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/*
* Copyright 2018 Uber Technologies, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @file
* @brief Include file for poylgon algorithms. This includes the core
* logic for algorithms acting over loops of coordinates,
* allowing them to be reused for both Geofence and
* LinkegGeoLoop structures. This file is intended to be
* included inline in a file that defines the type-specific
* macros required for iteration.
*/
#include <float.h>
#include <math.h>
#include <stdbool.h>
#include "bbox.h"
#include "constants.h"
#include "geoCoord.h"
#include "h3api.h"
#include "linkedGeo.h"
#include "polygon.h"
#ifndef TYPE
#error "TYPE must be defined before including this header"
#endif
#ifndef IS_EMPTY
#error "IS_EMPTY must be defined before including this header"
#endif
#ifndef INIT_ITERATION
#error "INIT_ITERATION must be defined before including this header"
#endif
#ifndef ITERATE
#error "ITERATE must be defined before including this header"
#endif
#define LOOP_ALGO_XTJOIN(a, b) a##b
#define LOOP_ALGO_TJOIN(a, b) LOOP_ALGO_XTJOIN(a, b)
#define GENERIC_LOOP_ALGO(func) LOOP_ALGO_TJOIN(func, TYPE)
/** Macro: Normalize longitude, dealing with transmeridian arcs */
#define NORMALIZE_LON(lon, isTransmeridian) \
(isTransmeridian && lon < 0 ? lon + (double)M_2PI : lon)
/**
* pointInside is the core loop of the point-in-poly algorithm
* @param loop The loop to check
* @param bbox The bbox for the loop being tested
* @param coord The coordinate to check
* @return Whether the point is contained
*/
bool GENERIC_LOOP_ALGO(pointInside)(const TYPE* loop, const BBox* bbox,
const GeoCoord* coord) {
// fail fast if we're outside the bounding box
if (!bboxContains(bbox, coord)) {
return false;
}
bool isTransmeridian = bboxIsTransmeridian(bbox);
bool contains = false;
double lat = coord->lat;
double lng = NORMALIZE_LON(coord->lon, isTransmeridian);
GeoCoord a;
GeoCoord b;
INIT_ITERATION;
while (true) {
ITERATE(loop, a, b);
// Ray casting algo requires the second point to always be higher
// than the first, so swap if needed
if (a.lat > b.lat) {
GeoCoord tmp = a;
a = b;
b = tmp;
}
// If we're totally above or below the latitude ranges, the test
// ray cannot intersect the line segment, so let's move on
if (lat < a.lat || lat > b.lat) {
continue;
}
double aLng = NORMALIZE_LON(a.lon, isTransmeridian);
double bLng = NORMALIZE_LON(b.lon, isTransmeridian);
// Rays are cast in the longitudinal direction, in case a point
// exactly matches, to decide tiebreakers, bias westerly
if (aLng == lng || bLng == lng) {
lng -= DBL_EPSILON;
}
// For the latitude of the point, compute the longitude of the
// point that lies on the line segment defined by a and b
// This is done by computing the percent above a the lat is,
// and traversing the same percent in the longitudinal direction
// of a to b
double ratio = (lat - a.lat) / (b.lat - a.lat);
double testLng =
NORMALIZE_LON(aLng + (bLng - aLng) * ratio, isTransmeridian);
// Intersection of the ray
if (testLng > lng) {
contains = !contains;
}
}
return contains;
}
/**
* Create a bounding box from a simple polygon loop.
* Known limitations:
* - Does not support polygons with two adjacent points > 180 degrees of
* longitude apart. These will be interpreted as crossing the antimeridian.
* - Does not currently support polygons containing a pole.
* @param loop Loop of coordinates
* @param bbox Output bbox
*/
void GENERIC_LOOP_ALGO(bboxFrom)(const TYPE* loop, BBox* bbox) {
// Early exit if there are no vertices
if (IS_EMPTY(loop)) {
*bbox = (BBox){0};
return;
}
bbox->south = DBL_MAX;
bbox->west = DBL_MAX;
bbox->north = -DBL_MAX;
bbox->east = -DBL_MAX;
double minPosLon = DBL_MAX;
double maxNegLon = -DBL_MAX;
bool isTransmeridian = false;
double lat;
double lon;
GeoCoord coord;
GeoCoord next;
INIT_ITERATION;
while (true) {
ITERATE(loop, coord, next);
lat = coord.lat;
lon = coord.lon;
if (lat < bbox->south) bbox->south = lat;
if (lon < bbox->west) bbox->west = lon;
if (lat > bbox->north) bbox->north = lat;
if (lon > bbox->east) bbox->east = lon;
// Save the min positive and max negative longitude for
// use in the transmeridian case
if (lon > 0 && lon < minPosLon) minPosLon = lon;
if (lon < 0 && lon > maxNegLon) maxNegLon = lon;
// check for arcs > 180 degrees longitude, flagging as transmeridian
if (fabs(lon - next.lon) > M_PI) {
isTransmeridian = true;
}
}
// Swap east and west if transmeridian
if (isTransmeridian) {
bbox->east = maxNegLon;
bbox->west = minPosLon;
}
}
/**
* Whether the winding order of a given loop is clockwise, with normalization
* for loops crossing the antimeridian.
* @param loop The loop to check
* @param isTransmeridian Whether the loop crosses the antimeridian
* @return Whether the loop is clockwise
*/
static bool GENERIC_LOOP_ALGO(isClockwiseNormalized)(const TYPE* loop,
bool isTransmeridian) {
double sum = 0;
GeoCoord a;
GeoCoord b;
INIT_ITERATION;
while (true) {
ITERATE(loop, a, b);
// If we identify a transmeridian arc (> 180 degrees longitude),
// start over with the transmeridian flag set
if (!isTransmeridian && fabs(a.lon - b.lon) > M_PI) {
return GENERIC_LOOP_ALGO(isClockwiseNormalized)(loop, true);
}
sum += ((NORMALIZE_LON(b.lon, isTransmeridian) -
NORMALIZE_LON(a.lon, isTransmeridian)) *
(b.lat + a.lat));
}
return sum > 0;
}
/**
* Whether the winding order of a given loop is clockwise. In GeoJSON,
* clockwise loops are always inner loops (holes).
* @param loop The loop to check
* @return Whether the loop is clockwise
*/
bool GENERIC_LOOP_ALGO(isClockwise)(const TYPE* loop) {
return GENERIC_LOOP_ALGO(isClockwiseNormalized)(loop, false);
}
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