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#pragma once
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-parameter"
#endif
//===-- FrontendAction.h - Generic Frontend Action Interface ----*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
///
/// \file
/// Defines the clang::FrontendAction interface and various convenience
/// abstract classes (clang::ASTFrontendAction, clang::PluginASTAction,
/// clang::PreprocessorFrontendAction, and clang::WrapperFrontendAction)
/// derived from it.
///
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_FRONTEND_FRONTENDACTION_H
#define LLVM_CLANG_FRONTEND_FRONTENDACTION_H
#include "clang/AST/ASTConsumer.h"
#include "clang/Basic/LLVM.h"
#include "clang/Basic/LangOptions.h"
#include "clang/Frontend/ASTUnit.h"
#include "clang/Frontend/FrontendOptions.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Error.h"
#include <memory>
#include <string>
#include <vector>
namespace clang {
class ASTMergeAction;
class CompilerInstance;
/// Abstract base class for actions which can be performed by the frontend.
class FrontendAction {
FrontendInputFile CurrentInput;
std::unique_ptr<ASTUnit> CurrentASTUnit;
CompilerInstance *Instance;
friend class ASTMergeAction;
friend class WrapperFrontendAction;
private:
std::unique_ptr<ASTConsumer> CreateWrappedASTConsumer(CompilerInstance &CI,
StringRef InFile);
protected:
/// @name Implementation Action Interface
/// @{
/// Prepare to execute the action on the given CompilerInstance.
///
/// This is called before executing the action on any inputs, and can modify
/// the configuration as needed (including adjusting the input list).
virtual bool PrepareToExecuteAction(CompilerInstance &CI) { return true; }
/// Create the AST consumer object for this action, if supported.
///
/// This routine is called as part of BeginSourceFile(), which will
/// fail if the AST consumer cannot be created. This will not be called if the
/// action has indicated that it only uses the preprocessor.
///
/// \param CI - The current compiler instance, provided as a convenience, see
/// getCompilerInstance().
///
/// \param InFile - The current input file, provided as a convenience, see
/// getCurrentFile().
///
/// \return The new AST consumer, or null on failure.
virtual std::unique_ptr<ASTConsumer> CreateASTConsumer(CompilerInstance &CI,
StringRef InFile) = 0;
/// Callback before starting processing a single input, giving the
/// opportunity to modify the CompilerInvocation or do some other action
/// before BeginSourceFileAction is called.
///
/// \return True on success; on failure BeginSourceFileAction(),
/// ExecuteAction() and EndSourceFileAction() will not be called.
virtual bool BeginInvocation(CompilerInstance &CI) { return true; }
/// Callback at the start of processing a single input.
///
/// \return True on success; on failure ExecutionAction() and
/// EndSourceFileAction() will not be called.
virtual bool BeginSourceFileAction(CompilerInstance &CI) {
return true;
}
/// Callback to run the program action, using the initialized
/// compiler instance.
///
/// This is guaranteed to only be called between BeginSourceFileAction()
/// and EndSourceFileAction().
virtual void ExecuteAction() = 0;
/// Callback at the end of processing a single input.
///
/// This is guaranteed to only be called following a successful call to
/// BeginSourceFileAction (and BeginSourceFile).
virtual void EndSourceFileAction() {}
/// Callback at the end of processing a single input, to determine
/// if the output files should be erased or not.
///
/// By default it returns true if a compiler error occurred.
/// This is guaranteed to only be called following a successful call to
/// BeginSourceFileAction (and BeginSourceFile).
virtual bool shouldEraseOutputFiles();
/// @}
public:
FrontendAction();
virtual ~FrontendAction();
/// @name Compiler Instance Access
/// @{
CompilerInstance &getCompilerInstance() const {
assert(Instance && "Compiler instance not registered!");
return *Instance;
}
void setCompilerInstance(CompilerInstance *Value) { Instance = Value; }
/// @}
/// @name Current File Information
/// @{
bool isCurrentFileAST() const {
assert(!CurrentInput.isEmpty() && "No current file!");
return (bool)CurrentASTUnit;
}
const FrontendInputFile &getCurrentInput() const {
return CurrentInput;
}
StringRef getCurrentFile() const {
assert(!CurrentInput.isEmpty() && "No current file!");
return CurrentInput.getFile();
}
StringRef getCurrentFileOrBufferName() const {
assert(!CurrentInput.isEmpty() && "No current file!");
return CurrentInput.isFile()
? CurrentInput.getFile()
: CurrentInput.getBuffer().getBufferIdentifier();
}
InputKind getCurrentFileKind() const {
assert(!CurrentInput.isEmpty() && "No current file!");
return CurrentInput.getKind();
}
ASTUnit &getCurrentASTUnit() const {
assert(CurrentASTUnit && "No current AST unit!");
return *CurrentASTUnit;
}
Module *getCurrentModule() const;
std::unique_ptr<ASTUnit> takeCurrentASTUnit() {
return std::move(CurrentASTUnit);
}
void setCurrentInput(const FrontendInputFile &CurrentInput,
std::unique_ptr<ASTUnit> AST = nullptr);
/// @}
/// @name Supported Modes
/// @{
/// Is this action invoked on a model file?
///
/// Model files are incomplete translation units that relies on type
/// information from another translation unit. Check ParseModelFileAction for
/// details.
virtual bool isModelParsingAction() const { return false; }
/// Does this action only use the preprocessor?
///
/// If so no AST context will be created and this action will be invalid
/// with AST file inputs.
virtual bool usesPreprocessorOnly() const = 0;
/// For AST-based actions, the kind of translation unit we're handling.
virtual TranslationUnitKind getTranslationUnitKind() { return TU_Complete; }
/// Does this action support use with PCH?
virtual bool hasPCHSupport() const { return true; }
/// Does this action support use with AST files?
virtual bool hasASTFileSupport() const { return true; }
/// Does this action support use with IR files?
virtual bool hasIRSupport() const { return false; }
/// Does this action support use with code completion?
virtual bool hasCodeCompletionSupport() const { return false; }
/// @}
/// @name Public Action Interface
/// @{
/// Prepare the action to execute on the given compiler instance.
bool PrepareToExecute(CompilerInstance &CI) {
return PrepareToExecuteAction(CI);
}
/// Prepare the action for processing the input file \p Input.
///
/// This is run after the options and frontend have been initialized,
/// but prior to executing any per-file processing.
///
/// \param CI - The compiler instance this action is being run from. The
/// action may store and use this object up until the matching EndSourceFile
/// action.
///
/// \param Input - The input filename and kind. Some input kinds are handled
/// specially, for example AST inputs, since the AST file itself contains
/// several objects which would normally be owned by the
/// CompilerInstance. When processing AST input files, these objects should
/// generally not be initialized in the CompilerInstance -- they will
/// automatically be shared with the AST file in between
/// BeginSourceFile() and EndSourceFile().
///
/// \return True on success; on failure the compilation of this file should
/// be aborted and neither Execute() nor EndSourceFile() should be called.
bool BeginSourceFile(CompilerInstance &CI, const FrontendInputFile &Input);
/// Set the source manager's main input file, and run the action.
llvm::Error Execute();
/// Perform any per-file post processing, deallocate per-file
/// objects, and run statistics and output file cleanup code.
virtual void EndSourceFile();
/// @}
};
/// Abstract base class to use for AST consumer-based frontend actions.
class ASTFrontendAction : public FrontendAction {
protected:
/// Implement the ExecuteAction interface by running Sema on
/// the already-initialized AST consumer.
///
/// This will also take care of instantiating a code completion consumer if
/// the user requested it and the action supports it.
void ExecuteAction() override;
public:
ASTFrontendAction() {}
bool usesPreprocessorOnly() const override { return false; }
};
class PluginASTAction : public ASTFrontendAction {
virtual void anchor();
public:
std::unique_ptr<ASTConsumer> CreateASTConsumer(CompilerInstance &CI,
StringRef InFile) override = 0;
/// Parse the given plugin command line arguments.
///
/// \param CI - The compiler instance, for use in reporting diagnostics.
/// \return True if the parsing succeeded; otherwise the plugin will be
/// destroyed and no action run. The plugin is responsible for using the
/// CompilerInstance's Diagnostic object to report errors.
virtual bool ParseArgs(const CompilerInstance &CI,
const std::vector<std::string> &arg) = 0;
enum ActionType {
CmdlineBeforeMainAction, ///< Execute the action before the main action if
///< on the command line
CmdlineAfterMainAction, ///< Execute the action after the main action if on
///< the command line
ReplaceAction, ///< Replace the main action
AddBeforeMainAction, ///< Execute the action before the main action
AddAfterMainAction ///< Execute the action after the main action
};
/// Get the action type for this plugin
///
/// \return The action type. By default we use CmdlineAfterMainAction.
virtual ActionType getActionType() { return CmdlineAfterMainAction; }
};
/// Abstract base class to use for preprocessor-based frontend actions.
class PreprocessorFrontendAction : public FrontendAction {
protected:
/// Provide a default implementation which returns aborts;
/// this method should never be called by FrontendAction clients.
std::unique_ptr<ASTConsumer> CreateASTConsumer(CompilerInstance &CI,
StringRef InFile) override;
public:
bool usesPreprocessorOnly() const override { return true; }
};
/// A frontend action which simply wraps some other runtime-specified
/// frontend action.
///
/// Deriving from this class allows an action to inject custom logic around
/// some existing action's behavior. It implements every virtual method in
/// the FrontendAction interface by forwarding to the wrapped action.
class WrapperFrontendAction : public FrontendAction {
protected:
std::unique_ptr<FrontendAction> WrappedAction;
bool PrepareToExecuteAction(CompilerInstance &CI) override;
std::unique_ptr<ASTConsumer> CreateASTConsumer(CompilerInstance &CI,
StringRef InFile) override;
bool BeginInvocation(CompilerInstance &CI) override;
bool BeginSourceFileAction(CompilerInstance &CI) override;
void ExecuteAction() override;
void EndSourceFile() override;
void EndSourceFileAction() override;
bool shouldEraseOutputFiles() override;
public:
/// Construct a WrapperFrontendAction from an existing action, taking
/// ownership of it.
WrapperFrontendAction(std::unique_ptr<FrontendAction> WrappedAction);
bool usesPreprocessorOnly() const override;
TranslationUnitKind getTranslationUnitKind() override;
bool hasPCHSupport() const override;
bool hasASTFileSupport() const override;
bool hasIRSupport() const override;
bool hasCodeCompletionSupport() const override;
};
} // end namespace clang
#endif
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
|