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/*
* Copyright 2018 Uber Technologies, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @file vec3d.h
* @brief 3D floating point vector functions.
*/
#ifndef VEC3D_H
#define VEC3D_H
#include "geoCoord.h"
/** @struct Vec3D
* @brief 3D floating point structure
*/
typedef struct {
double x; ///< x component
double y; ///< y component
double z; ///< z component
} Vec3d;
void _geoToVec3d(const GeoCoord* geo, Vec3d* point);
double _pointSquareDist(const Vec3d* p1, const Vec3d* p2);
#endif
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