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/*
* Copyright 2018-2019 Uber Technologies, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @file localij.c
* @brief Local IJ coordinate space functions
*
* These functions try to provide a useful coordinate space in the vicinity of
* an origin index.
*/
#include <assert.h>
#include <inttypes.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "baseCells.h"
#include "faceijk.h"
#include "h3Index.h"
#include "mathExtensions.h"
/**
* Origin leading digit -> index leading digit -> rotations 60 cw
* Either being 1 (K axis) is invalid.
* No good default at 0.
*/
const int PENTAGON_ROTATIONS[7][7] = {
{0, -1, 0, 0, 0, 0, 0}, // 0
{-1, -1, -1, -1, -1, -1, -1}, // 1
{0, -1, 0, 0, 0, 1, 0}, // 2
{0, -1, 0, 0, 1, 1, 0}, // 3
{0, -1, 0, 5, 0, 0, 0}, // 4
{0, -1, 5, 5, 0, 0, 0}, // 5
{0, -1, 0, 0, 0, 0, 0}, // 6
};
/**
* Reverse base cell direction -> leading index digit -> rotations 60 ccw.
* For reversing the rotation introduced in PENTAGON_ROTATIONS when
* the origin is on a pentagon (regardless of the base cell of the index.)
*/
const int PENTAGON_ROTATIONS_REVERSE[7][7] = {
{0, 0, 0, 0, 0, 0, 0}, // 0
{-1, -1, -1, -1, -1, -1, -1}, // 1
{0, 1, 0, 0, 0, 0, 0}, // 2
{0, 1, 0, 0, 0, 1, 0}, // 3
{0, 5, 0, 0, 0, 0, 0}, // 4
{0, 5, 0, 5, 0, 0, 0}, // 5
{0, 0, 0, 0, 0, 0, 0}, // 6
};
/**
* Reverse base cell direction -> leading index digit -> rotations 60 ccw.
* For reversing the rotation introduced in PENTAGON_ROTATIONS when the index is
* on a pentagon and the origin is not.
*/
const int PENTAGON_ROTATIONS_REVERSE_NONPOLAR[7][7] = {
{0, 0, 0, 0, 0, 0, 0}, // 0
{-1, -1, -1, -1, -1, -1, -1}, // 1
{0, 1, 0, 0, 0, 0, 0}, // 2
{0, 1, 0, 0, 0, 1, 0}, // 3
{0, 5, 0, 0, 0, 0, 0}, // 4
{0, 1, 0, 5, 1, 1, 0}, // 5
{0, 0, 0, 0, 0, 0, 0}, // 6
};
/**
* Reverse base cell direction -> leading index digit -> rotations 60 ccw.
* For reversing the rotation introduced in PENTAGON_ROTATIONS when the index is
* on a polar pentagon and the origin is not.
*/
const int PENTAGON_ROTATIONS_REVERSE_POLAR[7][7] = {
{0, 0, 0, 0, 0, 0, 0}, // 0
{-1, -1, -1, -1, -1, -1, -1}, // 1
{0, 1, 1, 1, 1, 1, 1}, // 2
{0, 1, 0, 0, 0, 1, 0}, // 3
{0, 1, 0, 0, 1, 1, 1}, // 4
{0, 1, 0, 5, 1, 1, 0}, // 5
{0, 1, 1, 0, 1, 1, 1}, // 6
};
/**
* Prohibited directions when unfolding a pentagon.
*
* Indexes by two directions, both relative to the pentagon base cell. The first
* is the direction of the origin index and the second is the direction of the
* index to unfold. Direction refers to the direction from base cell to base
* cell if the indexes are on different base cells, or the leading digit if
* within the pentagon base cell.
*
* This previously included a Class II/Class III check but these were removed
* due to failure cases. It's possible this could be restricted to a narrower
* set of a failure cases. Currently, the logic is any unfolding across more
* than one icosahedron face is not permitted.
*/
const bool FAILED_DIRECTIONS[7][7] = {
{false, false, false, false, false, false, false}, // 0
{false, false, false, false, false, false, false}, // 1
{false, false, false, false, true, true, false}, // 2
{false, false, false, false, true, false, true}, // 3
{false, false, true, true, false, false, false}, // 4
{false, false, true, false, false, false, true}, // 5
{false, false, false, true, false, true, false}, // 6
};
/**
* Produces ijk+ coordinates for an index anchored by an origin.
*
* The coordinate space used by this function may have deleted
* regions or warping due to pentagonal distortion.
*
* Coordinates are only comparable if they come from the same
* origin index.
*
* Failure may occur if the index is too far away from the origin
* or if the index is on the other side of a pentagon.
*
* @param origin An anchoring index for the ijk+ coordinate system.
* @param index Index to find the coordinates of
* @param out ijk+ coordinates of the index will be placed here on success
* @return 0 on success, or another value on failure.
*/
int h3ToLocalIjk(H3Index origin, H3Index h3, CoordIJK* out) {
int res = H3_GET_RESOLUTION(origin);
if (res != H3_GET_RESOLUTION(h3)) {
return 1;
}
int originBaseCell = H3_GET_BASE_CELL(origin);
int baseCell = H3_GET_BASE_CELL(h3);
// Direction from origin base cell to index base cell
Direction dir = CENTER_DIGIT;
Direction revDir = CENTER_DIGIT;
if (originBaseCell != baseCell) {
dir = _getBaseCellDirection(originBaseCell, baseCell);
if (dir == INVALID_DIGIT) {
// Base cells are not neighbors, can't unfold.
return 2;
}
revDir = _getBaseCellDirection(baseCell, originBaseCell);
assert(revDir != INVALID_DIGIT);
}
int originOnPent = _isBaseCellPentagon(originBaseCell);
int indexOnPent = _isBaseCellPentagon(baseCell);
FaceIJK indexFijk = {0};
if (dir != CENTER_DIGIT) {
// Rotate index into the orientation of the origin base cell.
// cw because we are undoing the rotation into that base cell.
int baseCellRotations = baseCellNeighbor60CCWRots[originBaseCell][dir];
if (indexOnPent) {
for (int i = 0; i < baseCellRotations; i++) {
h3 = _h3RotatePent60cw(h3);
revDir = _rotate60cw(revDir);
if (revDir == K_AXES_DIGIT) revDir = _rotate60cw(revDir);
}
} else {
for (int i = 0; i < baseCellRotations; i++) {
h3 = _h3Rotate60cw(h3);
revDir = _rotate60cw(revDir);
}
}
}
// Face is unused. This produces coordinates in base cell coordinate space.
_h3ToFaceIjkWithInitializedFijk(h3, &indexFijk);
if (dir != CENTER_DIGIT) {
assert(baseCell != originBaseCell);
assert(!(originOnPent && indexOnPent));
int pentagonRotations = 0;
int directionRotations = 0;
if (originOnPent) {
int originLeadingDigit = _h3LeadingNonZeroDigit(origin);
if (FAILED_DIRECTIONS[originLeadingDigit][dir]) {
// TODO: We may be unfolding the pentagon incorrectly in this
// case; return an error code until this is guaranteed to be
// correct.
return 3;
}
directionRotations = PENTAGON_ROTATIONS[originLeadingDigit][dir];
pentagonRotations = directionRotations;
} else if (indexOnPent) {
int indexLeadingDigit = _h3LeadingNonZeroDigit(h3);
if (FAILED_DIRECTIONS[indexLeadingDigit][revDir]) {
// TODO: We may be unfolding the pentagon incorrectly in this
// case; return an error code until this is guaranteed to be
// correct.
return 4;
}
pentagonRotations = PENTAGON_ROTATIONS[revDir][indexLeadingDigit];
}
assert(pentagonRotations >= 0);
assert(directionRotations >= 0);
for (int i = 0; i < pentagonRotations; i++) {
_ijkRotate60cw(&indexFijk.coord);
}
CoordIJK offset = {0};
_neighbor(&offset, dir);
// Scale offset based on resolution
for (int r = res - 1; r >= 0; r--) {
if (isResClassIII(r + 1)) {
// rotate ccw
_downAp7(&offset);
} else {
// rotate cw
_downAp7r(&offset);
}
}
for (int i = 0; i < directionRotations; i++) {
_ijkRotate60cw(&offset);
}
// Perform necessary translation
_ijkAdd(&indexFijk.coord, &offset, &indexFijk.coord);
_ijkNormalize(&indexFijk.coord);
} else if (originOnPent && indexOnPent) {
// If the origin and index are on pentagon, and we checked that the base
// cells are the same or neighboring, then they must be the same base
// cell.
assert(baseCell == originBaseCell);
int originLeadingDigit = _h3LeadingNonZeroDigit(origin);
int indexLeadingDigit = _h3LeadingNonZeroDigit(h3);
if (FAILED_DIRECTIONS[originLeadingDigit][indexLeadingDigit]) {
// TODO: We may be unfolding the pentagon incorrectly in this case;
// return an error code until this is guaranteed to be correct.
return 5;
}
int withinPentagonRotations =
PENTAGON_ROTATIONS[originLeadingDigit][indexLeadingDigit];
for (int i = 0; i < withinPentagonRotations; i++) {
_ijkRotate60cw(&indexFijk.coord);
}
}
*out = indexFijk.coord;
return 0;
}
/**
* Produces an index for ijk+ coordinates anchored by an origin.
*
* The coordinate space used by this function may have deleted
* regions or warping due to pentagonal distortion.
*
* Failure may occur if the coordinates are too far away from the origin
* or if the index is on the other side of a pentagon.
*
* @param origin An anchoring index for the ijk+ coordinate system.
* @param ijk IJK+ Coordinates to find the index of
* @param out The index will be placed here on success
* @return 0 on success, or another value on failure.
*/
int localIjkToH3(H3Index origin, const CoordIJK* ijk, H3Index* out) {
int res = H3_GET_RESOLUTION(origin);
int originBaseCell = H3_GET_BASE_CELL(origin);
int originOnPent = _isBaseCellPentagon(originBaseCell);
// This logic is very similar to faceIjkToH3
// initialize the index
*out = H3_INIT;
H3_SET_MODE(*out, H3_HEXAGON_MODE);
H3_SET_RESOLUTION(*out, res);
// check for res 0/base cell
if (res == 0) {
if (ijk->i > 1 || ijk->j > 1 || ijk->k > 1) {
// out of range input
return 1;
}
const Direction dir = _unitIjkToDigit(ijk);
const int newBaseCell = _getBaseCellNeighbor(originBaseCell, dir);
if (newBaseCell == INVALID_BASE_CELL) {
// Moving in an invalid direction off a pentagon.
return 1;
}
H3_SET_BASE_CELL(*out, newBaseCell);
return 0;
}
// we need to find the correct base cell offset (if any) for this H3 index;
// start with the passed in base cell and resolution res ijk coordinates
// in that base cell's coordinate system
CoordIJK ijkCopy = *ijk;
// build the H3Index from finest res up
// adjust r for the fact that the res 0 base cell offsets the indexing
// digits
for (int r = res - 1; r >= 0; r--) {
CoordIJK lastIJK = ijkCopy;
CoordIJK lastCenter;
if (isResClassIII(r + 1)) {
// rotate ccw
_upAp7(&ijkCopy);
lastCenter = ijkCopy;
_downAp7(&lastCenter);
} else {
// rotate cw
_upAp7r(&ijkCopy);
lastCenter = ijkCopy;
_downAp7r(&lastCenter);
}
CoordIJK diff;
_ijkSub(&lastIJK, &lastCenter, &diff);
_ijkNormalize(&diff);
H3_SET_INDEX_DIGIT(*out, r + 1, _unitIjkToDigit(&diff));
}
// ijkCopy should now hold the IJK of the base cell in the
// coordinate system of the current base cell
if (ijkCopy.i > 1 || ijkCopy.j > 1 || ijkCopy.k > 1) {
// out of range input
return 2;
}
// lookup the correct base cell
Direction dir = _unitIjkToDigit(&ijkCopy);
int baseCell = _getBaseCellNeighbor(originBaseCell, dir);
// If baseCell is invalid, it must be because the origin base cell is a
// pentagon, and because pentagon base cells do not border each other,
// baseCell must not be a pentagon.
int indexOnPent =
(baseCell == INVALID_BASE_CELL ? 0 : _isBaseCellPentagon(baseCell));
if (dir != CENTER_DIGIT) {
// If the index is in a warped direction, we need to unwarp the base
// cell direction. There may be further need to rotate the index digits.
int pentagonRotations = 0;
if (originOnPent) {
const Direction originLeadingDigit = _h3LeadingNonZeroDigit(origin);
pentagonRotations =
PENTAGON_ROTATIONS_REVERSE[originLeadingDigit][dir];
for (int i = 0; i < pentagonRotations; i++) {
dir = _rotate60ccw(dir);
}
// The pentagon rotations are being chosen so that dir is not the
// deleted direction. If it still happens, it means we're moving
// into a deleted subsequence, so there is no index here.
if (dir == K_AXES_DIGIT) {
return 3;
}
baseCell = _getBaseCellNeighbor(originBaseCell, dir);
// indexOnPent does not need to be checked again since no pentagon
// base cells border each other.
assert(baseCell != INVALID_BASE_CELL);
assert(!_isBaseCellPentagon(baseCell));
}
// Now we can determine the relation between the origin and target base
// cell.
const int baseCellRotations =
baseCellNeighbor60CCWRots[originBaseCell][dir];
assert(baseCellRotations >= 0);
// Adjust for pentagon warping within the base cell. The base cell
// should be in the right location, so now we need to rotate the index
// back. We might not need to check for errors since we would just be
// double mapping.
if (indexOnPent) {
const Direction revDir =
_getBaseCellDirection(baseCell, originBaseCell);
assert(revDir != INVALID_DIGIT);
// Adjust for the different coordinate space in the two base cells.
// This is done first because we need to do the pentagon rotations
// based on the leading digit in the pentagon's coordinate system.
for (int i = 0; i < baseCellRotations; i++) {
*out = _h3Rotate60ccw(*out);
}
const Direction indexLeadingDigit = _h3LeadingNonZeroDigit(*out);
if (_isBaseCellPolarPentagon(baseCell)) {
pentagonRotations =
PENTAGON_ROTATIONS_REVERSE_POLAR[revDir][indexLeadingDigit];
} else {
pentagonRotations =
PENTAGON_ROTATIONS_REVERSE_NONPOLAR[revDir]
[indexLeadingDigit];
}
assert(pentagonRotations >= 0);
for (int i = 0; i < pentagonRotations; i++) {
*out = _h3RotatePent60ccw(*out);
}
} else {
assert(pentagonRotations >= 0);
for (int i = 0; i < pentagonRotations; i++) {
*out = _h3Rotate60ccw(*out);
}
// Adjust for the different coordinate space in the two base cells.
for (int i = 0; i < baseCellRotations; i++) {
*out = _h3Rotate60ccw(*out);
}
}
} else if (originOnPent && indexOnPent) {
const int originLeadingDigit = _h3LeadingNonZeroDigit(origin);
const int indexLeadingDigit = _h3LeadingNonZeroDigit(*out);
const int withinPentagonRotations =
PENTAGON_ROTATIONS_REVERSE[originLeadingDigit][indexLeadingDigit];
assert(withinPentagonRotations >= 0);
for (int i = 0; i < withinPentagonRotations; i++) {
*out = _h3Rotate60ccw(*out);
}
}
if (indexOnPent) {
// TODO: There are cases in h3ToLocalIjk which are failed but not
// accounted for here - instead just fail if the recovered index is
// invalid.
if (_h3LeadingNonZeroDigit(*out) == K_AXES_DIGIT) {
return 4;
}
}
H3_SET_BASE_CELL(*out, baseCell);
return 0;
}
/**
* Produces ij coordinates for an index anchored by an origin.
*
* The coordinate space used by this function may have deleted
* regions or warping due to pentagonal distortion.
*
* Coordinates are only comparable if they come from the same
* origin index.
*
* Failure may occur if the index is too far away from the origin
* or if the index is on the other side of a pentagon.
*
* This function is experimental, and its output is not guaranteed
* to be compatible across different versions of H3.
*
* @param origin An anchoring index for the ij coordinate system.
* @param index Index to find the coordinates of
* @param out ij coordinates of the index will be placed here on success
* @return 0 on success, or another value on failure.
*/
int H3_EXPORT(experimentalH3ToLocalIj)(H3Index origin, H3Index h3,
CoordIJ* out) {
// This function is currently experimental. Once ready to be part of the
// non-experimental API, this function (with the experimental prefix) will
// be marked as deprecated and to be removed in the next major version. It
// will be replaced with a non-prefixed function name.
CoordIJK ijk;
int failed = h3ToLocalIjk(origin, h3, &ijk);
if (failed) {
return failed;
}
ijkToIj(&ijk, out);
return 0;
}
/**
* Produces an index for ij coordinates anchored by an origin.
*
* The coordinate space used by this function may have deleted
* regions or warping due to pentagonal distortion.
*
* Failure may occur if the index is too far away from the origin
* or if the index is on the other side of a pentagon.
*
* This function is experimental, and its output is not guaranteed
* to be compatible across different versions of H3.
*
* @param origin An anchoring index for the ij coordinate system.
* @param out ij coordinates to index.
* @param index Index will be placed here on success.
* @return 0 on success, or another value on failure.
*/
int H3_EXPORT(experimentalLocalIjToH3)(H3Index origin, const CoordIJ* ij,
H3Index* out) {
// This function is currently experimental. Once ready to be part of the
// non-experimental API, this function (with the experimental prefix) will
// be marked as deprecated and to be removed in the next major version. It
// will be replaced with a non-prefixed function name.
CoordIJK ijk;
ijToIjk(ij, &ijk);
return localIjkToH3(origin, &ijk, out);
}
/**
* Produces the grid distance between the two indexes.
*
* This function may fail to find the distance between two indexes, for
* example if they are very far apart. It may also fail when finding
* distances for indexes on opposite sides of a pentagon.
*
* @param origin Index to find the distance from.
* @param index Index to find the distance to.
* @return The distance, or a negative number if the library could not
* compute the distance.
*/
int H3_EXPORT(h3Distance)(H3Index origin, H3Index h3) {
CoordIJK originIjk, h3Ijk;
if (h3ToLocalIjk(origin, origin, &originIjk)) {
// Currently there are no tests that would cause getting the coordinates
// for an index the same as the origin to fail.
return -1; // LCOV_EXCL_LINE
}
if (h3ToLocalIjk(origin, h3, &h3Ijk)) {
return -1;
}
return ijkDistance(&originIjk, &h3Ijk);
}
/**
* Number of indexes in a line from the start index to the end index,
* to be used for allocating memory. Returns a negative number if the
* line cannot be computed.
*
* @param start Start index of the line
* @param end End index of the line
* @return Size of the line, or a negative number if the line cannot
* be computed.
*/
int H3_EXPORT(h3LineSize)(H3Index start, H3Index end) {
int distance = H3_EXPORT(h3Distance)(start, end);
return distance >= 0 ? distance + 1 : distance;
}
/**
* Given cube coords as doubles, round to valid integer coordinates. Algorithm
* from https://www.redblobgames.com/grids/hexagons/#rounding
* @param i Floating-point I coord
* @param j Floating-point J coord
* @param k Floating-point K coord
* @param ijk IJK coord struct, modified in place
*/
static void cubeRound(double i, double j, double k, CoordIJK* ijk) {
int ri = round(i);
int rj = round(j);
int rk = round(k);
double iDiff = fabs((double)ri - i);
double jDiff = fabs((double)rj - j);
double kDiff = fabs((double)rk - k);
// Round, maintaining valid cube coords
if (iDiff > jDiff && iDiff > kDiff) {
ri = -rj - rk;
} else if (jDiff > kDiff) {
rj = -ri - rk;
} else {
rk = -ri - rj;
}
ijk->i = ri;
ijk->j = rj;
ijk->k = rk;
}
/**
* Given two H3 indexes, return the line of indexes between them (inclusive).
*
* This function may fail to find the line between two indexes, for
* example if they are very far apart. It may also fail when finding
* distances for indexes on opposite sides of a pentagon.
*
* Notes:
*
* - The specific output of this function should not be considered stable
* across library versions. The only guarantees the library provides are
* that the line length will be `h3Distance(start, end) + 1` and that
* every index in the line will be a neighbor of the preceding index.
* - Lines are drawn in grid space, and may not correspond exactly to either
* Cartesian lines or great arcs.
*
* @param start Start index of the line
* @param end End index of the line
* @param out Output array, which must be of size h3LineSize(start, end)
* @return 0 on success, or another value on failure.
*/
int H3_EXPORT(h3Line)(H3Index start, H3Index end, H3Index* out) {
int distance = H3_EXPORT(h3Distance)(start, end);
// Early exit if we can't calculate the line
if (distance < 0) {
return distance;
}
// Get IJK coords for the start and end. We've already confirmed
// that these can be calculated with the distance check above.
CoordIJK startIjk = {0};
CoordIJK endIjk = {0};
// Convert H3 addresses to IJK coords
h3ToLocalIjk(start, start, &startIjk);
h3ToLocalIjk(start, end, &endIjk);
// Convert IJK to cube coordinates suitable for linear interpolation
ijkToCube(&startIjk);
ijkToCube(&endIjk);
double iStep =
distance ? (double)(endIjk.i - startIjk.i) / (double)distance : 0;
double jStep =
distance ? (double)(endIjk.j - startIjk.j) / (double)distance : 0;
double kStep =
distance ? (double)(endIjk.k - startIjk.k) / (double)distance : 0;
CoordIJK currentIjk = {startIjk.i, startIjk.j, startIjk.k};
for (int n = 0; n <= distance; n++) {
cubeRound((double)startIjk.i + iStep * n,
(double)startIjk.j + jStep * n,
(double)startIjk.k + kStep * n, ¤tIjk);
// Convert cube -> ijk -> h3 index
cubeToIjk(¤tIjk);
localIjkToH3(start, ¤tIjk, &out[n]);
}
return 0;
}
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