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// Example IDL file for our monster's schema.

namespace MyGame.Sample;

enum Color:byte { Red = 0, Green, Blue = 2 }

union Equipment { Weapon } // Optionally add more tables.

struct Vec3 {
  x:float;
  y:float;
  z:float;
}

table Monster {
  pos:Vec3;
  mana:short = 150;
  hp:short = 100;
  name:string;
  friendly:bool = false (deprecated);
  inventory:[ubyte];
  color:Color = Blue;
  weapons:[Weapon];
  equipped:Equipment;
  path:[Vec3];
}

table Weapon {
  name:string;
  damage:short;
}

root_type Monster;