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/*
* Copyright (c) 2015-2019, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief FDR literal matcher: build API.
*/
#include "fdr_compile.h"
#include "fdr_internal.h"
#include "fdr_confirm.h"
#include "fdr_compile_internal.h"
#include "fdr_engine_description.h"
#include "teddy_compile.h"
#include "teddy_engine_description.h"
#include "grey.h"
#include "ue2common.h"
#include "hwlm/hwlm_build.h"
#include "util/compare.h"
#include "util/container.h"
#include "util/dump_mask.h"
#include "util/make_unique.h"
#include "util/math.h"
#include "util/noncopyable.h"
#include "util/target_info.h"
#include "util/ue2string.h"
#include "util/verify_types.h"
#include <algorithm>
#include <array>
#include <cassert>
#include <cctype>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <limits>
#include <map>
#include <memory>
#include <numeric>
#include <set>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <boost/multi_array.hpp>
using namespace std;
namespace ue2 {
namespace {
class FDRCompiler : noncopyable {
private:
const FDREngineDescription ŋ
const Grey &grey;
vector<u8> tab;
vector<hwlmLiteral> lits;
map<BucketIndex, std::vector<LiteralIndex> > bucketToLits;
bool make_small;
u8 *tabIndexToMask(u32 indexInTable);
#ifdef DEBUG
void dumpMasks(const u8 *defaultMask);
#endif
void setupTab();
bytecode_ptr<FDR> setupFDR();
void createInitialState(FDR *fdr);
public:
FDRCompiler(vector<hwlmLiteral> lits_in,
map<BucketIndex, std::vector<LiteralIndex>> bucketToLits_in,
const FDREngineDescription &eng_in,
bool make_small_in, const Grey &grey_in)
: eng(eng_in), grey(grey_in), tab(eng_in.getTabSizeBytes()),
lits(move(lits_in)), bucketToLits(move(bucketToLits_in)),
make_small(make_small_in) {}
bytecode_ptr<FDR> build();
};
u8 *FDRCompiler::tabIndexToMask(u32 indexInTable) {
assert(indexInTable < tab.size());
return &tab[0] + (indexInTable * (eng.getSchemeWidth() / 8));
}
static
void setbit(u8 *msk, u32 bit) {
msk[bit / 8] |= 1U << (bit % 8);
}
static
void clearbit(u8 *msk, u32 bit) {
msk[bit / 8] &= ~(1U << (bit % 8));
}
static
void andMask(u8 *dest, const u8 *a, const u8 *b, u32 num_bytes) {
for (u32 i = 0; i < num_bytes; i++) {
dest[i] = a[i] & b[i];
}
}
void FDRCompiler::createInitialState(FDR *fdr) {
u8 *start = (u8 *)&fdr->start;
/* initial state should to be 1 in each slot in the bucket up to bucket
* minlen - 1, and 0 thereafter */
for (BucketIndex b = 0; b < eng.getNumBuckets(); b++) {
// Find the minimum length for the literals in this bucket.
const vector<LiteralIndex> &bucket_lits = bucketToLits[b];
u32 min_len = ~0U;
for (const LiteralIndex &lit_idx : bucket_lits) {
min_len = min(min_len, verify_u32(lits[lit_idx].s.length()));
}
DEBUG_PRINTF("bucket %u has min_len=%u\n", b, min_len);
assert(min_len);
for (PositionInBucket i = 0; i < eng.getBucketWidth(b); i++) {
if (i < min_len - 1) {
setbit(start, eng.getSchemeBit(b, i));
}
}
}
}
/**
* \brief Lay out FDR structures in bytecode.
*
* Note that each major structure (header, table, confirm, flood control) is
* cacheline-aligned.
*/
bytecode_ptr<FDR> FDRCompiler::setupFDR() {
auto floodTable = setupFDRFloodControl(lits, eng, grey);
auto confirmTable = setupFullConfs(lits, eng, bucketToLits, make_small);
size_t headerSize = sizeof(FDR);
size_t tabSize = eng.getTabSizeBytes();
// Note: we place each major structure here on a cacheline boundary.
size_t size = ROUNDUP_CL(headerSize) + ROUNDUP_CL(tabSize) +
ROUNDUP_CL(confirmTable.size()) + floodTable.size();
DEBUG_PRINTF("sizes base=%zu tabSize=%zu confirm=%zu floodControl=%zu "
"total=%zu\n",
headerSize, tabSize, confirmTable.size(), floodTable.size(),
size);
auto fdr = make_zeroed_bytecode_ptr<FDR>(size, 64);
assert(fdr); // otherwise would have thrown std::bad_alloc
u8 *fdr_base = (u8 *)fdr.get();
// Write header.
fdr->size = size;
fdr->engineID = eng.getID();
fdr->maxStringLen = verify_u32(maxLen(lits));
fdr->numStrings = verify_u32(lits.size());
assert(eng.bits > 8 && eng.bits < 16); // we allow domains 9 to 15 only
fdr->domain = eng.bits;
fdr->domainMask = (1 << eng.bits) - 1;
fdr->tabSize = tabSize;
fdr->stride = eng.stride;
createInitialState(fdr.get());
// Write table.
u8 *ptr = fdr_base + ROUNDUP_CL(sizeof(FDR));
assert(ISALIGNED_CL(ptr));
copy(tab.begin(), tab.end(), ptr);
ptr += ROUNDUP_CL(tabSize);
// Write confirm structures.
assert(ISALIGNED_CL(ptr));
fdr->confOffset = verify_u32(ptr - fdr_base);
memcpy(ptr, confirmTable.get(), confirmTable.size());
ptr += ROUNDUP_CL(confirmTable.size());
// Write flood control structures.
assert(ISALIGNED_CL(ptr));
fdr->floodOffset = verify_u32(ptr - fdr_base);
memcpy(ptr, floodTable.get(), floodTable.size());
ptr += floodTable.size(); // last write, no need to round up
return fdr;
}
//#define DEBUG_ASSIGNMENT
/**
* Utility class for computing:
*
* score(count, len) = pow(count, 1.05) * pow(len, -3)
*
* Calling pow() is expensive. This is mitigated by using pre-computed LUTs for
* small inputs and a cache for larger ones.
*/
class Scorer {
unordered_map<u32, double> count_factor_cache;
// LUT: pow(count, 1.05) for small values of count.
static const array<double, 100> count_lut;
double count_factor(u32 count) {
if (count < count_lut.size()) {
return count_lut[count];
}
auto it = count_factor_cache.find(count);
if (it != count_factor_cache.end()) {
return it->second;
}
double r = our_pow(count, 1.05);
count_factor_cache.emplace(count, r);
return r;
}
// LUT: pow(len, -3) for len in range [0,8].
static const array<double, 9> len_lut;
double len_factor(u32 len) {
assert(len <= len_lut.size());
return len_lut[len];
}
public:
double operator()(u32 len, u32 count) {
if (len == 0) {
return numeric_limits<double>::max();
}
return count_factor(count) * len_factor(len);
}
};
const array<double, 100> Scorer::count_lut{{
pow(0, 1.05), pow(1, 1.05), pow(2, 1.05), pow(3, 1.05), pow(4, 1.05),
pow(5, 1.05), pow(6, 1.05), pow(7, 1.05), pow(8, 1.05), pow(9, 1.05),
pow(10, 1.05), pow(11, 1.05), pow(12, 1.05), pow(13, 1.05), pow(14, 1.05),
pow(15, 1.05), pow(16, 1.05), pow(17, 1.05), pow(18, 1.05), pow(19, 1.05),
pow(20, 1.05), pow(21, 1.05), pow(22, 1.05), pow(23, 1.05), pow(24, 1.05),
pow(25, 1.05), pow(26, 1.05), pow(27, 1.05), pow(28, 1.05), pow(29, 1.05),
pow(30, 1.05), pow(31, 1.05), pow(32, 1.05), pow(33, 1.05), pow(34, 1.05),
pow(35, 1.05), pow(36, 1.05), pow(37, 1.05), pow(38, 1.05), pow(39, 1.05),
pow(40, 1.05), pow(41, 1.05), pow(42, 1.05), pow(43, 1.05), pow(44, 1.05),
pow(45, 1.05), pow(46, 1.05), pow(47, 1.05), pow(48, 1.05), pow(49, 1.05),
pow(50, 1.05), pow(51, 1.05), pow(52, 1.05), pow(53, 1.05), pow(54, 1.05),
pow(55, 1.05), pow(56, 1.05), pow(57, 1.05), pow(58, 1.05), pow(59, 1.05),
pow(60, 1.05), pow(61, 1.05), pow(62, 1.05), pow(63, 1.05), pow(64, 1.05),
pow(65, 1.05), pow(66, 1.05), pow(67, 1.05), pow(68, 1.05), pow(69, 1.05),
pow(70, 1.05), pow(71, 1.05), pow(72, 1.05), pow(73, 1.05), pow(74, 1.05),
pow(75, 1.05), pow(76, 1.05), pow(77, 1.05), pow(78, 1.05), pow(79, 1.05),
pow(80, 1.05), pow(81, 1.05), pow(82, 1.05), pow(83, 1.05), pow(84, 1.05),
pow(85, 1.05), pow(86, 1.05), pow(87, 1.05), pow(88, 1.05), pow(89, 1.05),
pow(90, 1.05), pow(91, 1.05), pow(92, 1.05), pow(93, 1.05), pow(94, 1.05),
pow(95, 1.05), pow(96, 1.05), pow(97, 1.05), pow(98, 1.05), pow(99, 1.05),
}};
const array<double, 9> Scorer::len_lut{{
0, pow(1, -3.0), pow(2, -3.0), pow(3, -3.0), pow(4, -3.0),
pow(5, -3.0), pow(6, -3.0), pow(7, -3.0), pow(8, -3.0)}};
/**
* Returns true if the two given literals should be placed in the same chunk as
* they are identical except for a difference in caselessness.
*/
static
bool isEquivLit(const hwlmLiteral &a, const hwlmLiteral &b,
const hwlmLiteral *last_nocase_lit) {
const size_t a_len = a.s.size();
const size_t b_len = b.s.size();
if (a_len != b_len) {
return false;
}
bool nocase = last_nocase_lit && a_len == last_nocase_lit->s.size() &&
!cmp(a.s.c_str(), last_nocase_lit->s.c_str(), a_len, true);
return !cmp(a.s.c_str(), b.s.c_str(), a.s.size(), nocase);
}
struct Chunk {
Chunk(u32 first_id_in, u32 count_in, u32 length_in)
: first_id(first_id_in), count(count_in), length(length_in) {}
u32 first_id; //!< first id in this chunk
u32 count; //!< how many are in this chunk
u32 length; //!< how long things in the chunk are
};
static
vector<Chunk> assignChunks(const vector<hwlmLiteral> &lits,
const map<u32, u32> &lenCounts) {
const u32 CHUNK_MAX = 512;
const u32 MAX_CONSIDERED_LENGTH = 16;
// TODO: detailed early stage literal analysis for v. small cases (actually
// look at lits) yes - after we factor this out and merge in the Teddy
// style of building we can look at this, although the teddy merge
// modelling is quite different. It's still probably adaptable to some
// extent for this class of problem.
vector<Chunk> chunks;
chunks.reserve(CHUNK_MAX);
const u32 maxPerChunk = lits.size() /
(CHUNK_MAX - MIN(MAX_CONSIDERED_LENGTH, lenCounts.size())) + 1;
u32 currentSize = 0;
u32 chunkStartID = 0;
const hwlmLiteral *last_nocase_lit = nullptr;
for (u32 i = 0; i < lits.size() && chunks.size() < CHUNK_MAX - 1; i++) {
const auto &lit = lits[i];
DEBUG_PRINTF("i=%u, lit=%s%s\n", i, escapeString(lit.s).c_str(),
lit.nocase ? " (nocase)" : "");
// If this literal is identical to the last one (aside from differences
// in caselessness), keep going even if we will "overfill" a chunk; we
// don't want to split identical literals into different buckets.
if (i != 0 && isEquivLit(lit, lits[i - 1], last_nocase_lit)) {
DEBUG_PRINTF("identical lit\n");
goto next_literal;
}
if ((currentSize < MAX_CONSIDERED_LENGTH &&
(lit.s.size() != currentSize)) ||
(currentSize != 1 && ((i - chunkStartID) >= maxPerChunk))) {
currentSize = lit.s.size();
if (!chunks.empty()) {
chunks.back().count = i - chunkStartID;
}
chunkStartID = i;
chunks.emplace_back(i, 0, currentSize);
}
next_literal:
if (lit.nocase) {
last_nocase_lit = &lit;
}
}
assert(!chunks.empty());
chunks.back().count = lits.size() - chunkStartID;
// close off chunks with an empty row
chunks.emplace_back(lits.size(), 0, 0);
#ifdef DEBUG_ASSIGNMENT
for (size_t j = 0; j < chunks.size(); j++) {
const auto &chunk = chunks[j];
printf("chunk %zu first_id=%u count=%u length=%u\n", j, chunk.first_id,
chunk.count, chunk.length);
}
#endif
DEBUG_PRINTF("built %zu chunks (%zu lits)\n", chunks.size(), lits.size());
assert(chunks.size() <= CHUNK_MAX);
return chunks;
}
static
map<BucketIndex, vector<LiteralIndex>> assignStringsToBuckets(
vector<hwlmLiteral> &lits,
const FDREngineDescription &eng) {
const double MAX_SCORE = numeric_limits<double>::max();
assert(!lits.empty()); // Shouldn't be called with no literals.
// Count the number of literals for each length.
map<u32, u32> lenCounts;
for (const auto &lit : lits) {
lenCounts[lit.s.size()]++;
}
#ifdef DEBUG_ASSIGNMENT
for (const auto &m : lenCounts) {
printf("l<%u>:%u ", m.first, m.second);
}
printf("\n");
#endif
// Sort literals by literal length. If tied on length, use lexicographic
// ordering (of the reversed literals).
stable_sort(lits.begin(), lits.end(),
[](const hwlmLiteral &a, const hwlmLiteral &b) {
if (a.s.size() != b.s.size()) {
return a.s.size() < b.s.size();
}
auto p = mismatch(a.s.rbegin(), a.s.rend(), b.s.rbegin());
if (p.first != a.s.rend()) {
return *p.first < *p.second;
}
// Sort caseless variants first.
return a.nocase > b.nocase;
});
vector<Chunk> chunks = assignChunks(lits, lenCounts);
const u32 numChunks = chunks.size();
const u32 numBuckets = eng.getNumBuckets();
// 2D array of (score, chunk index) pairs, indexed by
// [chunk_index][bucket_index].
boost::multi_array<pair<double, u32>, 2> t(
boost::extents[numChunks][numBuckets]);
Scorer scorer;
for (u32 j = 0; j < numChunks; j++) {
u32 cnt = 0;
for (u32 k = j; k < numChunks; ++k) {
cnt += chunks[k].count;
}
t[j][0] = {scorer(chunks[j].length, cnt), 0};
}
for (u32 i = 1; i < numBuckets; i++) {
for (u32 j = 0; j < numChunks - 1; j++) { // don't do last, empty row
pair<double, u32> best = {MAX_SCORE, 0};
u32 cnt = chunks[j].count;
for (u32 k = j + 1; k < numChunks - 1; k++) {
auto score = scorer(chunks[j].length, cnt);
if (score > best.first) {
break; // now worse locally than our best score, give up
}
score += t[k][i-1].first;
if (score < best.first) {
best = {score, k};
}
cnt += chunks[k].count;
}
t[j][i] = best;
}
t[numChunks - 1][i] = {0,0}; // fill in empty final row for next iter
}
#ifdef DEBUG_ASSIGNMENT
for (u32 j = 0; j < numChunks; j++) {
printf("%03u: ", j);
for (u32 i = 0; i < numBuckets; i++) {
const auto &v = t[j][i];
printf("<%0.3f,%3d> ", v.first, v.second);
}
printf("\n");
}
#endif
// our best score is in t[0][N_BUCKETS-1] and we can follow the links
// to find where our buckets should start and what goes into them
vector<vector<LiteralIndex>> buckets;
for (u32 i = 0, n = numBuckets; n && (i != numChunks - 1); n--) {
u32 j = t[i][n - 1].second;
if (j == 0) {
j = numChunks - 1;
}
// put chunks between i - j into bucket (numBuckets - n).
u32 first_id = chunks[i].first_id;
u32 last_id = chunks[j].first_id;
assert(first_id < last_id);
UNUSED const auto &first_lit = lits[first_id];
UNUSED const auto &last_lit = lits[last_id - 1];
DEBUG_PRINTF("placing [%u-%u) in one bucket (%u lits, len %zu-%zu, "
"score %0.4f)\n",
first_id, last_id, last_id - first_id,
first_lit.s.length(), last_lit.s.length(),
scorer(first_lit.s.length(), last_id - first_id));
vector<LiteralIndex> litIds;
u32 cnt = last_id - first_id;
// long literals first for included literals checking
for (u32 k = 0; k < cnt; k++) {
litIds.push_back(last_id - k - 1);
}
i = j;
buckets.push_back(litIds);
}
// reverse bucket id, longer literals come first
map<BucketIndex, vector<LiteralIndex>> bucketToLits;
size_t bucketCnt = buckets.size();
for (size_t i = 0; i < bucketCnt; i++) {
bucketToLits.emplace(bucketCnt - i - 1, move(buckets[i]));
}
return bucketToLits;
}
#ifdef DEBUG
void FDRCompiler::dumpMasks(const u8 *defaultMask) {
const size_t width = eng.getSchemeWidth();
printf("default mask: %s\n", dumpMask(defaultMask, width).c_str());
for (u32 i = 0; i < eng.getNumTableEntries(); i++) {
u8 *m = tabIndexToMask(i);
if (memcmp(m, defaultMask, width / 8)) {
printf("tab %04x: %s\n", i, dumpMask(m, width).c_str());
}
}
}
#endif
static
bool getMultiEntriesAtPosition(const FDREngineDescription &eng,
const vector<LiteralIndex> &vl,
const vector<hwlmLiteral> &lits,
SuffixPositionInString pos,
map<u32, unordered_set<u32>> &m2) {
assert(eng.bits < 32);
u32 distance = 0;
if (eng.bits <= 8) {
distance = 1;
} else if (eng.bits <= 16) {
distance = 2;
} else {
distance = 4;
}
for (auto i = vl.begin(), e = vl.end(); i != e; ++i) {
if (e - i > 5) {
__builtin_prefetch(&lits[*(i + 5)]);
}
const hwlmLiteral &lit = lits[*i];
const size_t sz = lit.s.size();
u32 mask = 0;
u32 dontCares = 0;
for (u32 cnt = 0; cnt < distance; cnt++) {
int newPos = pos - cnt;
u8 dontCareByte = 0x0;
u8 maskByte = 0x0;
if (newPos < 0 || ((u32)newPos >= sz)) {
dontCareByte = 0xff;
} else {
u8 c = lit.s[sz - newPos - 1];
maskByte = c;
u32 remainder = eng.bits - cnt * 8;
assert(remainder != 0);
if (remainder < 8) {
u8 cmask = (1U << remainder) - 1;
maskByte &= cmask;
dontCareByte |= ~cmask;
}
if (lit.nocase && ourisalpha(c)) {
maskByte &= 0xdf;
dontCareByte |= 0x20;
}
}
u32 loc = cnt * 8;
mask |= maskByte << loc;
dontCares |= dontCareByte << loc;
}
// truncate m and dc down to nBits
mask &= (1U << eng.bits) - 1;
dontCares &= (1U << eng.bits) - 1;
if (dontCares == ((1U << eng.bits) - 1)) {
return true;
}
m2[dontCares].insert(mask);
}
return false;
}
void FDRCompiler::setupTab() {
const size_t mask_size = eng.getSchemeWidth() / 8;
assert(mask_size);
vector<u8> defaultMask(mask_size, 0xff);
for (u32 i = 0; i < eng.getNumTableEntries(); i++) {
memcpy(tabIndexToMask(i), &defaultMask[0], mask_size);
}
for (BucketIndex b = 0; b < eng.getNumBuckets(); b++) {
const vector<LiteralIndex> &vl = bucketToLits[b];
SuffixPositionInString pLimit = eng.getBucketWidth(b);
for (SuffixPositionInString pos = 0; pos < pLimit; pos++) {
u32 bit = eng.getSchemeBit(b, pos);
map<u32, unordered_set<u32>> m2;
bool done = getMultiEntriesAtPosition(eng, vl, lits, pos, m2);
if (done) {
clearbit(&defaultMask[0], bit);
continue;
}
for (const auto &elem : m2) {
u32 dc = elem.first;
const unordered_set<u32> &mskSet = elem.second;
u32 v = ~dc;
do {
u32 b2 = v & dc;
for (const u32 &mskVal : mskSet) {
u32 val = (mskVal & ~dc) | b2;
clearbit(tabIndexToMask(val), bit);
}
v = (v + (dc & -dc)) | ~dc;
} while (v != ~dc);
}
}
}
for (u32 i = 0; i < eng.getNumTableEntries(); i++) {
u8 *m = tabIndexToMask(i);
andMask(m, m, &defaultMask[0], mask_size);
}
#ifdef DEBUG
dumpMasks(&defaultMask[0]);
#endif
}
bytecode_ptr<FDR> FDRCompiler::build() {
setupTab();
return setupFDR();
}
static
bool isSuffix(const hwlmLiteral &lit1, const hwlmLiteral &lit2) {
const auto &s1 = lit1.s;
const auto &s2 = lit2.s;
size_t len1 = s1.length();
size_t len2 = s2.length();
assert(len1 >= len2);
if (lit1.nocase || lit2.nocase) {
return equal(s2.begin(), s2.end(), s1.begin() + len1 - len2,
[](char a, char b) { return mytoupper(a) == mytoupper(b); });
} else {
return equal(s2.begin(), s2.end(), s1.begin() + len1 - len2);
}
}
/*
* if lit2 is a suffix of lit1 but the case sensitivity, groups or mask info
* of lit2 is a subset of lit1, then lit1 can't squash lit2 and lit2 can
* possibly match when lit1 matches. In this case, we can't do bucket
* squashing. e.g. AAA(no case) in bucket 0, AA(no case) and aa in bucket 1,
* we can't squash bucket 1 if we have input like "aaa" as aa can also match.
*/
static
bool includedCheck(const hwlmLiteral &lit1, const hwlmLiteral &lit2) {
/* lit1 is caseless and lit2 is case sensitive */
if ((lit1.nocase && !lit2.nocase)) {
return true;
}
/* lit2's group is a subset of lit1 */
if (lit1.groups != lit2.groups &&
(lit2.groups == (lit1.groups & lit2.groups))) {
return true;
}
/* TODO: narrow down cases for mask check */
if (lit1.cmp != lit2.cmp || lit1.msk != lit2.msk) {
return true;
}
return false;
}
/*
* if lit2 is an included literal of both lit0 and lit1, then lit0 and lit1
* shouldn't match at the same offset, otherwise we give up squashing for lit1.
* e.g. lit0:AAA(no case), lit1:aa, lit2:A(no case). We can have duplicate
* matches for input "aaa" if lit0 and lit1 both squash lit2.
*/
static
bool checkParentLit(
const vector<hwlmLiteral> &lits, u32 pos1,
const unordered_set<u32> &parent_map,
const unordered_map<u32, unordered_set<u32>> &exception_map) {
assert(pos1 < lits.size());
const auto &lit1 = lits[pos1];
for (const auto pos2 : parent_map) {
if (contains(exception_map, pos2)) {
const auto &exception_pos = exception_map.at(pos2);
if (contains(exception_pos, pos1)) {
return false;
}
}
/* if lit1 isn't an exception of lit2, then we have to do further
* exclusive check.
* TODO: More mask checks. Note if two literals are group exclusive,
* it is possible that they match at the same offset. */
assert(pos2 < lits.size());
const auto &lit2 = lits[pos2];
if (isSuffix(lit2, lit1)) {
return false;
}
}
return true;
}
static
void buildSquashMask(vector<hwlmLiteral> &lits, u32 id1, u32 bucket1,
size_t start, const vector<pair<u32, u32>> &group,
unordered_map<u32, unordered_set<u32>> &parent_map,
unordered_map<u32, unordered_set<u32>> &exception_map) {
auto &lit1 = lits[id1];
DEBUG_PRINTF("b:%u len:%zu\n", bucket1, lit1.s.length());
size_t cnt = group.size();
bool included = false;
bool exception = false;
u32 child_id = ~0U;
for (size_t i = start; i < cnt; i++) {
u32 bucket2 = group[i].first;
assert(bucket2 >= bucket1);
u32 id2 = group[i].second;
auto &lit2 = lits[id2];
// check if lit2 is a suffix of lit1
if (isSuffix(lit1, lit2)) {
/* if we have a included literal in the same bucket,
* quit and let the included literal to do possible squashing */
if (bucket1 == bucket2) {
DEBUG_PRINTF("same bucket\n");
return;
}
/* if lit2 is a suffix but doesn't pass included checks for
* extra info, we give up sqaushing */
if (includedCheck(lit1, lit2)) {
DEBUG_PRINTF("find exceptional suffix %u\n", lit2.id);
exception_map[id1].insert(id2);
exception = true;
} else if (checkParentLit(lits, id1, parent_map[id2],
exception_map)) {
if (lit1.included_id == INVALID_LIT_ID) {
DEBUG_PRINTF("find suffix lit1 %u lit2 %u\n",
lit1.id, lit2.id);
lit1.included_id = lit2.id;
} else {
/* if we have multiple included literals in one bucket,
* give up squashing. */
DEBUG_PRINTF("multiple included literals\n");
lit1.included_id = INVALID_LIT_ID;
return;
}
child_id = id2;
included = true;
}
}
size_t next = i + 1;
u32 nextBucket = next < cnt ? group[next].first : ~0U;
if (bucket2 != nextBucket) {
if (included) {
if (exception) {
/* give up if we have exception literals
* in the same bucket as the included literal. */
lit1.included_id = INVALID_LIT_ID;
} else {
parent_map[child_id].insert(id1);
lit1.squash |= 1U << bucket2;
DEBUG_PRINTF("build squash mask %2x for %u\n",
lit1.squash, lit1.id);
}
return;
}
exception = false;
}
}
}
static constexpr u32 INCLUDED_LIMIT = 1000;
static
void findIncludedLits(vector<hwlmLiteral> &lits,
const vector<vector<pair<u32, u32>>> &lastCharMap) {
/* Map for finding the positions of literal which includes a literal
* in FDR hwlm literal vector. */
unordered_map<u32, unordered_set<u32>> parent_map;
/* Map for finding the positions of exception literals which could
* sometimes match if a literal matches in FDR hwlm literal vector. */
unordered_map<u32, unordered_set<u32>> exception_map;
for (const auto &group : lastCharMap) {
size_t cnt = group.size();
if (cnt > INCLUDED_LIMIT) {
continue;
}
for (size_t i = 0; i < cnt; i++) {
u32 bucket1 = group[i].first;
u32 id1 = group[i].second;
buildSquashMask(lits, id1, bucket1, i + 1, group, parent_map,
exception_map);
}
}
}
static
void addIncludedInfo(
vector<hwlmLiteral> &lits, u32 nBuckets,
map<BucketIndex, vector<LiteralIndex>> &bucketToLits) {
vector<vector<pair<u32, u32>>> lastCharMap(256);
for (BucketIndex b = 0; b < nBuckets; b++) {
if (!bucketToLits[b].empty()) {
for (const LiteralIndex &lit_idx : bucketToLits[b]) {
const auto &lit = lits[lit_idx];
u8 c = mytoupper(lit.s.back());
lastCharMap[c].emplace_back(b, lit_idx);
}
}
}
findIncludedLits(lits, lastCharMap);
}
} // namespace
static
unique_ptr<HWLMProto> fdrBuildProtoInternal(u8 engType,
vector<hwlmLiteral> &lits,
bool make_small,
const target_t &target,
const Grey &grey, u32 hint) {
DEBUG_PRINTF("cpu has %s\n", target.has_avx2() ? "avx2" : "no-avx2");
if (grey.fdrAllowTeddy) {
auto proto = teddyBuildProtoHinted(engType, lits, make_small, hint,
target);
if (proto) {
DEBUG_PRINTF("build with teddy succeeded\n");
return proto;
} else {
DEBUG_PRINTF("build with teddy failed, will try with FDR\n");
}
}
auto des = (hint == HINT_INVALID) ? chooseEngine(target, lits, make_small)
: getFdrDescription(hint);
if (!des) {
return nullptr;
}
// temporary hack for unit testing
if (hint != HINT_INVALID) {
des->bits = 9;
des->stride = 1;
}
auto bucketToLits = assignStringsToBuckets(lits, *des);
addIncludedInfo(lits, des->getNumBuckets(), bucketToLits);
auto proto =
ue2::make_unique<HWLMProto>(engType, move(des), lits, bucketToLits,
make_small);
return proto;
}
unique_ptr<HWLMProto> fdrBuildProto(u8 engType, vector<hwlmLiteral> lits,
bool make_small, const target_t &target,
const Grey &grey) {
return fdrBuildProtoInternal(engType, lits, make_small, target, grey,
HINT_INVALID);
}
static
bytecode_ptr<FDR> fdrBuildTableInternal(const HWLMProto &proto,
const Grey &grey) {
if (proto.teddyEng) {
return teddyBuildTable(proto, grey);
}
FDRCompiler fc(proto.lits, proto.bucketToLits, *(proto.fdrEng),
proto.make_small, grey);
return fc.build();
}
bytecode_ptr<FDR> fdrBuildTable(const HWLMProto &proto, const Grey &grey) {
return fdrBuildTableInternal(proto, grey);
}
#if !defined(RELEASE_BUILD)
unique_ptr<HWLMProto> fdrBuildProtoHinted(u8 engType,
vector<hwlmLiteral> lits,
bool make_small, u32 hint,
const target_t &target,
const Grey &grey) {
return fdrBuildProtoInternal(engType, lits, make_small, target, grey,
hint);
}
#endif
size_t fdrSize(const FDR *fdr) {
assert(fdr);
return fdr->size;
}
} // namespace ue2
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