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/*
* Copyright (c) 2019-2021, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Internal-use only definitions. Available to internal tools.
*/
#ifndef HS_INTERNAL_H
#define HS_INTERNAL_H
#include "ue2common.h"
#include "hs.h"
#ifdef __cplusplus
namespace ue2 {
struct Grey;
/** \brief Internal use only: takes a Grey argument so that we can use it in
* tools. */
hs_error_t hs_compile_multi_int(const char *const *expressions,
const unsigned *flags, const unsigned *ids,
const hs_expr_ext *const *ext,
unsigned elements, unsigned mode,
const hs_platform_info_t *platform,
hs_database_t **db,
hs_compile_error_t **comp_error, const Grey &g);
/** \brief Internal use only: takes a Grey argument so that we can use it in
* tools. */
hs_error_t hs_compile_lit_multi_int(const char *const *expressions,
const unsigned *flags, const unsigned *ids,
const hs_expr_ext *const *ext,
const size_t *lens, unsigned elements,
unsigned mode,
const hs_platform_info_t *platform,
hs_database_t **db,
hs_compile_error_t **comp_error,
const Grey &g);
} // namespace ue2
extern "C"
{
#endif
#define HS_MATCH_FLAG_ADJUSTED 1U
/** \brief Bitmask of all valid Hyperscan flags. */
#define HS_FLAG_ALL ( HS_FLAG_CASELESS \
| HS_FLAG_DOTALL \
| HS_FLAG_MULTILINE \
| HS_FLAG_UTF8 \
| HS_FLAG_UCP \
| HS_FLAG_PREFILTER \
| HS_FLAG_SINGLEMATCH \
| HS_FLAG_ALLOWEMPTY \
| HS_FLAG_SOM_LEFTMOST \
| HS_FLAG_COMBINATION \
| HS_FLAG_QUIET)
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif
|