aboutsummaryrefslogtreecommitdiffstats
path: root/contrib/libs/hyperscan/src/nfa/repeat.h
blob: d4f84ea0a97c263f60dbf758021b041dada1fa27 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
/*
 * Copyright (c) 2015, Intel Corporation
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  * Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *  * Neither the name of Intel Corporation nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

/** \file
 * \brief API for handling bounded repeats.
 *
 * This file provides an internal API for handling bounded repeats of character
 * classes. It is used by the Large Bounded Repeat (LBR) engine and by the
 * bounded repeat handling in the LimEx NFA engine as well.
 *
 * The state required by these functions is split into two regions:
 *
 * 1. Control block. This is a small structure (size varies with repeat mode)
 *    that may be copied around or compressed into stream state.
 * 2. Repeat state. This is a larger structure that can be quite big for large
 *    repeats, often containing a multibit ring or large vector of indices.
 *    This generally lives in stream state and is not copied.
 */

#ifndef REPEAT_H
#define REPEAT_H

#include "ue2common.h"
#include "repeat_internal.h"
#include "util/bitutils.h"

#ifdef __cplusplus
extern "C"
{
#endif

/** Returns the offset of the most recent 'top' offset set in the repeat. */
static really_inline
u64a repeatLastTop(const struct RepeatInfo *info,
                   const union RepeatControl *ctrl, const void *state);

/** Returns the offset of the next match after 'offset', or zero if no further
 * matches are possible. */
static really_inline
u64a repeatNextMatch(const struct RepeatInfo *info,
                     const union RepeatControl *ctrl, const void *state,
                     u64a offset);

/** Stores a new top in the repeat. If is_alive is false, the repeat will be
 * initialised first and this top will become the first (and only) one. */
static really_inline
void repeatStore(const struct RepeatInfo *info, union RepeatControl *ctrl,
                 void *state, u64a offset, char is_alive);

/** Return type for repeatHasMatch. */
enum RepeatMatch {
    REPEAT_NOMATCH, /**< This offset is not a valid match. */
    REPEAT_MATCH, /**< This offset is a valid match. */
    REPEAT_STALE /**< This offset is not a valid match and no greater
                      offset will be (unless another top is stored). */
};

/** Query whether the repeat has a match at the given offset. Returns
 * ::REPEAT_STALE if it does not have a match at that offset _and_
 * no further matches are possible. */
static really_inline
enum RepeatMatch repeatHasMatch(const struct RepeatInfo *info,
                                const union RepeatControl *ctrl,
                                const void *state, u64a offset);

/** \brief Serialize a packed version of the repeat control block into stream
 * state. */
void repeatPack(char *dest, const struct RepeatInfo *info,
                const union RepeatControl *ctrl, u64a offset);

/** \brief Deserialize a packed version of the repeat control block. */
void repeatUnpack(const char *src, const struct RepeatInfo *info, u64a offset,
                  union RepeatControl *ctrl);

////
//// IMPLEMENTATION.
////

u64a repeatLastTopRing(const struct RepeatInfo *info,
                       const union RepeatControl *ctrl);

u64a repeatLastTopRange(const union RepeatControl *ctrl,
                        const void *state);

u64a repeatLastTopBitmap(const union RepeatControl *ctrl);

u64a repeatLastTopTrailer(const struct RepeatInfo *info,
                          const union RepeatControl *ctrl);

u64a repeatLastTopSparseOptimalP(const struct RepeatInfo *info,
                                 const union RepeatControl *ctrl,
                                 const void *state);

static really_inline
u64a repeatLastTop(const struct RepeatInfo *info,
                   const union RepeatControl *ctrl, const void *state) {
    assert(info && ctrl && state);

    switch ((enum RepeatType)info->type) {
    case REPEAT_RING:
        return repeatLastTopRing(info, ctrl);
    case REPEAT_FIRST:
    case REPEAT_LAST:
        return ctrl->offset.offset;
    case REPEAT_RANGE:
        return repeatLastTopRange(ctrl, state);
    case REPEAT_BITMAP:
        return repeatLastTopBitmap(ctrl);
    case REPEAT_SPARSE_OPTIMAL_P:
        return repeatLastTopSparseOptimalP(info, ctrl, state);
    case REPEAT_TRAILER:
        return repeatLastTopTrailer(info, ctrl);
    case REPEAT_ALWAYS:
        return 0;
    }

    DEBUG_PRINTF("bad repeat type %u\n", info->type);
    assert(0);
    return 0;
}

// Used for both FIRST and LAST models.
static really_inline
u64a repeatNextMatchOffset(const struct RepeatInfo *info,
                           const union RepeatControl *ctrl, u64a offset) {
    u64a first = ctrl->offset.offset + info->repeatMin;
    if (offset < first) {
        return first;
    }

    if (info->repeatMax == REPEAT_INF ||
        offset < ctrl->offset.offset + info->repeatMax) {
        return offset + 1;
    }

    return 0; // No more matches.
}

u64a repeatNextMatchRing(const struct RepeatInfo *info,
                         const union RepeatControl *ctrl,
                         const void *state, u64a offset);

u64a repeatNextMatchRange(const struct RepeatInfo *info,
                          const union RepeatControl *ctrl,
                          const void *state, u64a offset);

u64a repeatNextMatchBitmap(const struct RepeatInfo *info,
                           const union RepeatControl *ctrl, u64a offset);

u64a repeatNextMatchSparseOptimalP(const struct RepeatInfo *info,
                                   const union RepeatControl *ctrl,
                                   const void *state, u64a offset);

u64a repeatNextMatchTrailer(const struct RepeatInfo *info,
                            const union RepeatControl *ctrl, u64a offset);

static really_inline
u64a repeatNextMatch(const struct RepeatInfo *info,
                     const union RepeatControl *ctrl, const void *state,
                     u64a offset) {
    assert(info && ctrl && state);
    assert(ISALIGNED(info));
    assert(ISALIGNED(ctrl));

    switch ((enum RepeatType)info->type) {
    case REPEAT_RING:
        return repeatNextMatchRing(info, ctrl, state, offset);
    case REPEAT_FIRST:
    // fall through
    case REPEAT_LAST:
        return repeatNextMatchOffset(info, ctrl, offset);
    case REPEAT_RANGE:
        return repeatNextMatchRange(info, ctrl, state, offset);
    case REPEAT_BITMAP:
        return repeatNextMatchBitmap(info, ctrl, offset);
    case REPEAT_SPARSE_OPTIMAL_P:
        return repeatNextMatchSparseOptimalP(info, ctrl, state, offset);
    case REPEAT_TRAILER:
        return repeatNextMatchTrailer(info, ctrl, offset);
    case REPEAT_ALWAYS:
        return offset + 1;
    }

    DEBUG_PRINTF("bad repeat type %u\n", info->type);
    assert(0);
    return 0;
}

static really_inline
void repeatStoreFirst(union RepeatControl *ctrl, u64a offset,
                      char is_alive) {
    if (is_alive) {
        return;
    }
    ctrl->offset.offset = offset;
}

static really_inline
void repeatStoreLast(union RepeatControl *ctrl, u64a offset,
                     UNUSED char is_alive) {
    assert(!is_alive || offset >= ctrl->offset.offset);
    ctrl->offset.offset = offset;
}

void repeatStoreRing(const struct RepeatInfo *info,
                     union RepeatControl *ctrl, void *state, u64a offset,
                     char is_alive);

void repeatStoreRange(const struct RepeatInfo *info,
                      union RepeatControl *ctrl, void *state, u64a offset,
                      char is_alive);

void repeatStoreBitmap(const struct RepeatInfo *info,
                       union RepeatControl *ctrl, u64a offset,
                       char is_alive);

void repeatStoreSparseOptimalP(const struct RepeatInfo *info,
                               union RepeatControl *ctrl, void *state,
                               u64a offset, char is_alive);

void repeatStoreTrailer(const struct RepeatInfo *info,
                        union RepeatControl *ctrl, u64a offset,
                        char is_alive);

static really_inline
void repeatStore(const struct RepeatInfo *info, union RepeatControl *ctrl,
                 void *state, u64a offset, char is_alive) {
    assert(info && ctrl && state);
    assert(ISALIGNED(info));
    assert(ISALIGNED(ctrl));

    assert(info->repeatMin <= info->repeatMax);
    assert(info->repeatMax <= REPEAT_INF);

    switch ((enum RepeatType)info->type) {
    case REPEAT_RING:
        repeatStoreRing(info, ctrl, state, offset, is_alive);
        break;
    case REPEAT_FIRST:
        repeatStoreFirst(ctrl, offset, is_alive);
        break;
    case REPEAT_LAST:
        repeatStoreLast(ctrl, offset, is_alive);
        break;
    case REPEAT_RANGE:
        repeatStoreRange(info, ctrl, state, offset, is_alive);
        break;
    case REPEAT_BITMAP:
        repeatStoreBitmap(info, ctrl, offset, is_alive);
        break;
    case REPEAT_SPARSE_OPTIMAL_P:
        repeatStoreSparseOptimalP(info, ctrl, state, offset, is_alive);
        break;
    case REPEAT_TRAILER:
        repeatStoreTrailer(info, ctrl, offset, is_alive);
        break;
    case REPEAT_ALWAYS:
        /* nothing to do - no state */
        break;
    }
}

static really_inline
enum RepeatMatch repeatHasMatchFirst(const struct RepeatInfo *info,
                                     const union RepeatControl *ctrl,
                                     u64a offset) {
    if (offset < ctrl->offset.offset + info->repeatMin) {
        return REPEAT_NOMATCH;
    }

    // FIRST models are {N,} repeats, i.e. they always have inf max depth.
    assert(info->repeatMax == REPEAT_INF);
    return REPEAT_MATCH;
}

static really_inline
enum RepeatMatch repeatHasMatchLast(const struct RepeatInfo *info,
                                    const union RepeatControl *ctrl,
                                    u64a offset) {
    if (offset < ctrl->offset.offset + info->repeatMin) {
        return REPEAT_NOMATCH;
    }
    assert(info->repeatMax < REPEAT_INF);
    if (offset <= ctrl->offset.offset + info->repeatMax) {
        return REPEAT_MATCH;
    }
    return REPEAT_STALE;
}

enum RepeatMatch repeatHasMatchRing(const struct RepeatInfo *info,
                                    const union RepeatControl *ctrl,
                                    const void *state, u64a offset);

enum RepeatMatch repeatHasMatchRange(const struct RepeatInfo *info,
                                     const union RepeatControl *ctrl,
                                     const void *state, u64a offset);

enum RepeatMatch repeatHasMatchSparseOptimalP(const struct RepeatInfo *info,
                                              const union RepeatControl *ctrl,
                                              const void *state, u64a offset);

enum RepeatMatch repeatHasMatchBitmap(const struct RepeatInfo *info,
                                      const union RepeatControl *ctrl,
                                      u64a offset);

enum RepeatMatch repeatHasMatchTrailer(const struct RepeatInfo *info,
                                       const union RepeatControl *ctrl,
                                       u64a offset);

static really_inline
enum RepeatMatch repeatHasMatch(const struct RepeatInfo *info,
                                const union RepeatControl *ctrl,
                                const void *state, u64a offset) {
    assert(info && ctrl && state);
    assert(ISALIGNED(info));
    assert(ISALIGNED(ctrl));

    switch ((enum RepeatType)info->type) {
    case REPEAT_RING:
        return repeatHasMatchRing(info, ctrl, state, offset);
    case REPEAT_FIRST:
        return repeatHasMatchFirst(info, ctrl, offset);
    case REPEAT_LAST:
        return repeatHasMatchLast(info, ctrl, offset);
    case REPEAT_RANGE:
        return repeatHasMatchRange(info, ctrl, state, offset);
    case REPEAT_BITMAP:
        return repeatHasMatchBitmap(info, ctrl, offset);
    case REPEAT_SPARSE_OPTIMAL_P:
        return repeatHasMatchSparseOptimalP(info, ctrl, state, offset);
    case REPEAT_TRAILER:
        return repeatHasMatchTrailer(info, ctrl, offset);
    case REPEAT_ALWAYS:
        return REPEAT_MATCH;
    }

    assert(0);
    return REPEAT_NOMATCH;
}

#ifdef __cplusplus
}
#endif

#endif // REPEAT_H