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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef MPV_COMPILE_H
#define MPV_COMPILE_H
#include "ue2common.h"
#include "util/bytecode_ptr.h"
#include "util/charreach.h"
#include <memory>
#include <vector>
struct NFA;
namespace ue2 {
class ReportManager;
struct raw_puff {
raw_puff(u32 repeats_in, bool unbounded_in, ReportID report_in,
const CharReach &reach_in, bool auto_restart_in = false,
bool simple_exhaust_in = false)
: repeats(repeats_in), unbounded(unbounded_in),
auto_restart(auto_restart_in), simple_exhaust(simple_exhaust_in),
report(report_in), reach(reach_in) {}
u32 repeats; /**< report match after this many matching bytes */
bool unbounded; /**< keep producing matches after repeats are reached */
bool auto_restart; /**< for /[^X]{n}/ type patterns */
bool simple_exhaust; /* first report will exhaust us */
ReportID report;
CharReach reach; /**< = ~escapes */
};
/*
* puffs in the triggered_puffs vector are enabled when an TOP_N event is
* delivered corresponding to their index in the vector
*/
bytecode_ptr<NFA> mpvCompile(const std::vector<raw_puff> &puffs,
const std::vector<raw_puff> &triggered_puffs,
const ReportManager &rm);
} // namespace ue2
#endif
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