1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
|
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#define NOMINMAX
#include <algorithm>
#include <ftxui/component/component.hpp>
#include <ftxui/component/component_base.hpp>
#include <ftxui/component/component_options.hpp>
#include <ftxui/component/screen_interactive.hpp> // for ScreenInteractive
#include <memory>
#include <utility>
#include "ftxui/dom/elements.hpp" // for text, window, hbox, vbox, size, clear_under, reflect, emptyElement
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/color.hpp" // for Color
#include "ftxui/screen/screen.hpp" // for Screen
namespace ftxui {
namespace {
Decorator PositionAndSize(int left, int top, int width, int height) {
return [=](Element element) {
element |= size(WIDTH, EQUAL, width);
element |= size(HEIGHT, EQUAL, height);
auto padding_left = emptyElement() | size(WIDTH, EQUAL, left);
auto padding_top = emptyElement() | size(HEIGHT, EQUAL, top);
return vbox({
padding_top,
hbox({
padding_left,
element,
}),
});
};
}
class ResizeDecorator : public NodeDecorator {
public:
ResizeDecorator(Element child,
bool resize_left,
bool resize_right,
bool resize_top,
bool resize_down,
Color color)
: NodeDecorator(std::move(child)),
color_(color),
resize_left_(resize_left),
resize_right_(resize_right),
resize_top_(resize_top),
resize_down_(resize_down) {}
void Render(Screen& screen) override {
NodeDecorator::Render(screen);
if (resize_left_) {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
auto& cell = screen.PixelAt(box_.x_min, y);
cell.foreground_color = color_;
cell.automerge = false;
}
}
if (resize_right_) {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
auto& cell = screen.PixelAt(box_.x_max, y);
cell.foreground_color = color_;
cell.automerge = false;
}
}
if (resize_top_) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
auto& cell = screen.PixelAt(x, box_.y_min);
cell.foreground_color = color_;
cell.automerge = false;
}
}
if (resize_down_) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
auto& cell = screen.PixelAt(x, box_.y_max);
cell.foreground_color = color_;
cell.automerge = false;
}
}
}
Color color_;
const bool resize_left_;
const bool resize_right_;
const bool resize_top_;
const bool resize_down_;
};
Element DefaultRenderState(const WindowRenderState& state) {
Element element = state.inner;
if (!state.active) {
element |= dim;
}
element = window(text(state.title), element);
element |= clear_under;
const Color color = Color::Red;
element = std::make_shared<ResizeDecorator>( //
element, //
state.hover_left, //
state.hover_right, //
state.hover_top, //
state.hover_down, //
color //
);
return element;
}
class WindowImpl : public ComponentBase, public WindowOptions {
public:
explicit WindowImpl(WindowOptions option) : WindowOptions(std::move(option)) {
if (!inner) {
inner = Make<ComponentBase>();
}
Add(inner);
}
private:
Element OnRender() final {
auto element = ComponentBase::Render();
const bool captureable =
captured_mouse_ || ScreenInteractive::Active()->CaptureMouse();
const WindowRenderState state = {
element,
title(),
Active(),
drag_,
resize_left_ || resize_right_ || resize_down_ || resize_top_,
(resize_left_hover_ || resize_left_) && captureable,
(resize_right_hover_ || resize_right_) && captureable,
(resize_top_hover_ || resize_top_) && captureable,
(resize_down_hover_ || resize_down_) && captureable,
};
element = render ? render(state) : DefaultRenderState(state);
// Position and record the drawn area of the window.
element |= reflect(box_window_);
element |= PositionAndSize(left(), top(), width(), height());
element |= reflect(box_);
return element;
}
bool OnEvent(Event event) final {
if (ComponentBase::OnEvent(event)) {
return true;
}
if (!event.is_mouse()) {
return false;
}
mouse_hover_ = box_window_.Contain(event.mouse().x, event.mouse().y);
resize_down_hover_ = false;
resize_top_hover_ = false;
resize_left_hover_ = false;
resize_right_hover_ = false;
if (mouse_hover_) {
resize_left_hover_ = event.mouse().x == left() + box_.x_min;
resize_right_hover_ =
event.mouse().x == left() + width() - 1 + box_.x_min;
resize_top_hover_ = event.mouse().y == top() + box_.y_min;
resize_down_hover_ = event.mouse().y == top() + height() - 1 + box_.y_min;
// Apply the component options:
resize_top_hover_ &= resize_top();
resize_left_hover_ &= resize_left();
resize_down_hover_ &= resize_down();
resize_right_hover_ &= resize_right();
}
if (captured_mouse_) {
if (event.mouse().motion == Mouse::Released) {
captured_mouse_ = nullptr;
return true;
}
if (resize_left_) {
width() = left() + width() - event.mouse().x + box_.x_min;
left() = event.mouse().x - box_.x_min;
}
if (resize_right_) {
width() = event.mouse().x - resize_start_x - box_.x_min;
}
if (resize_top_) {
height() = top() + height() - event.mouse().y + box_.y_min;
top() = event.mouse().y - box_.y_min;
}
if (resize_down_) {
height() = event.mouse().y - resize_start_y - box_.y_min;
}
if (drag_) {
left() = event.mouse().x - drag_start_x - box_.x_min;
top() = event.mouse().y - drag_start_y - box_.y_min;
}
// Clamp the window size.
width() = std::max<int>(width(), static_cast<int>(title().size() + 2));
height() = std::max<int>(height(), 2);
return true;
}
resize_left_ = false;
resize_right_ = false;
resize_top_ = false;
resize_down_ = false;
if (!mouse_hover_) {
return false;
}
if (!CaptureMouse(event)) {
return true;
}
if (event.mouse().button != Mouse::Left) {
return true;
}
if (event.mouse().motion != Mouse::Pressed) {
return true;
}
TakeFocus();
captured_mouse_ = CaptureMouse(event);
if (!captured_mouse_) {
return true;
}
resize_left_ = resize_left_hover_;
resize_right_ = resize_right_hover_;
resize_top_ = resize_top_hover_;
resize_down_ = resize_down_hover_;
resize_start_x = event.mouse().x - width() - box_.x_min;
resize_start_y = event.mouse().y - height() - box_.y_min;
drag_start_x = event.mouse().x - left() - box_.x_min;
drag_start_y = event.mouse().y - top() - box_.y_min;
// Drag only if we are not resizeing a border yet:
drag_ = !resize_right_ && !resize_down_ && !resize_top_ && !resize_left_;
return true;
}
Box box_;
Box box_window_;
CapturedMouse captured_mouse_;
int drag_start_x = 0;
int drag_start_y = 0;
int resize_start_x = 0;
int resize_start_y = 0;
bool mouse_hover_ = false;
bool drag_ = false;
bool resize_top_ = false;
bool resize_left_ = false;
bool resize_down_ = false;
bool resize_right_ = false;
bool resize_top_hover_ = false;
bool resize_left_hover_ = false;
bool resize_down_hover_ = false;
bool resize_right_hover_ = false;
};
} // namespace
/// @brief A draggeable / resizeable window. To use multiple of them, they must
/// be stacked using `Container::Stacked({...})` component;
///
/// @param option A struct holding every parameters.
/// @ingroup component
/// @see Window
///
/// ### Example
///
/// ```cpp
/// auto window_1= Window({
/// .inner = DummyWindowContent(),
/// .title = "First window",
/// });
///
/// auto window_2= Window({
/// .inner = DummyWindowContent(),
/// .title = "Second window",
/// });
///
/// auto container = Container::Stacked({
/// window_1,
/// window_2,
/// });
/// ```
Component Window(WindowOptions option) {
return Make<WindowImpl>(std::move(option));
}
}; // namespace ftxui
|