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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief NFA acceleration analysis code.
*/
#ifndef NG_LIMEX_ACCEL_H
#define NG_LIMEX_ACCEL_H
#include "ng_holder.h"
#include "ng_misc_opt.h"
#include "ue2common.h"
#include "nfa/accelcompile.h"
#include "util/accel_scheme.h"
#include "util/charreach.h"
#include "util/flat_containers.h"
#include "util/order_check.h"
#include <map>
#include <vector>
namespace ue2 {
/* compile time accel defs */
#define MAX_MERGED_ACCEL_STOPS 200
#define ACCEL_MAX_STOP_CHAR 24
#define ACCEL_MAX_FLOATING_STOP_CHAR 192 /* accelerating sds is important */
// forward-declaration of CompileContext
struct CompileContext;
void findAccelFriends(const NGHolder &g, NFAVertex v,
const std::map<NFAVertex, BoundedRepeatSummary> &br_cyclic,
u32 offset, flat_set<NFAVertex> *friends);
#define DOUBLE_SHUFTI_LIMIT 20
NFAVertex get_sds_or_proxy(const NGHolder &g);
AccelScheme nfaFindAccel(const NGHolder &g, const std::vector<NFAVertex> &verts,
const std::vector<CharReach> &refined_cr,
const std::map<NFAVertex, BoundedRepeatSummary> &br_cyclic,
bool allow_wide, bool look_for_double_byte = false);
AccelScheme findBestAccelScheme(std::vector<std::vector<CharReach> > paths,
const CharReach &terminating,
bool look_for_double_byte = false);
/** \brief Check if vertex \a v is an accelerable state (for a limex NFA). If a
* single byte accel scheme is found it is placed into *as
*/
bool nfaCheckAccel(const NGHolder &g, NFAVertex v,
const std::vector<CharReach> &refined_cr,
const std::map<NFAVertex, BoundedRepeatSummary> &br_cyclic,
AccelScheme *as, bool allow_wide);
} // namespace ue2
#endif
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