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/*
 * Copyright (c) 2015-2017, Intel Corporation
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  * Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *  * Neither the name of Intel Corporation nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

/** \file
 * \brief Loose equality testing for NGHolder graphs.
 *
 * Loose equality check for holders' graph structure and vertex_index,
 * vertex_char_reach and (optionally reports).
 */

#ifndef NG_IS_EQUAL_H
#define NG_IS_EQUAL_H

#include "ue2common.h"

#include <memory>

namespace ue2 {

class NGHolder;

bool is_equal(const NGHolder &a, const NGHolder &b);
bool is_equal(const NGHolder &a, ReportID a_r, const NGHolder &b, ReportID b_r);

u64a hash_holder(const NGHolder &g);

// Util Functors
struct NGHolderHasher {
    size_t operator()(const std::shared_ptr<const NGHolder> &h) const {
        return hash_holder(*h);
    }
    size_t operator()(const std::shared_ptr<NGHolder> &h) const {
        return hash_holder(*h);
    }
};

struct NGHolderEqual {
    bool operator()(const std::shared_ptr<const NGHolder> &a,
                    const std::shared_ptr<const NGHolder> &b) const {
        return is_equal(*a, *b);
    }
};

} // namespace ue2

#endif // NG_IS_EQUAL_H