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/*
* An implementation of Roaring Bitmaps in C.
*/
#ifndef ROARING_H
#define ROARING_H
#include <stdbool.h>
#include <stddef.h> // for `size_t`
#include <stdint.h>
#include <roaring/roaring_types.h>
// Include other headers after roaring_types.h
#include <roaring/bitset/bitset.h>
#include <roaring/memory.h>
#include <roaring/portability.h>
#include <roaring/roaring_version.h>
#ifdef __cplusplus
extern "C" {
namespace roaring {
namespace api {
#endif
typedef struct roaring_bitmap_s {
roaring_array_t high_low_container;
} roaring_bitmap_t;
/**
* Dynamically allocates a new bitmap (initially empty).
* Returns NULL if the allocation fails.
* Capacity is a performance hint for how many "containers" the data will need.
* Client is responsible for calling `roaring_bitmap_free()`.
*/
roaring_bitmap_t *roaring_bitmap_create_with_capacity(uint32_t cap);
/**
* Dynamically allocates a new bitmap (initially empty).
* Returns NULL if the allocation fails.
* Client is responsible for calling `roaring_bitmap_free()`.
*/
inline roaring_bitmap_t *roaring_bitmap_create(void) {
return roaring_bitmap_create_with_capacity(0);
}
/**
* Initialize a roaring bitmap structure in memory controlled by client.
* Capacity is a performance hint for how many "containers" the data will need.
* Can return false if auxiliary allocations fail when capacity greater than 0.
*/
bool roaring_bitmap_init_with_capacity(roaring_bitmap_t *r, uint32_t cap);
/**
* Initialize a roaring bitmap structure in memory controlled by client.
* The bitmap will be in a "clear" state, with no auxiliary allocations.
* Since this performs no allocations, the function will not fail.
*/
inline void roaring_bitmap_init_cleared(roaring_bitmap_t *r) {
roaring_bitmap_init_with_capacity(r, 0);
}
/**
* Add all the values between min (included) and max (excluded) that are at a
* distance k*step from min.
*/
roaring_bitmap_t *roaring_bitmap_from_range(uint64_t min, uint64_t max,
uint32_t step);
/**
* Creates a new bitmap from a pointer of uint32_t integers
*/
roaring_bitmap_t *roaring_bitmap_of_ptr(size_t n_args, const uint32_t *vals);
/*
* Whether you want to use copy-on-write.
* Saves memory and avoids copies, but needs more care in a threaded context.
* Most users should ignore this flag.
*
* Note: If you do turn this flag to 'true', enabling COW, then ensure that you
* do so for all of your bitmaps, since interactions between bitmaps with and
* without COW is unsafe.
*/
inline bool roaring_bitmap_get_copy_on_write(const roaring_bitmap_t *r) {
return r->high_low_container.flags & ROARING_FLAG_COW;
}
inline void roaring_bitmap_set_copy_on_write(roaring_bitmap_t *r, bool cow) {
if (cow) {
r->high_low_container.flags |= ROARING_FLAG_COW;
} else {
r->high_low_container.flags &= ~ROARING_FLAG_COW;
}
}
roaring_bitmap_t *roaring_bitmap_add_offset(const roaring_bitmap_t *bm,
int64_t offset);
/**
* Describe the inner structure of the bitmap.
*/
void roaring_bitmap_printf_describe(const roaring_bitmap_t *r);
/**
* Creates a new bitmap from a list of uint32_t integers
*
* This function is deprecated, use `roaring_bitmap_from` instead, which
* doesn't require the number of elements to be passed in.
*
* @see roaring_bitmap_from
*/
CROARING_DEPRECATED roaring_bitmap_t *roaring_bitmap_of(size_t n, ...);
#ifdef __cplusplus
/**
* Creates a new bitmap which contains all values passed in as arguments.
*
* To create a bitmap from a variable number of arguments, use the
* `roaring_bitmap_of_ptr` function instead.
*/
// Use an immediately invoked closure, capturing by reference
// (in case __VA_ARGS__ refers to context outside the closure)
// Include a 0 at the beginning of the array to make the array length > 0
// (zero sized arrays are not valid in standard c/c++)
#define roaring_bitmap_from(...) \
[&]() { \
const uint32_t roaring_bitmap_from_array[] = {0, __VA_ARGS__}; \
return roaring_bitmap_of_ptr((sizeof(roaring_bitmap_from_array) / \
sizeof(roaring_bitmap_from_array[0])) - \
1, \
&roaring_bitmap_from_array[1]); \
}()
#else
/**
* Creates a new bitmap which contains all values passed in as arguments.
*
* To create a bitmap from a variable number of arguments, use the
* `roaring_bitmap_of_ptr` function instead.
*/
// While __VA_ARGS__ occurs twice in expansion, one of the times is in a sizeof
// expression, which is an unevaluated context, so it's even safe in the case
// where expressions passed have side effects (roaring64_bitmap_from(my_func(),
// ++i))
// Include a 0 at the beginning of the array to make the array length > 0
// (zero sized arrays are not valid in standard c/c++)
#define roaring_bitmap_from(...) \
roaring_bitmap_of_ptr( \
(sizeof((const uint32_t[]){0, __VA_ARGS__}) / sizeof(uint32_t)) - 1, \
&((const uint32_t[]){0, __VA_ARGS__})[1])
#endif
/**
* Copies a bitmap (this does memory allocation).
* The caller is responsible for memory management.
*/
roaring_bitmap_t *roaring_bitmap_copy(const roaring_bitmap_t *r);
/**
* Copies a bitmap from src to dest. It is assumed that the pointer dest
* is to an already allocated bitmap. The content of the dest bitmap is
* freed/deleted.
*
* It might be preferable and simpler to call roaring_bitmap_copy except
* that roaring_bitmap_overwrite can save on memory allocations.
*
* Returns true if successful, or false if there was an error. On failure,
* the dest bitmap is left in a valid, empty state (even if it was not empty
* before).
*/
bool roaring_bitmap_overwrite(roaring_bitmap_t *dest,
const roaring_bitmap_t *src);
/**
* Print the content of the bitmap.
*/
void roaring_bitmap_printf(const roaring_bitmap_t *r);
/**
* Computes the intersection between two bitmaps and returns new bitmap. The
* caller is responsible for memory management.
*
* Performance hint: if you are computing the intersection between several
* bitmaps, two-by-two, it is best to start with the smallest bitmap.
* You may also rely on roaring_bitmap_and_inplace to avoid creating
* many temporary bitmaps.
*/
roaring_bitmap_t *roaring_bitmap_and(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Computes the size of the intersection between two bitmaps.
*/
uint64_t roaring_bitmap_and_cardinality(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Check whether two bitmaps intersect.
*/
bool roaring_bitmap_intersect(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Check whether a bitmap and an open range intersect.
*/
bool roaring_bitmap_intersect_with_range(const roaring_bitmap_t *bm, uint64_t x,
uint64_t y);
/**
* Computes the Jaccard index between two bitmaps. (Also known as the Tanimoto
* distance, or the Jaccard similarity coefficient)
*
* The Jaccard index is undefined if both bitmaps are empty.
*/
double roaring_bitmap_jaccard_index(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Computes the size of the union between two bitmaps.
*/
uint64_t roaring_bitmap_or_cardinality(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Computes the size of the difference (andnot) between two bitmaps.
*/
uint64_t roaring_bitmap_andnot_cardinality(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Computes the size of the symmetric difference (xor) between two bitmaps.
*/
uint64_t roaring_bitmap_xor_cardinality(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Inplace version of `roaring_bitmap_and()`, modifies r1
* r1 == r2 is allowed.
*
* Performance hint: if you are computing the intersection between several
* bitmaps, two-by-two, it is best to start with the smallest bitmap.
*/
void roaring_bitmap_and_inplace(roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Computes the union between two bitmaps and returns new bitmap. The caller is
* responsible for memory management.
*/
roaring_bitmap_t *roaring_bitmap_or(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Inplace version of `roaring_bitmap_or(), modifies r1.
* TODO: decide whether r1 == r2 ok
*/
void roaring_bitmap_or_inplace(roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Compute the union of 'number' bitmaps.
* Caller is responsible for freeing the result.
* See also `roaring_bitmap_or_many_heap()`
*/
roaring_bitmap_t *roaring_bitmap_or_many(size_t number,
const roaring_bitmap_t **rs);
/**
* Compute the union of 'number' bitmaps using a heap. This can sometimes be
* faster than `roaring_bitmap_or_many() which uses a naive algorithm.
* Caller is responsible for freeing the result.
*/
roaring_bitmap_t *roaring_bitmap_or_many_heap(uint32_t number,
const roaring_bitmap_t **rs);
/**
* Computes the symmetric difference (xor) between two bitmaps
* and returns new bitmap. The caller is responsible for memory management.
*/
roaring_bitmap_t *roaring_bitmap_xor(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Inplace version of roaring_bitmap_xor, modifies r1, r1 != r2.
*/
void roaring_bitmap_xor_inplace(roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Compute the xor of 'number' bitmaps.
* Caller is responsible for freeing the result.
*/
roaring_bitmap_t *roaring_bitmap_xor_many(size_t number,
const roaring_bitmap_t **rs);
/**
* Computes the difference (andnot) between two bitmaps and returns new bitmap.
* Caller is responsible for freeing the result.
*/
roaring_bitmap_t *roaring_bitmap_andnot(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Inplace version of roaring_bitmap_andnot, modifies r1, r1 != r2.
*/
void roaring_bitmap_andnot_inplace(roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* TODO: consider implementing:
*
* "Compute the xor of 'number' bitmaps using a heap. This can sometimes be
* faster than roaring_bitmap_xor_many which uses a naive algorithm. Caller is
* responsible for freeing the result.""
*
* roaring_bitmap_t *roaring_bitmap_xor_many_heap(uint32_t number,
* const roaring_bitmap_t **rs);
*/
/**
* Frees the memory.
*/
void roaring_bitmap_free(const roaring_bitmap_t *r);
/**
* A bit of context usable with `roaring_bitmap_*_bulk()` functions
*
* Should be initialized with `{0}` (or `memset()` to all zeros).
* Callers should treat it as an opaque type.
*
* A context may only be used with a single bitmap
* (unless re-initialized to zero), and any modification to a bitmap
* (other than modifications performed with `_bulk()` functions with the context
* passed) will invalidate any contexts associated with that bitmap.
*/
typedef struct roaring_bulk_context_s {
ROARING_CONTAINER_T *container;
int idx;
uint16_t key;
uint8_t typecode;
} roaring_bulk_context_t;
/**
* Add an item, using context from a previous insert for speed optimization.
*
* `context` will be used to store information between calls to make bulk
* operations faster. `*context` should be zero-initialized before the first
* call to this function.
*
* Modifying the bitmap in any way (other than `-bulk` suffixed functions)
* will invalidate the stored context, calling this function with a non-zero
* context after doing any modification invokes undefined behavior.
*
* In order to exploit this optimization, the caller should call this function
* with values with the same "key" (high 16 bits of the value) consecutively.
*/
void roaring_bitmap_add_bulk(roaring_bitmap_t *r,
roaring_bulk_context_t *context, uint32_t val);
/**
* Add value n_args from pointer vals, faster than repeatedly calling
* `roaring_bitmap_add()`
*
* In order to exploit this optimization, the caller should attempt to keep
* values with the same "key" (high 16 bits of the value) as consecutive
* elements in `vals`
*/
void roaring_bitmap_add_many(roaring_bitmap_t *r, size_t n_args,
const uint32_t *vals);
/**
* Add value x
*/
void roaring_bitmap_add(roaring_bitmap_t *r, uint32_t x);
/**
* Add value x
* Returns true if a new value was added, false if the value already existed.
*/
bool roaring_bitmap_add_checked(roaring_bitmap_t *r, uint32_t x);
/**
* Add all values in range [min, max]
*/
void roaring_bitmap_add_range_closed(roaring_bitmap_t *r, uint32_t min,
uint32_t max);
/**
* Add all values in range [min, max)
*/
inline void roaring_bitmap_add_range(roaring_bitmap_t *r, uint64_t min,
uint64_t max) {
if (max <= min) return;
roaring_bitmap_add_range_closed(r, (uint32_t)min, (uint32_t)(max - 1));
}
/**
* Remove value x
*/
void roaring_bitmap_remove(roaring_bitmap_t *r, uint32_t x);
/**
* Remove all values in range [min, max]
*/
void roaring_bitmap_remove_range_closed(roaring_bitmap_t *r, uint32_t min,
uint32_t max);
/**
* Remove all values in range [min, max)
*/
inline void roaring_bitmap_remove_range(roaring_bitmap_t *r, uint64_t min,
uint64_t max) {
if (max <= min) return;
roaring_bitmap_remove_range_closed(r, (uint32_t)min, (uint32_t)(max - 1));
}
/**
* Remove multiple values
*/
void roaring_bitmap_remove_many(roaring_bitmap_t *r, size_t n_args,
const uint32_t *vals);
/**
* Remove value x
* Returns true if a new value was removed, false if the value was not existing.
*/
bool roaring_bitmap_remove_checked(roaring_bitmap_t *r, uint32_t x);
/**
* Check if value is present
*/
bool roaring_bitmap_contains(const roaring_bitmap_t *r, uint32_t val);
/**
* Check whether a range of values from range_start (included)
* to range_end (excluded) is present
*/
bool roaring_bitmap_contains_range(const roaring_bitmap_t *r,
uint64_t range_start, uint64_t range_end);
/**
* Check if an items is present, using context from a previous insert or search
* for speed optimization.
*
* `context` will be used to store information between calls to make bulk
* operations faster. `*context` should be zero-initialized before the first
* call to this function.
*
* Modifying the bitmap in any way (other than `-bulk` suffixed functions)
* will invalidate the stored context, calling this function with a non-zero
* context after doing any modification invokes undefined behavior.
*
* In order to exploit this optimization, the caller should call this function
* with values with the same "key" (high 16 bits of the value) consecutively.
*/
bool roaring_bitmap_contains_bulk(const roaring_bitmap_t *r,
roaring_bulk_context_t *context,
uint32_t val);
/**
* Get the cardinality of the bitmap (number of elements).
*/
uint64_t roaring_bitmap_get_cardinality(const roaring_bitmap_t *r);
/**
* Returns the number of elements in the range [range_start, range_end).
*/
uint64_t roaring_bitmap_range_cardinality(const roaring_bitmap_t *r,
uint64_t range_start,
uint64_t range_end);
/**
* Returns true if the bitmap is empty (cardinality is zero).
*/
bool roaring_bitmap_is_empty(const roaring_bitmap_t *r);
/**
* Empties the bitmap. It will have no auxiliary allocations (so if the bitmap
* was initialized in client memory via roaring_bitmap_init(), then a call to
* roaring_bitmap_clear() would be enough to "free" it)
*/
void roaring_bitmap_clear(roaring_bitmap_t *r);
/**
* Convert the bitmap to a sorted array, output in `ans`.
*
* Caller is responsible to ensure that there is enough memory allocated, e.g.
*
* ans = malloc(roaring_bitmap_get_cardinality(bitmap) * sizeof(uint32_t));
*/
void roaring_bitmap_to_uint32_array(const roaring_bitmap_t *r, uint32_t *ans);
/**
* Store the bitmap to a bitset. This can be useful for people
* who need the performance and simplicity of a standard bitset.
* We assume that the input bitset is originally empty (does not
* have any set bit).
*
* bitset_t * out = bitset_create();
* // if the bitset has content in it, call "bitset_clear(out)"
* bool success = roaring_bitmap_to_bitset(mybitmap, out);
* // on failure, success will be false.
* // You can then query the bitset:
* bool is_present = bitset_get(out, 10011 );
* // you must free the memory:
* bitset_free(out);
*
*/
bool roaring_bitmap_to_bitset(const roaring_bitmap_t *r, bitset_t *bitset);
/**
* Convert the bitmap to a sorted array from `offset` by `limit`, output in
* `ans`.
*
* Caller is responsible to ensure that there is enough memory allocated, e.g.
*
* ans = malloc(roaring_bitmap_get_cardinality(limit) * sizeof(uint32_t));
*
* Return false in case of failure (e.g., insufficient memory)
*/
bool roaring_bitmap_range_uint32_array(const roaring_bitmap_t *r, size_t offset,
size_t limit, uint32_t *ans);
/**
* Remove run-length encoding even when it is more space efficient.
* Return whether a change was applied.
*/
bool roaring_bitmap_remove_run_compression(roaring_bitmap_t *r);
/**
* Convert array and bitmap containers to run containers when it is more
* efficient; also convert from run containers when more space efficient.
*
* Returns true if the result has at least one run container.
* Additional savings might be possible by calling `shrinkToFit()`.
*/
bool roaring_bitmap_run_optimize(roaring_bitmap_t *r);
/**
* If needed, reallocate memory to shrink the memory usage.
* Returns the number of bytes saved.
*/
size_t roaring_bitmap_shrink_to_fit(roaring_bitmap_t *r);
/**
* Write the bitmap to an output pointer, this output buffer should refer to
* at least `roaring_bitmap_size_in_bytes(r)` allocated bytes.
*
* See `roaring_bitmap_portable_serialize()` if you want a format that's
* compatible with Java and Go implementations. This format can sometimes be
* more space efficient than the portable form, e.g. when the data is sparse.
*
* Returns how many bytes written, should be `roaring_bitmap_size_in_bytes(r)`.
*
* This function is endian-sensitive. If you have a big-endian system (e.g., a
* mainframe IBM s390x), the data format is going to be big-endian and not
* compatible with little-endian systems.
*/
size_t roaring_bitmap_serialize(const roaring_bitmap_t *r, char *buf);
/**
* Use with `roaring_bitmap_serialize()`.
*
* (See `roaring_bitmap_portable_deserialize()` if you want a format that's
* compatible with Java and Go implementations).
*
* This function is endian-sensitive. If you have a big-endian system (e.g., a
* mainframe IBM s390x), the data format is going to be big-endian and not
* compatible with little-endian systems.
*/
roaring_bitmap_t *roaring_bitmap_deserialize(const void *buf);
/**
* Use with `roaring_bitmap_serialize()`.
*
* (See `roaring_bitmap_portable_deserialize_safe()` if you want a format that's
* compatible with Java and Go implementations).
*
* This function is endian-sensitive. If you have a big-endian system (e.g., a
* mainframe IBM s390x), the data format is going to be big-endian and not
* compatible with little-endian systems.
*
* The difference with `roaring_bitmap_deserialize()` is that this function
* checks that the input buffer is a valid bitmap. If the buffer is too small,
* NULL is returned.
*/
roaring_bitmap_t *roaring_bitmap_deserialize_safe(const void *buf,
size_t maxbytes);
/**
* How many bytes are required to serialize this bitmap (NOT compatible
* with Java and Go versions)
*/
size_t roaring_bitmap_size_in_bytes(const roaring_bitmap_t *r);
/**
* Read bitmap from a serialized buffer.
* In case of failure, NULL is returned.
*
* This function is unsafe in the sense that if there is no valid serialized
* bitmap at the pointer, then many bytes could be read, possibly causing a
* buffer overflow. See also roaring_bitmap_portable_deserialize_safe().
*
* This is meant to be compatible with the Java and Go versions:
* https://github.com/RoaringBitmap/RoaringFormatSpec
*
* This function is endian-sensitive. If you have a big-endian system (e.g., a
* mainframe IBM s390x), the data format is going to be big-endian and not
* compatible with little-endian systems.
*/
roaring_bitmap_t *roaring_bitmap_portable_deserialize(const char *buf);
/**
* Read bitmap from a serialized buffer safely (reading up to maxbytes).
* In case of failure, NULL is returned.
*
* This is meant to be compatible with the Java and Go versions:
* https://github.com/RoaringBitmap/RoaringFormatSpec
*
* The function itself is safe in the sense that it will not cause buffer
* overflows. However, for correct operations, it is assumed that the bitmap
* read was once serialized from a valid bitmap (i.e., it follows the format
* specification). If you provided an incorrect input (garbage), then the bitmap
* read may not be in a valid state and following operations may not lead to
* sensible results. In particular, the serialized array containers need to be
* in sorted order, and the run containers should be in sorted non-overlapping
* order. This is is guaranteed to happen when serializing an existing bitmap,
* but not for random inputs.
*
* You may use roaring_bitmap_internal_validate to check the validity of the
* bitmap prior to using it. You may also use other strategies to check for
* corrupted inputs (e.g., checksums).
*
* This function is endian-sensitive. If you have a big-endian system (e.g., a
* mainframe IBM s390x), the data format is going to be big-endian and not
* compatible with little-endian systems.
*/
roaring_bitmap_t *roaring_bitmap_portable_deserialize_safe(const char *buf,
size_t maxbytes);
/**
* Read bitmap from a serialized buffer.
* In case of failure, NULL is returned.
*
* Bitmap returned by this function can be used in all readonly contexts.
* Bitmap must be freed as usual, by calling roaring_bitmap_free().
* Underlying buffer must not be freed or modified while it backs any bitmaps.
*
* The function is unsafe in the following ways:
* 1) It may execute unaligned memory accesses.
* 2) A buffer overflow may occur if buf does not point to a valid serialized
* bitmap.
*
* This is meant to be compatible with the Java and Go versions:
* https://github.com/RoaringBitmap/RoaringFormatSpec
*
* This function is endian-sensitive. If you have a big-endian system (e.g., a
* mainframe IBM s390x), the data format is going to be big-endian and not
* compatible with little-endian systems.
*/
roaring_bitmap_t *roaring_bitmap_portable_deserialize_frozen(const char *buf);
/**
* Check how many bytes would be read (up to maxbytes) at this pointer if there
* is a bitmap, returns zero if there is no valid bitmap.
*
* This is meant to be compatible with the Java and Go versions:
* https://github.com/RoaringBitmap/RoaringFormatSpec
*/
size_t roaring_bitmap_portable_deserialize_size(const char *buf,
size_t maxbytes);
/**
* How many bytes are required to serialize this bitmap.
*
* This is meant to be compatible with the Java and Go versions:
* https://github.com/RoaringBitmap/RoaringFormatSpec
*/
size_t roaring_bitmap_portable_size_in_bytes(const roaring_bitmap_t *r);
/**
* Write a bitmap to a char buffer. The output buffer should refer to at least
* `roaring_bitmap_portable_size_in_bytes(r)` bytes of allocated memory.
*
* Returns how many bytes were written which should match
* `roaring_bitmap_portable_size_in_bytes(r)`.
*
* This is meant to be compatible with the Java and Go versions:
* https://github.com/RoaringBitmap/RoaringFormatSpec
*
* This function is endian-sensitive. If you have a big-endian system (e.g., a
* mainframe IBM s390x), the data format is going to be big-endian and not
* compatible with little-endian systems.
*/
size_t roaring_bitmap_portable_serialize(const roaring_bitmap_t *r, char *buf);
/*
* "Frozen" serialization format imitates memory layout of roaring_bitmap_t.
* Deserialized bitmap is a constant view of the underlying buffer.
* This significantly reduces amount of allocations and copying required during
* deserialization.
* It can be used with memory mapped files.
* Example can be found in benchmarks/frozen_benchmark.c
*
* [#####] const roaring_bitmap_t *
* | | |
* +----+ | +-+
* | | |
* [#####################################] underlying buffer
*
* Note that because frozen serialization format imitates C memory layout
* of roaring_bitmap_t, it is not fixed. It is different on big/little endian
* platforms and can be changed in future.
*/
/**
* Returns number of bytes required to serialize bitmap using frozen format.
*/
size_t roaring_bitmap_frozen_size_in_bytes(const roaring_bitmap_t *r);
/**
* Serializes bitmap using frozen format.
* Buffer size must be at least roaring_bitmap_frozen_size_in_bytes().
*
* This function is endian-sensitive. If you have a big-endian system (e.g., a
* mainframe IBM s390x), the data format is going to be big-endian and not
* compatible with little-endian systems.
*/
void roaring_bitmap_frozen_serialize(const roaring_bitmap_t *r, char *buf);
/**
* Creates constant bitmap that is a view of a given buffer.
* Buffer data should have been written by `roaring_bitmap_frozen_serialize()`
* Its beginning must also be aligned by 32 bytes.
* Length must be equal exactly to `roaring_bitmap_frozen_size_in_bytes()`.
* In case of failure, NULL is returned.
*
* Bitmap returned by this function can be used in all readonly contexts.
* Bitmap must be freed as usual, by calling roaring_bitmap_free().
* Underlying buffer must not be freed or modified while it backs any bitmaps.
*
* This function is endian-sensitive. If you have a big-endian system (e.g., a
* mainframe IBM s390x), the data format is going to be big-endian and not
* compatible with little-endian systems.
*/
const roaring_bitmap_t *roaring_bitmap_frozen_view(const char *buf,
size_t length);
/**
* Iterate over the bitmap elements. The function iterator is called once for
* all the values with ptr (can be NULL) as the second parameter of each call.
*
* `roaring_iterator` is simply a pointer to a function that returns bool
* (true means that the iteration should continue while false means that it
* should stop), and takes (uint32_t,void*) as inputs.
*
* Returns true if the roaring_iterator returned true throughout (so that all
* data points were necessarily visited).
*
* Iteration is ordered: from the smallest to the largest elements.
*/
bool roaring_iterate(const roaring_bitmap_t *r, roaring_iterator iterator,
void *ptr);
bool roaring_iterate64(const roaring_bitmap_t *r, roaring_iterator64 iterator,
uint64_t high_bits, void *ptr);
/**
* Return true if the two bitmaps contain the same elements.
*/
bool roaring_bitmap_equals(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Return true if all the elements of r1 are also in r2.
*/
bool roaring_bitmap_is_subset(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Return true if all the elements of r1 are also in r2, and r2 is strictly
* greater than r1.
*/
bool roaring_bitmap_is_strict_subset(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* (For expert users who seek high performance.)
*
* Computes the union between two bitmaps and returns new bitmap. The caller is
* responsible for memory management.
*
* The lazy version defers some computations such as the maintenance of the
* cardinality counts. Thus you must call `roaring_bitmap_repair_after_lazy()`
* after executing "lazy" computations.
*
* It is safe to repeatedly call roaring_bitmap_lazy_or_inplace on the result.
*
* `bitsetconversion` is a flag which determines whether container-container
* operations force a bitset conversion.
*/
roaring_bitmap_t *roaring_bitmap_lazy_or(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2,
const bool bitsetconversion);
/**
* (For expert users who seek high performance.)
*
* Inplace version of roaring_bitmap_lazy_or, modifies r1.
*
* `bitsetconversion` is a flag which determines whether container-container
* operations force a bitset conversion.
*/
void roaring_bitmap_lazy_or_inplace(roaring_bitmap_t *r1,
const roaring_bitmap_t *r2,
const bool bitsetconversion);
/**
* (For expert users who seek high performance.)
*
* Execute maintenance on a bitmap created from `roaring_bitmap_lazy_or()`
* or modified with `roaring_bitmap_lazy_or_inplace()`.
*/
void roaring_bitmap_repair_after_lazy(roaring_bitmap_t *r1);
/**
* Computes the symmetric difference between two bitmaps and returns new bitmap.
* The caller is responsible for memory management.
*
* The lazy version defers some computations such as the maintenance of the
* cardinality counts. Thus you must call `roaring_bitmap_repair_after_lazy()`
* after executing "lazy" computations.
*
* It is safe to repeatedly call `roaring_bitmap_lazy_xor_inplace()` on
* the result.
*/
roaring_bitmap_t *roaring_bitmap_lazy_xor(const roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* (For expert users who seek high performance.)
*
* Inplace version of roaring_bitmap_lazy_xor, modifies r1. r1 != r2
*/
void roaring_bitmap_lazy_xor_inplace(roaring_bitmap_t *r1,
const roaring_bitmap_t *r2);
/**
* Compute the negation of the bitmap in the interval [range_start, range_end).
* The number of negated values is range_end - range_start.
* Areas outside the range are passed through unchanged.
*/
roaring_bitmap_t *roaring_bitmap_flip(const roaring_bitmap_t *r1,
uint64_t range_start, uint64_t range_end);
/**
* compute (in place) the negation of the roaring bitmap within a specified
* interval: [range_start, range_end). The number of negated values is
* range_end - range_start.
* Areas outside the range are passed through unchanged.
*/
void roaring_bitmap_flip_inplace(roaring_bitmap_t *r1, uint64_t range_start,
uint64_t range_end);
/**
* Selects the element at index 'rank' where the smallest element is at index 0.
* If the size of the roaring bitmap is strictly greater than rank, then this
* function returns true and sets element to the element of given rank.
* Otherwise, it returns false.
*/
bool roaring_bitmap_select(const roaring_bitmap_t *r, uint32_t rank,
uint32_t *element);
/**
* roaring_bitmap_rank returns the number of integers that are smaller or equal
* to x. Thus if x is the first element, this function will return 1. If
* x is smaller than the smallest element, this function will return 0.
*
* The indexing convention differs between roaring_bitmap_select and
* roaring_bitmap_rank: roaring_bitmap_select refers to the smallest value
* as having index 0, whereas roaring_bitmap_rank returns 1 when ranking
* the smallest value.
*/
uint64_t roaring_bitmap_rank(const roaring_bitmap_t *r, uint32_t x);
/**
* roaring_bitmap_rank_many is an `Bulk` version of `roaring_bitmap_rank`
* it puts rank value of each element in `[begin .. end)` to `ans[]`
*
* the values in `[begin .. end)` must be sorted in Ascending order;
* Caller is responsible to ensure that there is enough memory allocated, e.g.
*
* ans = malloc((end-begin) * sizeof(uint64_t));
*/
void roaring_bitmap_rank_many(const roaring_bitmap_t *r, const uint32_t *begin,
const uint32_t *end, uint64_t *ans);
/**
* Returns the index of x in the given roaring bitmap.
* If the roaring bitmap doesn't contain x , this function will return -1.
* The difference with rank function is that this function will return -1 when x
* is not the element of roaring bitmap, but the rank function will return a
* non-negative number.
*/
int64_t roaring_bitmap_get_index(const roaring_bitmap_t *r, uint32_t x);
/**
* Returns the smallest value in the set, or UINT32_MAX if the set is empty.
*/
uint32_t roaring_bitmap_minimum(const roaring_bitmap_t *r);
/**
* Returns the greatest value in the set, or 0 if the set is empty.
*/
uint32_t roaring_bitmap_maximum(const roaring_bitmap_t *r);
/**
* (For advanced users.)
*
* Collect statistics about the bitmap, see roaring_types.h for
* a description of roaring_statistics_t
*/
void roaring_bitmap_statistics(const roaring_bitmap_t *r,
roaring_statistics_t *stat);
/**
* Perform internal consistency checks. Returns true if the bitmap is
* consistent. It may be useful to call this after deserializing bitmaps from
* untrusted sources. If roaring_bitmap_internal_validate returns true, then the
* bitmap should be consistent and can be trusted not to cause crashes or memory
* corruption.
*
* Note that some operations intentionally leave bitmaps in an inconsistent
* state temporarily, for example, `roaring_bitmap_lazy_*` functions, until
* `roaring_bitmap_repair_after_lazy` is called.
*
* If reason is non-null, it will be set to a string describing the first
* inconsistency found if any.
*/
bool roaring_bitmap_internal_validate(const roaring_bitmap_t *r,
const char **reason);
/*********************
* What follows is code use to iterate through values in a roaring bitmap
roaring_bitmap_t *r =...
roaring_uint32_iterator_t i;
roaring_iterator_create(r, &i);
while(i.has_value) {
printf("value = %d\n", i.current_value);
roaring_uint32_iterator_advance(&i);
}
Obviously, if you modify the underlying bitmap, the iterator
becomes invalid. So don't.
*/
/**
* A struct used to keep iterator state. Users should only access
* `current_value` and `has_value`, the rest of the type should be treated as
* opaque.
*/
typedef struct roaring_uint32_iterator_s {
const roaring_bitmap_t *parent; // Owner
const ROARING_CONTAINER_T *container; // Current container
uint8_t typecode; // Typecode of current container
int32_t container_index; // Current container index
uint32_t highbits; // High 16 bits of the current value
roaring_container_iterator_t container_it;
uint32_t current_value;
bool has_value;
} roaring_uint32_iterator_t;
/**
* Initialize an iterator object that can be used to iterate through the values.
* If there is a value, then this iterator points to the first value and
* `it->has_value` is true. The value is in `it->current_value`.
*/
void roaring_iterator_init(const roaring_bitmap_t *r,
roaring_uint32_iterator_t *newit);
/** DEPRECATED, use `roaring_iterator_init`. */
CROARING_DEPRECATED static inline void roaring_init_iterator(
const roaring_bitmap_t *r, roaring_uint32_iterator_t *newit) {
roaring_iterator_init(r, newit);
}
/**
* Initialize an iterator object that can be used to iterate through the values.
* If there is a value, then this iterator points to the last value and
* `it->has_value` is true. The value is in `it->current_value`.
*/
void roaring_iterator_init_last(const roaring_bitmap_t *r,
roaring_uint32_iterator_t *newit);
/** DEPRECATED, use `roaring_iterator_init_last`. */
CROARING_DEPRECATED static inline void roaring_init_iterator_last(
const roaring_bitmap_t *r, roaring_uint32_iterator_t *newit) {
roaring_iterator_init_last(r, newit);
}
/**
* Create an iterator object that can be used to iterate through the values.
* Caller is responsible for calling `roaring_free_iterator()`.
*
* The iterator is initialized (this function calls `roaring_iterator_init()`)
* If there is a value, then this iterator points to the first value and
* `it->has_value` is true. The value is in `it->current_value`.
*/
roaring_uint32_iterator_t *roaring_iterator_create(const roaring_bitmap_t *r);
/** DEPRECATED, use `roaring_iterator_create`. */
CROARING_DEPRECATED static inline roaring_uint32_iterator_t *
roaring_create_iterator(const roaring_bitmap_t *r) {
return roaring_iterator_create(r);
}
/**
* Advance the iterator. If there is a new value, then `it->has_value` is true.
* The new value is in `it->current_value`. Values are traversed in increasing
* orders. For convenience, returns `it->has_value`.
*
* Once `it->has_value` is false, `roaring_uint32_iterator_advance` should not
* be called on the iterator again. Calling `roaring_uint32_iterator_previous`
* is allowed.
*/
bool roaring_uint32_iterator_advance(roaring_uint32_iterator_t *it);
/** DEPRECATED, use `roaring_uint32_iterator_advance`. */
CROARING_DEPRECATED static inline bool roaring_advance_uint32_iterator(
roaring_uint32_iterator_t *it) {
return roaring_uint32_iterator_advance(it);
}
/**
* Decrement the iterator. If there's a new value, then `it->has_value` is true.
* The new value is in `it->current_value`. Values are traversed in decreasing
* order. For convenience, returns `it->has_value`.
*
* Once `it->has_value` is false, `roaring_uint32_iterator_previous` should not
* be called on the iterator again. Calling `roaring_uint32_iterator_advance` is
* allowed.
*/
bool roaring_uint32_iterator_previous(roaring_uint32_iterator_t *it);
/** DEPRECATED, use `roaring_uint32_iterator_previous`. */
CROARING_DEPRECATED static inline bool roaring_previous_uint32_iterator(
roaring_uint32_iterator_t *it) {
return roaring_uint32_iterator_previous(it);
}
/**
* Move the iterator to the first value >= `val`. If there is a such a value,
* then `it->has_value` is true. The new value is in `it->current_value`.
* For convenience, returns `it->has_value`.
*/
bool roaring_uint32_iterator_move_equalorlarger(roaring_uint32_iterator_t *it,
uint32_t val);
/** DEPRECATED, use `roaring_uint32_iterator_move_equalorlarger`. */
CROARING_DEPRECATED static inline bool
roaring_move_uint32_iterator_equalorlarger(roaring_uint32_iterator_t *it,
uint32_t val) {
return roaring_uint32_iterator_move_equalorlarger(it, val);
}
/**
* Creates a copy of an iterator.
* Caller must free it.
*/
roaring_uint32_iterator_t *roaring_uint32_iterator_copy(
const roaring_uint32_iterator_t *it);
/** DEPRECATED, use `roaring_uint32_iterator_copy`. */
CROARING_DEPRECATED static inline roaring_uint32_iterator_t *
roaring_copy_uint32_iterator(const roaring_uint32_iterator_t *it) {
return roaring_uint32_iterator_copy(it);
}
/**
* Free memory following `roaring_iterator_create()`
*/
void roaring_uint32_iterator_free(roaring_uint32_iterator_t *it);
/** DEPRECATED, use `roaring_uint32_iterator_free`. */
CROARING_DEPRECATED static inline void roaring_free_uint32_iterator(
roaring_uint32_iterator_t *it) {
roaring_uint32_iterator_free(it);
}
/*
* Reads next ${count} values from iterator into user-supplied ${buf}.
* Returns the number of read elements.
* This number can be smaller than ${count}, which means that iterator is
* drained.
*
* This function satisfies semantics of iteration and can be used together with
* other iterator functions.
* - first value is copied from ${it}->current_value
* - after function returns, iterator is positioned at the next element
*/
uint32_t roaring_uint32_iterator_read(roaring_uint32_iterator_t *it,
uint32_t *buf, uint32_t count);
/** DEPRECATED, use `roaring_uint32_iterator_read`. */
CROARING_DEPRECATED static inline uint32_t roaring_read_uint32_iterator(
roaring_uint32_iterator_t *it, uint32_t *buf, uint32_t count) {
return roaring_uint32_iterator_read(it, buf, count);
}
#ifdef __cplusplus
}
}
} // extern "C" { namespace roaring { namespace api {
#endif
#endif /* ROARING_H */
#ifdef __cplusplus
/**
* Best practices for C++ headers is to avoid polluting global scope.
* But for C compatibility when just `roaring.h` is included building as
* C++, default to global access for the C public API.
*
* BUT when `roaring.hh` is included instead, it sets this flag. That way
* explicit namespacing must be used to get the C functions.
*
* This is outside the include guard so that if you include BOTH headers,
* the order won't matter; you still get the global definitions.
*/
#if !defined(ROARING_API_NOT_IN_GLOBAL_NAMESPACE)
using namespace ::roaring::api;
#endif
#endif
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