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/*
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Naive dynamic shuffles.
*
* These are written with the assumption that the provided masks are sparsely
* populated and never contain more than 32 on bits. Other implementations will
* be faster and actually correct if these assumptions don't hold true.
*/
#ifndef LIMEX_SHUFFLE_H
#define LIMEX_SHUFFLE_H
#include "ue2common.h"
#include "util/arch.h"
#include "util/bitutils.h"
#include "util/simd_utils.h"
static really_inline
u32 packedExtract128(m128 s, const m128 permute, const m128 compare) {
m128 shuffled = pshufb_m128(s, permute);
m128 compared = and128(shuffled, compare);
u16 rv = ~movemask128(eq128(compared, shuffled));
return (u32)rv;
}
#if defined(HAVE_AVX2)
static really_inline
u32 packedExtract256(m256 s, const m256 permute, const m256 compare) {
// vpshufb doesn't cross lanes, so this is a bit of a cheat
m256 shuffled = pshufb_m256(s, permute);
m256 compared = and256(shuffled, compare);
u32 rv = ~movemask256(eq256(compared, shuffled));
// stitch the lane-wise results back together
return (u32)((rv >> 16) | (rv & 0xffffU));
}
#endif // AVX2
#if defined(HAVE_AVX512)
static really_inline
u32 packedExtract512(m512 s, const m512 permute, const m512 compare) {
// vpshufb doesn't cross lanes, so this is a bit of a cheat
m512 shuffled = pshufb_m512(s, permute);
m512 compared = and512(shuffled, compare);
u64a rv = ~eq512mask(compared, shuffled);
// stitch the lane-wise results back together
rv = rv >> 32 | rv;
return (u32)(((rv >> 16) | rv) & 0xffffU);
}
#endif // AVX512
#endif // LIMEX_SHUFFLE_H
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