1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
|
//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines ExprEngine's support for Objective-C expressions.
//
//===----------------------------------------------------------------------===//
#include "clang/AST/StmtObjC.h"
#include "clang/StaticAnalyzer/Core/CheckerManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
using namespace clang;
using namespace ento;
void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
SVal location = state->getLValue(Ex->getDecl(), baseVal);
ExplodedNodeSet dstIvar;
StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);
Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
// Perform the post-condition check of the ObjCIvarRefExpr and store
// the created nodes in 'Dst'.
getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
}
void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
}
/// Generate a node in \p Bldr for an iteration statement using ObjC
/// for-loop iterator.
static void populateObjCForDestinationSet(
ExplodedNodeSet &dstLocation, SValBuilder &svalBuilder,
const ObjCForCollectionStmt *S, const Stmt *elem, SVal elementV,
SymbolManager &SymMgr, const NodeBuilderContext *currBldrCtx,
StmtNodeBuilder &Bldr, bool hasElements) {
for (ExplodedNode *Pred : dstLocation) {
ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
ProgramStateRef nextState =
ExprEngine::setWhetherHasMoreIteration(state, S, LCtx, hasElements);
if (auto MV = elementV.getAs<loc::MemRegionVal>())
if (const auto *R = dyn_cast<TypedValueRegion>(MV->getRegion())) {
// FIXME: The proper thing to do is to really iterate over the
// container. We will do this with dispatch logic to the store.
// For now, just 'conjure' up a symbolic value.
QualType T = R->getValueType();
assert(Loc::isLocType(T));
SVal V;
if (hasElements) {
SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T,
currBldrCtx->blockCount());
V = svalBuilder.makeLoc(Sym);
} else {
V = svalBuilder.makeIntVal(0, T);
}
nextState = nextState->bindLoc(elementV, V, LCtx);
}
Bldr.generateNode(S, Pred, nextState);
}
}
void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
// ObjCForCollectionStmts are processed in two places. This method
// handles the case where an ObjCForCollectionStmt* occurs as one of the
// statements within a basic block. This transfer function does two things:
//
// (1) binds the next container value to 'element'. This creates a new
// node in the ExplodedGraph.
//
// (2) note whether the collection has any more elements (or in other words,
// whether the loop has more iterations). This will be tested in
// processBranch.
//
// FIXME: Eventually this logic should actually do dispatches to
// 'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
// This will require simulating a temporary NSFastEnumerationState, either
// through an SVal or through the use of MemRegions. This value can
// be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
// terminates we reclaim the temporary (it goes out of scope) and we
// we can test if the SVal is 0 or if the MemRegion is null (depending
// on what approach we take).
//
// For now: simulate (1) by assigning either a symbol or nil if the
// container is empty. Thus this transfer function will by default
// result in state splitting.
const Stmt *elem = S->getElement();
const Stmt *collection = S->getCollection();
ProgramStateRef state = Pred->getState();
SVal collectionV = state->getSVal(collection, Pred->getLocationContext());
SVal elementV;
if (const auto *DS = dyn_cast<DeclStmt>(elem)) {
const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
assert(elemD->getInit() == nullptr);
elementV = state->getLValue(elemD, Pred->getLocationContext());
} else {
elementV = state->getSVal(elem, Pred->getLocationContext());
}
bool isContainerNull = state->isNull(collectionV).isConstrainedTrue();
ExplodedNodeSet dstLocation;
evalLocation(dstLocation, S, elem, Pred, state, elementV, false);
ExplodedNodeSet Tmp;
StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx);
if (!isContainerNull)
populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
SymMgr, currBldrCtx, Bldr,
/*hasElements=*/true);
populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
SymMgr, currBldrCtx, Bldr,
/*hasElements=*/false);
// Finally, run any custom checkers.
// FIXME: Eventually all pre- and post-checks should live in VisitStmt.
getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this);
}
void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
CallEventManager &CEMgr = getStateManager().getCallEventManager();
CallEventRef<ObjCMethodCall> Msg =
CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());
// There are three cases for the receiver:
// (1) it is definitely nil,
// (2) it is definitely non-nil, and
// (3) we don't know.
//
// If the receiver is definitely nil, we skip the pre/post callbacks and
// instead call the ObjCMessageNil callbacks and return.
//
// If the receiver is definitely non-nil, we call the pre- callbacks,
// evaluate the call, and call the post- callbacks.
//
// If we don't know, we drop the potential nil flow and instead
// continue from the assumed non-nil state as in (2). This approach
// intentionally drops coverage in order to prevent false alarms
// in the following scenario:
//
// id result = [o someMethod]
// if (result) {
// if (!o) {
// // <-- This program point should be unreachable because if o is nil
// // it must the case that result is nil as well.
// }
// }
//
// We could avoid dropping coverage by performing an explicit case split
// on each method call -- but this would get very expensive. An alternative
// would be to introduce lazy constraints.
// FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
// Revisit once we have lazier constraints.
if (Msg->isInstanceMessage()) {
SVal recVal = Msg->getReceiverSVal();
if (!recVal.isUndef()) {
// Bifurcate the state into nil and non-nil ones.
DefinedOrUnknownSVal receiverVal =
recVal.castAs<DefinedOrUnknownSVal>();
ProgramStateRef State = Pred->getState();
ProgramStateRef notNilState, nilState;
std::tie(notNilState, nilState) = State->assume(receiverVal);
// Receiver is definitely nil, so run ObjCMessageNil callbacks and return.
if (nilState && !notNilState) {
ExplodedNodeSet dstNil;
StmtNodeBuilder Bldr(Pred, dstNil, *currBldrCtx);
bool HasTag = Pred->getLocation().getTag();
Pred = Bldr.generateNode(ME, Pred, nilState, nullptr,
ProgramPoint::PreStmtKind);
assert((Pred || HasTag) && "Should have cached out already!");
(void)HasTag;
if (!Pred)
return;
ExplodedNodeSet dstPostCheckers;
getCheckerManager().runCheckersForObjCMessageNil(dstPostCheckers, Pred,
*Msg, *this);
for (auto *I : dstPostCheckers)
finishArgumentConstruction(Dst, I, *Msg);
return;
}
ExplodedNodeSet dstNonNil;
StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx);
// Generate a transition to the non-nil state, dropping any potential
// nil flow.
if (notNilState != State) {
bool HasTag = Pred->getLocation().getTag();
Pred = Bldr.generateNode(ME, Pred, notNilState);
assert((Pred || HasTag) && "Should have cached out already!");
(void)HasTag;
if (!Pred)
return;
}
}
}
// Handle the previsits checks.
ExplodedNodeSet dstPrevisit;
getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
*Msg, *this);
ExplodedNodeSet dstGenericPrevisit;
getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
*Msg, *this);
// Proceed with evaluate the message expression.
ExplodedNodeSet dstEval;
StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);
for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
ExplodedNode *Pred = *DI;
ProgramStateRef State = Pred->getState();
CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
if (UpdatedMsg->isInstanceMessage()) {
SVal recVal = UpdatedMsg->getReceiverSVal();
if (!recVal.isUndef()) {
if (ObjCNoRet.isImplicitNoReturn(ME)) {
// If we raise an exception, for now treat it as a sink.
// Eventually we will want to handle exceptions properly.
Bldr.generateSink(ME, Pred, State);
continue;
}
}
} else {
// Check for special class methods that are known to not return
// and that we should treat as a sink.
if (ObjCNoRet.isImplicitNoReturn(ME)) {
// If we raise an exception, for now treat it as a sink.
// Eventually we will want to handle exceptions properly.
Bldr.generateSink(ME, Pred, Pred->getState());
continue;
}
}
defaultEvalCall(Bldr, Pred, *UpdatedMsg);
}
// If there were constructors called for object-type arguments, clean them up.
ExplodedNodeSet dstArgCleanup;
for (auto *I : dstEval)
finishArgumentConstruction(dstArgCleanup, I, *Msg);
ExplodedNodeSet dstPostvisit;
getCheckerManager().runCheckersForPostCall(dstPostvisit, dstArgCleanup,
*Msg, *this);
// Finally, perform the post-condition check of the ObjCMessageExpr and store
// the created nodes in 'Dst'.
getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
*Msg, *this);
}
|