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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Definition of the NGHolder type used for to represent general nfa
* graphs as well as all associated types (vertex and edge properties, etc).
*
* The NGHolder also contains the special vertices used to represents starts and
* accepts.
*/
#ifndef NG_HOLDER_H
#define NG_HOLDER_H
#include "ue2common.h"
#include "nfa/nfa_kind.h"
#include "util/charreach.h"
#include "util/flat_containers.h"
#include "util/ue2_graph.h"
namespace ue2 {
/** \brief Properties associated with each vertex in an NFAGraph. */
struct NFAGraphVertexProps {
/** \brief Set of characters on which this vertex is reachable. */
CharReach char_reach;
/** \brief Set of reports raised by this vertex. */
flat_set<ReportID> reports;
/** \brief Unique index for this vertex, used for BGL algorithms. */
size_t index = 0;
/** \brief Flags associated with assertions. */
u32 assert_flags = 0;
};
/** \brief Properties associated with each edge in an NFAGraph. */
struct NFAGraphEdgeProps {
/** \brief Unique index for this edge, used for BGL algorithms. */
size_t index = 0;
/** \brief For graphs that will be implemented as multi-top engines, this
* specifies the top events. Only used on edges from the start vertex. */
flat_set<u32> tops;
/** \brief Flags associated with assertions. */
u32 assert_flags = 0;
};
/** \brief vertex_index values for special nodes in the NFAGraph. */
enum SpecialNodes {
/** \brief Anchored start vertex. WARNING: this may be triggered at various
* locations (not just zero) for triggered graphs. */
NODE_START,
/** \brief Unanchored start-dotstar vertex. WARNING: this may not have a
* proper self-loop. */
NODE_START_DOTSTAR,
/** \brief Accept vertex. All vertices that can match at arbitrary offsets
* must have an edge to this vertex. */
NODE_ACCEPT,
/** \brief Accept-EOD vertex. Vertices that must raise a match at EOD only
* must have an edge to this vertex. */
NODE_ACCEPT_EOD,
/** \brief Sentinel, number of special vertices. */
N_SPECIALS
};
/** \brief Encapsulates an NFAGraph, stores special vertices and other
* metadata.
*
* When constructed, the graph will have the following stylised "special"
* edges:
*
* - (start, startDs)
* - (startDs, startDs) (self-loop)
* - (accept, acceptEod)
*/
class NGHolder : public ue2_graph<NGHolder, NFAGraphVertexProps,
NFAGraphEdgeProps> {
public:
explicit NGHolder(nfa_kind kind);
NGHolder(void) : NGHolder(NFA_OUTFIX) {};
virtual ~NGHolder(void);
nfa_kind kind; /* Role that this plays in Rose */
static const size_t N_SPECIAL_VERTICES = N_SPECIALS;
public:
const vertex_descriptor start; //!< Anchored start vertex.
const vertex_descriptor startDs; //!< Unanchored start-dotstar vertex.
const vertex_descriptor accept; //!< Accept vertex.
const vertex_descriptor acceptEod; //!< Accept at EOD vertex.
vertex_descriptor getSpecialVertex(u32 id) const;
};
typedef NGHolder::vertex_descriptor NFAVertex;
typedef NGHolder::edge_descriptor NFAEdge;
/** \brief True if the vertex \p v is one of our special vertices. */
template <typename GraphT>
bool is_special(const typename GraphT::vertex_descriptor v, const GraphT &g) {
return g[v].index < N_SPECIALS;
}
/**
* \brief Clears all non-special vertices and edges from the graph.
*
* Note: not the same as the BGL's clear() function, which removes all vertices
* and edges.
*/
void clear_graph(NGHolder &h);
/*
* \brief Clear and remove all of the vertices pointed to by the given iterator
* range.
*
* If renumber is false, no renumbering of vertex indices is done.
*
* Note: should not be called with iterators that will be invalidated by vertex
* removal (such as NFAGraph::vertex_iterator).
*/
template <class Iter>
void remove_vertices(Iter begin, Iter end, NGHolder &h, bool renumber = true) {
if (begin == end) {
return;
}
for (Iter it = begin; it != end; ++it) {
NFAVertex v = *it;
if (!is_special(v, h)) {
clear_vertex(v, h);
remove_vertex(v, h);
} else {
assert(0);
}
}
if (renumber) {
renumber_edges(h);
renumber_vertices(h);
}
}
/** \brief Clear and remove all of the vertices pointed to by the vertex
* descriptors in the given container.
*
* This is a convenience wrapper around the iterator variant above.
*/
template <class Container>
void remove_vertices(const Container &c, NGHolder &h, bool renumber = true) {
remove_vertices(c.begin(), c.end(), h, renumber);
}
/*
* \brief Clear and remove all of the edges pointed to by the given iterator
* range.
*
* If renumber is false, no renumbering of vertex indices is done.
*
* Note: should not be called with iterators that will be invalidated by vertex
* removal (such as NFAGraph::edge_iterator).
*/
template <class Iter>
void remove_edges(Iter begin, Iter end, NGHolder &h, bool renumber = true) {
if (begin == end) {
return;
}
for (Iter it = begin; it != end; ++it) {
const NFAEdge &e = *it;
remove_edge(e, h);
}
if (renumber) {
renumber_edges(h);
}
}
#define DEFAULT_TOP 0U
/** \brief Clear and remove all of the edges pointed to by the edge descriptors
* in the given container.
*
* This is a convenience wrapper around the iterator variant above.
*/
template <class Container>
void remove_edges(const Container &c, NGHolder &h, bool renumber = true) {
remove_edges(c.begin(), c.end(), h, renumber);
}
inline
bool is_triggered(const NGHolder &g) {
return is_triggered(g.kind);
}
inline
bool generates_callbacks(const NGHolder &g) {
return generates_callbacks(g.kind);
}
inline
bool has_managed_reports(const NGHolder &g) {
return has_managed_reports(g.kind);
}
inline
bool inspects_states_for_accepts(const NGHolder &g) {
return inspects_states_for_accepts(g.kind);
}
} // namespace ue2
#endif
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