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/*
 * Copyright (c) 2015, Intel Corporation
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  * Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *  * Neither the name of Intel Corporation nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

/** \file
 * \brief Build code for McClellan DFA.
 */

#ifndef NG_MCCLELLAN_H
#define NG_MCCLELLAN_H

#include "ue2common.h"

#include <memory>
#include <vector>

namespace ue2 {

class CharReach;
class NGHolder;
class ReportManager;
struct Grey;
struct raw_dfa;

/**
 * \brief Determinises an NFA Graph into a raw_dfa.
 *
 * \param g
 *      The NGHolder.
 * \param rm
 *      A pointer to the ReportManager, if managed reports are used (e.g.
 *      for outfixes/suffixes). Otherwise nullptr.
 * \param single_trigger
 *      True if it is known that the nfa will only ever be trigger once.
 * \param triggers
 *      Representing when tops may arrive. Only used by NFA_INFIX and
 *      NFA_SUFFIX, should be empty for other types.
 * \param grey
 *      Grey box object.
 * \param finalChance
 *      Allows us to build bigger DFAs as the only alternative is an outfix.
 *
 * \return A raw_dfa, or nullptr on failure (state limit blown).
 */
std::unique_ptr<raw_dfa> buildMcClellan(const NGHolder &g,
                          const ReportManager *rm, bool single_trigger,
                          const std::vector<std::vector<CharReach>> &triggers,
                          const Grey &grey, bool finalChance = false);

/** Convenience wrapper for non-triggered engines */
std::unique_ptr<raw_dfa> buildMcClellan(const NGHolder &g,
                                        const ReportManager *rm,
                                        const Grey &grey);

} // namespace ue2

#endif // NG_MCCLELLAN_H