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path: root/contrib/libs/hyperscan/src/nfagraph/ng_equivalence.cpp
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/* 
 * Copyright (c) 2015-2017, Intel Corporation
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
/** \file 
 * \brief Equivalence class graph reduction pass. 
 */ 
 
#include "ng_equivalence.h" 
 
#include "grey.h" 
#include "ng_depth.h" 
#include "ng_holder.h" 
#include "ng_util.h" 
#include "util/compile_context.h" 
#include "util/flat_containers.h"
#include "util/graph_range.h" 
#include "util/make_unique.h"
#include "util/unordered.h"
 
#include <algorithm> 
#include <memory>
#include <set> 
#include <stack> 
#include <vector> 
 
using namespace std; 
 
namespace ue2 { 
 
enum EquivalenceType { 
    LEFT_EQUIVALENCE,
    RIGHT_EQUIVALENCE, 
}; 
 
namespace { 
class VertexInfo; 
 
// custom comparison functor for unordered_set and flat_set 
struct VertexInfoPtrCmp { 
    // for flat_set 
    bool operator()(const VertexInfo *a, const VertexInfo *b) const; 
}; 
 
using VertexInfoSet = flat_set<VertexInfo *, VertexInfoPtrCmp>;

/** Precalculated (and maintained) information about a vertex. */ 
class VertexInfo { 
public: 
    VertexInfo(NFAVertex v_in, const NGHolder &g) 
        : v(v_in), vert_index(g[v].index), cr(g[v].char_reach),
          equivalence_class(~0), vertex_flags(g[v].assert_flags) {} 
 
    VertexInfoSet pred; //!< predecessors of this vertex
    VertexInfoSet succ; //!< successors of this vertex
    NFAVertex v; 
    size_t vert_index;
    CharReach cr; 
    CharReach pred_cr; 
    CharReach succ_cr; 
    flat_set<u32> edge_tops; /**< tops on edge from start */
    unsigned equivalence_class; 
    unsigned vertex_flags; 
}; 
 
// compare two vertex info pointers on their vertex index 
bool VertexInfoPtrCmp::operator()(const VertexInfo *a, 
                                  const VertexInfo *b) const { 
    return a->vert_index < b->vert_index; 
} 
 
// to avoid traversing infomap each time we need to check the class during 
// partitioning, we will cache the information pertaining to a particular class 
class ClassInfo { 
public: 
    struct ClassDepth { 
        ClassDepth() {} 
        ClassDepth(const NFAVertexDepth &d) 
            : d1(d.fromStart), d2(d.fromStartDotStar) {} 
        ClassDepth(const NFAVertexRevDepth &rd) 
            : d1(rd.toAccept), d2(rd.toAcceptEod) {} 
        DepthMinMax d1; 
        DepthMinMax d2; 
    }; 
    ClassInfo(const NGHolder &g, const VertexInfo &vi, const ClassDepth &d_in,
              EquivalenceType eq) 
        : /* reports only matter for right-equiv */
          rs(eq == RIGHT_EQUIVALENCE ? g[vi.v].reports : flat_set<ReportID>()),
          vertex_flags(vi.vertex_flags), edge_tops(vi.edge_tops), cr(vi.cr),
          adjacent_cr(eq == LEFT_EQUIVALENCE ? vi.pred_cr : vi.succ_cr),
          /* treat non-special vertices the same */
          node_type(min(g[vi.v].index, size_t{N_SPECIALS})), depth(d_in) {}
 
    bool operator==(const ClassInfo &b) const {
        return node_type == b.node_type && depth.d1 == b.depth.d1 &&
               depth.d2 == b.depth.d2 && cr == b.cr &&
               adjacent_cr == b.adjacent_cr && edge_tops == b.edge_tops &&
               vertex_flags == b.vertex_flags && rs == b.rs;
    }
 
    size_t hash() const {
        return hash_all(rs, vertex_flags, cr, adjacent_cr, node_type, depth.d1,
                        depth.d2);
    } 
 
private: 
    flat_set<ReportID> rs; /* for right equiv only */ 
    unsigned vertex_flags; 
    flat_set<u32> edge_tops;
    CharReach cr; 
    CharReach adjacent_cr; 
    unsigned node_type; 
    ClassDepth depth; 
}; 
 
// work queue class. this contraption has two goals: 
// 1. uniqueness of elements 
// 2. FILO operation 
class WorkQueue { 
public: 
    explicit WorkQueue(unsigned c) { 
        q.reserve(c); 
    } 
    // unique push 
    void push(unsigned id) { 
        if (ids.insert(id).second) { 
            q.push_back(id); 
        } 
    } 
 
    // pop 
    unsigned pop() { 
        unsigned id = q.back(); 
        ids.erase(id); 
        q.pop_back(); 
        return id; 
    } 
 
    void append(WorkQueue &other) { 
        for (const auto &e : other) { 
            push(e); 
        } 
    } 
 
    void clear() { 
        ids.clear(); 
        q.clear(); 
    } 
 
    bool empty() const { 
        return ids.empty(); 
    } 
 
    vector<unsigned>::const_iterator begin() const { 
        return q.begin(); 
    } 
 
    vector<unsigned>::const_iterator end() const { 
       return q.end(); 
    } 
 
    size_t capacity() const { 
        return q.capacity(); 
    } 
private: 
    unordered_set<unsigned> ids; //!< stores id's, for uniqueness
    vector<unsigned> q; //!< vector of id's that we use as FILO. 
}; 
 
} 
 
static 
bool outIsIrreducible(NFAVertex &v, const NGHolder &g) { 
    unsigned nonSpecialVertices = 0; 
    for (auto w : adjacent_vertices_range(v, g)) { 
        if (!is_special(w, g) && w != v) { 
            nonSpecialVertices++; 
        } 
    } 
    return nonSpecialVertices == 1; 
} 
 
static 
bool inIsIrreducible(NFAVertex &v, const NGHolder &g) { 
    unsigned nonSpecialVertices = 0; 
    for (auto u : inv_adjacent_vertices_range(v, g)) { 
        if (!is_special(u, g) && u != v) { 
            nonSpecialVertices++; 
        } 
    } 
    return nonSpecialVertices == 1; 
} 
 
/** Cheaply check whether this graph can't be reduced at all, because it is 
 * just a chain of vertices with no other edges. */ 
static 
bool isIrreducible(const NGHolder &g) { 
    for (auto v : vertices_range(g)) { 
        // skip specials 
        if (is_special(v, g)) { 
            continue; 
        } 
 
        // we want meaningful in_degree to be 1. we also want to make sure we 
        // don't count self-loop + 1 incoming edge as not irreducible 
        if (in_degree(v, g) != 1 && !inIsIrreducible(v, g)) { 
            return false; 
        } 
        // we want meaningful out_degree to be 1. we also want to make sure we 
        // don't count self-loop + 1 outgoing edge as not irreducible 
        if (out_degree(v, g) != 1 && !outIsIrreducible(v, g)) { 
            return false; 
        } 
    } 
 
    return true; 
} 
 
#ifndef NDEBUG 
static 
bool hasEdgeAsserts(NFAVertex v, const NGHolder &g) { 
    for (const auto &e : in_edges_range(v, g)) { 
        if (g[e].assert_flags != 0) { 
            return true; 
        } 
    } 
    for (const auto &e : out_edges_range(v, g)) { 
        if (g[e].assert_flags != 0) { 
            return true; 
        } 
    } 
    return false; 
} 
#endif 
 
// populate VertexInfo table 
static 
vector<unique_ptr<VertexInfo>> getVertexInfos(const NGHolder &g) {
    const size_t num_verts = num_vertices(g);

    vector<unique_ptr<VertexInfo>> infos;
    infos.reserve(num_verts * 2);

    vector<VertexInfo *> vertex_map; // indexed by vertex_index property 
    vertex_map.resize(num_verts);
 
    for (auto v : vertices_range(g)) { 
        infos.push_back(std::make_unique<VertexInfo>(v, g));
        vertex_map[g[v].index] = infos.back().get();
    }
 
    // now, go through each vertex and populate its predecessor and successor
    // lists
    for (auto &vi : infos) {
        assert(vi);
        NFAVertex v = vi->v;
 
        // find predecessors 
        for (const auto &e : in_edges_range(v, g)) {
            NFAVertex u = source(e, g); 
            VertexInfo *u_vi = vertex_map[g[u].index];
 
            vi->pred_cr |= u_vi->cr;
            vi->pred.insert(u_vi);
 
            // also set up edge tops 
            if (is_triggered(g) && u == g.start) { 
                vi->edge_tops = g[e].tops;
            } 
        } 
 
        // find successors 
        for (auto w : adjacent_vertices_range(v, g)) {
            VertexInfo *w_vi = vertex_map[g[w].index];
            vi->succ_cr |= w_vi->cr;
            vi->succ.insert(w_vi);
        } 
        assert(!hasEdgeAsserts(vi->v, g));
    } 

    return infos;
} 
 
// store equivalence class in VertexInfo for each vertex 
static 
vector<VertexInfoSet> partitionGraph(vector<unique_ptr<VertexInfo>> &infos,
                                     WorkQueue &work_queue, const NGHolder &g,
                                     EquivalenceType eq) {
    const size_t num_verts = infos.size();
 
    vector<VertexInfoSet> classes;
    ue2_unordered_map<ClassInfo, unsigned> classinfomap;

    // assume we will have lots of classes, so we don't waste time resizing
    // these structures.
    classes.reserve(num_verts);
    classinfomap.reserve(num_verts);

    // get distances from start (or accept) for all vertices 
    // only one of them is used at a time, never both 
    vector<NFAVertexDepth> depths; 
    vector<NFAVertexRevDepth> rdepths; 
 
    if (eq == LEFT_EQUIVALENCE) { 
        depths = calcDepths(g);
    } else { 
        rdepths = calcRevDepths(g);
    } 
 
    // partition the graph based on CharReach 
    for (auto &vi : infos) {
        assert(vi);

        ClassInfo::ClassDepth depth; 
 
        if (eq == LEFT_EQUIVALENCE) { 
            depth = depths[vi->vert_index];
        } else { 
            depth = rdepths[vi->vert_index];
        } 
        ClassInfo ci(g, *vi, depth, eq);
 
        auto ii = classinfomap.find(ci); 
        if (ii == classinfomap.end()) { 
            // vertex is in a new equivalence class by itself.
            unsigned eq_class = classes.size();
            vi->equivalence_class = eq_class;
            classes.push_back({vi.get()});
            classinfomap.emplace(move(ci), eq_class);
        } else { 
            // vertex is added to an existing class.
            unsigned eq_class = ii->second; 
            vi->equivalence_class = eq_class;
            classes.at(eq_class).insert(vi.get());
 
            // we now know that this particular class has more than one 
            // vertex, so we add it to the work queue 
            work_queue.push(eq_class); 
        } 
    } 

    DEBUG_PRINTF("partitioned, %zu equivalence classes\n", classes.size());
    return classes;
} 
 
// generalized equivalence processing (left and right) 
// basically, goes through every vertex in a class and checks if all successor or 
// predecessor classes match in all vertices. if classes mismatch, a vertex is 
// split into a separate class, along with all vertices having the same set of 
// successor/predecessor classes. the opposite side (successors for left 
// equivalence, predecessors for right equivalence) classes get revalidated in 
// case of a split. 
static 
void equivalence(vector<VertexInfoSet> &classes, WorkQueue &work_queue,
                 EquivalenceType eq_type) { 
    // now, go through the work queue until it's empty 
    map<flat_set<unsigned>, VertexInfoSet> tentative_classmap; 
    flat_set<unsigned> cur_classes; 
    // local work queue, to store classes we want to revalidate in case of split 
    WorkQueue reval_queue(work_queue.capacity()); 
 
    while (!work_queue.empty()) { 
        // dequeue our class from the work queue 
        unsigned cur_class = work_queue.pop(); 
 
        // get all vertices in current equivalence class 
        VertexInfoSet &cur_class_vertices = classes.at(cur_class);
 
        if (cur_class_vertices.size() < 2) { 
            continue; 
        } 
 
        // clear data from previous iterations 
        tentative_classmap.clear(); 
 
        DEBUG_PRINTF("doing equivalence pass for class %u, %zd vertices\n", 
                     cur_class, cur_class_vertices.size()); 
 
        // go through vertices in this class 
        for (VertexInfo *vi : cur_class_vertices) { 
            cur_classes.clear(); 
 
            // get vertex lists for equivalence vertices and vertices for 
            // revalidation in case of split 
            const auto &eq_vertices = 
                (eq_type == LEFT_EQUIVALENCE) ? vi->pred : vi->succ; 
            const auto &reval_vertices = 
                (eq_type == LEFT_EQUIVALENCE) ? vi->succ : vi->pred; 
 
            // go through equivalence and note the classes 
            for (const VertexInfo *tmp : eq_vertices) { 
                cur_classes.insert(tmp->equivalence_class); 
            } 
 
            // note all the classes that need to be reevaluated 
            for (const VertexInfo *tmp : reval_vertices) { 
                reval_queue.push(tmp->equivalence_class); 
            } 
 
            VertexInfoSet &tentative_classes = tentative_classmap[cur_classes]; 
            tentative_classes.insert(vi); 
        } 
 
        // if we found more than one class, split and revalidate everything 
        if (tentative_classmap.size() > 1) { 
            auto tmi = tentative_classmap.begin(); 
 
            // start from the second class 
            for (++tmi; tmi != tentative_classmap.end(); ++tmi) { 
                const VertexInfoSet &vertices_to_split = tmi->second; 
                unsigned new_class = classes.size();
                VertexInfoSet new_class_vertices;
 
                for (VertexInfo *vi : vertices_to_split) { 
                    vi->equivalence_class = new_class; 
                    // note: we cannot use the cur_class_vertices ref, as it is
                    // invalidated by modifications to the classes vector.
                    classes[cur_class].erase(vi);
                    new_class_vertices.insert(vi); 
                } 
                classes.push_back(move(new_class_vertices));

                if (contains(tmi->first, cur_class)) {
                    reval_queue.push(new_class); 
                } 
            } 
            work_queue.append(reval_queue); 
        } 
        reval_queue.clear(); 
    } 
} 
 
static 
bool require_separate_eod_vertex(const VertexInfoSet &vert_infos, 
                                 const NGHolder &g) { 
    /* We require separate eod and normal accept vertices for a class if we have 
     * both normal accepts and eod accepts AND the reports are different for eod 
     * and non-eod reports. */ 
 
    flat_set<ReportID> non_eod; 
    flat_set<ReportID> eod; 
 
    for (const VertexInfo *vi : vert_infos) { 
        NFAVertex v = vi->v; 
 
        if (edge(v, g.accept, g).second) { 
            insert(&non_eod, g[v].reports); 
        } 
 
        if (edge(v, g.acceptEod, g).second) { 
            insert(&eod, g[v].reports); 
        } 
    } 
 
    if (non_eod.empty() || eod.empty()) { 
        return false; 
    } 
 
    return non_eod != eod; 
 
} 
 
static 
void mergeClass(vector<unique_ptr<VertexInfo>> &infos, NGHolder &g,
                unsigned eq_class, VertexInfoSet &cur_class_vertices,
                set<NFAVertex> *toRemove) {
    DEBUG_PRINTF("Replacing %zd vertices from equivalence class %u with a " 
                 "single vertex.\n", cur_class_vertices.size(), eq_class); 
 
    // replace equivalence class with a single vertex: 
    // 1. create new vertex with matching properties 
    // 2. wire all predecessors to new vertex 
    // 2a. update info for new vertex with new predecessors 
    // 2b. update each predecessor's successor list 
    // 3. wire all successors to new vertex 
    // 3a. update info for new vertex with new successors 
    // 3b. update each successor's predecessor list 
    // 4. remove old vertex 
 
    // any differences between vertex properties were resolved during 
    // initial partitioning, so we assume that every vertex in equivalence 
    // class has the same CharReach et al. 
    // so, we find the first vertex in our class and get all its properties 
 
    /* For left equivalence, if the members have different reporting behaviour 
     * we sometimes require two vertices to be created (one connected to accept 
     * and one to accepteod) */ 
 
    NFAVertex old_v = (*cur_class_vertices.begin())->v; 
    NFAVertex new_v = clone_vertex(g, old_v); /* set up new vertex with same 
                                               * props */ 
    g[new_v].reports.clear(); /* populated as we pull in succs */ 
 
    // store this vertex in our global vertex list 
    infos.push_back(std::make_unique<VertexInfo>(new_v, g));
    VertexInfo *new_vertex_info = infos.back().get();
 
    NFAVertex new_v_eod = NGHolder::null_vertex(); 
    VertexInfo *new_vertex_info_eod = nullptr; 
 
    if (require_separate_eod_vertex(cur_class_vertices, g)) { 
        new_v_eod = clone_vertex(g, old_v); 
        g[new_v_eod].reports.clear(); 
        infos.push_back(std::make_unique<VertexInfo>(new_v_eod, g));
        new_vertex_info_eod = infos.back().get();
    } 
 
    const auto &edgetops = (*cur_class_vertices.begin())->edge_tops;
    for (VertexInfo *old_vertex_info : cur_class_vertices) { 
        assert(old_vertex_info->equivalence_class == eq_class); 
 
        // mark this vertex for removal 
        toRemove->insert(old_vertex_info->v); 
 
        // for each predecessor, add edge to new vertex and update info 
        for (VertexInfo *pred_info : old_vertex_info->pred) { 
            // update info for new vertex 
            new_vertex_info->pred.insert(pred_info); 
            if (new_vertex_info_eod) { 
                new_vertex_info_eod->pred.insert(pred_info); 
            } 
 
            // update info for predecessor 
            pred_info->succ.erase(old_vertex_info); 
 
            // if edge doesn't exist, create it 
            NFAEdge e = add_edge_if_not_present(pred_info->v, new_v, g);
 
            // put edge tops, if applicable
            if (!edgetops.empty()) {
                assert(g[e].tops.empty() || g[e].tops == edgetops);
                g[e].tops = edgetops;
            } 
 
            pred_info->succ.insert(new_vertex_info); 
 
            if (new_v_eod) { 
                NFAEdge ee = add_edge_if_not_present(pred_info->v, new_v_eod, 
                                                     g);
 
                // put edge tops, if applicable
                if (!edgetops.empty()) {
                    assert(g[e].tops.empty() || g[e].tops == edgetops);
                    g[ee].tops = edgetops;
                } 
 
                pred_info->succ.insert(new_vertex_info_eod); 
            } 
        } 
 
        // for each successor, add edge from new vertex and update info 
        for (VertexInfo *succ_info : old_vertex_info->succ) { 
            NFAVertex succ_v = succ_info->v; 
 
            // update info for successor 
            succ_info->pred.erase(old_vertex_info); 
 
            if (new_v_eod && succ_v == g.acceptEod) { 
                // update info for new vertex 
                new_vertex_info_eod->succ.insert(succ_info); 
                insert(&g[new_v_eod].reports, 
                       g[old_vertex_info->v].reports); 
 
                add_edge_if_not_present(new_v_eod, succ_v, g); 
                succ_info->pred.insert(new_vertex_info_eod); 
            } else { 
                // update info for new vertex 
                new_vertex_info->succ.insert(succ_info); 
 
                // if edge doesn't exist, create it 
                add_edge_if_not_present(new_v, succ_v, g); 
                succ_info->pred.insert(new_vertex_info); 
 
                if (is_any_accept(succ_v, g)) { 
                    insert(&g[new_v].reports, 
                           g[old_vertex_info->v].reports); 
                } 
            } 
        } 
    } 
 
    // update classmap 
    new_vertex_info->equivalence_class = eq_class; 
    cur_class_vertices.insert(new_vertex_info); 
} 
 
// walk through vertices of an equivalence class and replace them with a single 
// vertex (or, in rare cases for left equiv, a pair if we cannot satisfy the 
// report behaviour with a single vertex). 
static 
bool mergeEquivalentClasses(vector<VertexInfoSet> &classes,
                            vector<unique_ptr<VertexInfo>> &infos,
                            NGHolder &g) { 
    bool merged = false; 
    set<NFAVertex> toRemove; 
 
    // go through all classes and merge classes with more than one vertex 
    for (unsigned eq_class = 0; eq_class < classes.size(); eq_class++) {
        // get all vertices in current equivalence class 
        VertexInfoSet &cur_class_vertices = classes[eq_class];
 
        // we don't care for single-vertex classes 
        if (cur_class_vertices.size() > 1) { 
            merged = true; 
            mergeClass(infos, g, eq_class, cur_class_vertices, &toRemove); 
        } 
    } 
 
    // remove all dead vertices 
    DEBUG_PRINTF("removing %zd vertices.\n", toRemove.size()); 
    remove_vertices(toRemove, g); 
 
    return merged; 
} 
 
static
bool reduceGraphEquivalences(NGHolder &g, EquivalenceType eq_type) {
    // create a list of equivalence classes to check
    WorkQueue work_queue(num_vertices(g));

    // get information on every vertex in the graph
    // new vertices are allocated here, and stored in infos
    auto infos = getVertexInfos(g);

    // partition the graph
    auto classes = partitionGraph(infos, work_queue, g, eq_type);

    // do equivalence processing
    equivalence(classes, work_queue, eq_type);

    // replace equivalent classes with single vertices
    // new vertices are (possibly) allocated here, and stored in infos
    return mergeEquivalentClasses(classes, infos, g);
}

bool reduceGraphEquivalences(NGHolder &g, const CompileContext &cc) { 
    if (!cc.grey.equivalenceEnable) { 
        DEBUG_PRINTF("equivalence processing disabled in grey box\n"); 
        return false; 
    } 
    renumber_vertices(g);
 
    // Cheap check: if all the non-special vertices have in-degree one and 
    // out-degree one, there's no redundancy in this here graph and we can 
    // vamoose. 
    if (isIrreducible(g)) { 
        DEBUG_PRINTF("skipping equivalence processing, graph is irreducible\n"); 
        return false; 
    } 
 
    // take note if we have merged any vertices 
    bool merge = false; 
    merge |= reduceGraphEquivalences(g, LEFT_EQUIVALENCE);
    merge |= reduceGraphEquivalences(g, RIGHT_EQUIVALENCE);
    return merge; 
} 
 
} // namespace ue2