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/*
* Copyright (c) 2015, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Functions for pruning unreachable vertices or reports from the graph.
*/
#ifndef NG_PRUNE_H
#define NG_PRUNE_H
#include "ue2common.h"
namespace ue2 {
class NGHolder;
class ReportManager;
/** Remove any vertices that can't be reached by traversing the graph in
* reverse from acceptEod. */
void pruneUnreachable(NGHolder &g);
/** Remove any vertices which can't be reached by traversing the graph forward
* from start or in reverse from acceptEod. If \p renumber is false, no
* vertex/edge renumbering is done. */
void pruneUseless(NGHolder &g, bool renumber = true);
/** Remove any vertices with empty reachability. */
void pruneEmptyVertices(NGHolder &g);
/** Remove any edges from vertices that generate accepts (for Highlander
* graphs). */
void pruneHighlanderAccepts(NGHolder &g, const ReportManager &rm);
/**
* Prune highlander reports that are dominated by earlier ones in the graph.
*/
void pruneHighlanderDominated(NGHolder &g, const ReportManager &rm);
/** Removes the given Report ID from vertices connected to accept, and then
* prunes useless vertices that have had their report sets reduced to empty. */
void pruneReport(NGHolder &g, ReportID report);
/** Removes all Report IDs bar the given one from vertices connected to accept,
* and then prunes useless vertices that have had their report sets reduced to
* empty. */
void pruneAllOtherReports(NGHolder &g, ReportID report);
} // namespace ue2
#endif // NG_PRUNE_H
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