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/* ===-- floatuntisf.c - Implement __floatuntisf ---------------------------=== 
 * 
 *                     The LLVM Compiler Infrastructure 
 * 
 * This file is dual licensed under the MIT and the University of Illinois Open 
 * Source Licenses. See LICENSE.TXT for details. 
 * 
 * ===----------------------------------------------------------------------=== 
 * 
 * This file implements __floatuntisf for the compiler_rt library. 
 * 
 * ===----------------------------------------------------------------------=== 
 */ 
 
#include "int_lib.h" 
 
#ifdef CRT_HAS_128BIT 
 
/* Returns: convert a to a float, rounding toward even. */ 
 
/* Assumption: float is a IEEE 32 bit floating point type  
 *             tu_int is a 128 bit integral type 
 */ 
 
/* seee eeee emmm mmmm mmmm mmmm mmmm mmmm */ 
 
COMPILER_RT_ABI float 
__floatuntisf(tu_int a) 
{ 
    if (a == 0) 
        return 0.0F; 
    const unsigned N = sizeof(tu_int) * CHAR_BIT; 
    int sd = N - __clzti2(a);  /* number of significant digits */ 
    int e = sd - 1;             /* exponent */ 
    if (sd > FLT_MANT_DIG) 
    { 
        /*  start:  0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx 
         *  finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR 
         *                                                12345678901234567890123456 
         *  1 = msb 1 bit 
         *  P = bit FLT_MANT_DIG-1 bits to the right of 1 
         *  Q = bit FLT_MANT_DIG bits to the right of 1 
         *  R = "or" of all bits to the right of Q 
	 */ 
        switch (sd) 
        { 
        case FLT_MANT_DIG + 1: 
            a <<= 1; 
            break; 
        case FLT_MANT_DIG + 2: 
            break; 
        default: 
            a = (a >> (sd - (FLT_MANT_DIG+2))) | 
                ((a & ((tu_int)(-1) >> ((N + FLT_MANT_DIG+2) - sd))) != 0); 
        }; 
        /* finish: */ 
        a |= (a & 4) != 0;  /* Or P into R */ 
        ++a;  /* round - this step may add a significant bit */ 
        a >>= 2;  /* dump Q and R */ 
        /* a is now rounded to FLT_MANT_DIG or FLT_MANT_DIG+1 bits */ 
        if (a & ((tu_int)1 << FLT_MANT_DIG)) 
        { 
            a >>= 1; 
            ++e; 
        } 
        /* a is now rounded to FLT_MANT_DIG bits */ 
    } 
    else 
    { 
        a <<= (FLT_MANT_DIG - sd); 
        /* a is now rounded to FLT_MANT_DIG bits */ 
    } 
    float_bits fb; 
    fb.u = ((e + 127) << 23)       |  /* exponent */ 
           ((su_int)a & 0x007FFFFF);  /* mantissa */ 
    return fb.f; 
} 
 
#endif /* CRT_HAS_128BIT */