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/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
* Use of this file is governed by the BSD 3-clause license that
* can be found in the LICENSE.txt file in the project root.
*/
#pragma once
#include "atn/ATNState.h"
namespace antlr4 {
namespace atn {
class ANTLR4CPP_PUBLIC DecisionState : public ATNState {
public:
static bool is(const ATNState &atnState) {
const auto stateType = atnState.getStateType();
return (stateType >= ATNStateType::BLOCK_START && stateType <= ATNStateType::TOKEN_START) ||
stateType == ATNStateType::PLUS_LOOP_BACK ||
stateType == ATNStateType::STAR_LOOP_ENTRY;
}
static bool is(const ATNState *atnState) { return atnState != nullptr && is(*atnState); }
int decision = -1;
bool nonGreedy = false;
virtual std::string toString() const override;
protected:
using ATNState::ATNState;
};
} // namespace atn
} // namespace antlr4
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