.str().c_str(),
rsi.repeatMax.str().c_str());
depth repeatMax = rsi.repeatMax;
vector<BoundedRepeatData> all_repeats; /* we don't mutate the graph in
* this path */
if (hasCyclicSupersetEntryPath(h, rsi, all_repeats)) {
DEBUG_PRINTF("selected FIRST history due to cyclic pred with "
"superset of reach\n");
repeatMax = depth::infinity(); /* will continue to pump out matches */
}
if (hasCyclicSupersetExitPath(h, rsi, all_repeats)) {
DEBUG_PRINTF("selected FIRST history due to cyclic succ with "
"superset of reach\n");
repeatMax = depth::infinity(); /* will continue to pump out matches */
}
repeats_out->push_back(GraphRepeatInfo());
GraphRepeatInfo &ri = repeats_out->back();
ri.vertices.swap(rsi.vertices);
ri.repeatMin = rsi.repeatMin;
ri.repeatMax = repeatMax;
}
}
} // namespace ue2
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