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/* 
 * Copyright (c) 2015-2017, Intel Corporation 
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
/** \file 
 * \brief Naive dynamic shuffles. 
 * 
 * These are written with the assumption that the provided masks are sparsely 
 * populated and never contain more than 32 on bits. Other implementations will 
 * be faster and actually correct if these assumptions don't hold true. 
 */ 
 
#ifndef LIMEX_SHUFFLE_H 
#define LIMEX_SHUFFLE_H 
 
#include "ue2common.h" 
#include "util/arch.h" 
#include "util/bitutils.h" 
#include "util/simd_utils.h" 
 
static really_inline 
u32 packedExtract128(m128 s, const m128 permute, const m128 compare) { 
    m128 shuffled = pshufb_m128(s, permute); 
    m128 compared = and128(shuffled, compare); 
    u16 rv = ~movemask128(eq128(compared, shuffled)); 
    return (u32)rv; 
} 
 
#if defined(HAVE_AVX2) 
static really_inline 
u32 packedExtract256(m256 s, const m256 permute, const m256 compare) { 
    // vpshufb doesn't cross lanes, so this is a bit of a cheat 
    m256 shuffled = pshufb_m256(s, permute); 
    m256 compared = and256(shuffled, compare); 
    u32 rv = ~movemask256(eq256(compared, shuffled)); 
    // stitch the lane-wise results back together 
    return (u32)((rv >> 16) | (rv & 0xffffU)); 
} 
#endif // AVX2 
 
#if defined(HAVE_AVX512) 
static really_inline 
u32 packedExtract512(m512 s, const m512 permute, const m512 compare) { 
    // vpshufb doesn't cross lanes, so this is a bit of a cheat 
    m512 shuffled = pshufb_m512(s, permute); 
    m512 compared = and512(shuffled, compare); 
    u64a rv = ~eq512mask(compared, shuffled); 
    // stitch the lane-wise results back together 
    rv = rv >> 32 | rv; 
    return (u32)(((rv >> 16) | rv) & 0xffffU); 
} 
#endif // AVX512 
 
#endif // LIMEX_SHUFFLE_H