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/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
* Use of this file is governed by the BSD 3-clause license that
* can be found in the LICENSE.txt file in the project root.
*/
#pragma once
#include <string_view>
#include "CharStream.h"
namespace antlr4 {
// Vacuum all input from a stream and then treat it
// like a string. Can also pass in a string or char[] to use.
// Input is expected to be encoded in UTF-8 and converted to UTF-32 internally.
class ANTLR4CPP_PUBLIC ANTLRInputStream : public CharStream {
protected:
/// The data being scanned.
// UTF-32
std::u32string _data;
/// 0..n-1 index into string of next char </summary>
size_t p;
public:
/// What is name or source of this char stream?
std::string name;
ANTLRInputStream();
ANTLRInputStream(std::string_view input);
ANTLRInputStream(const char *data, size_t length);
ANTLRInputStream(std::istream &stream);
virtual void load(const std::string &input, bool lenient);
virtual void load(const char *data, size_t length, bool lenient);
virtual void load(std::istream &stream, bool lenient);
virtual void load(const std::string &input) { load(input, false); }
virtual void load(const char *data, size_t length) { load(data, length, false); }
virtual void load(std::istream &stream) { load(stream, false); }
/// Reset the stream so that it's in the same state it was
/// when the object was created *except* the data array is not
/// touched.
virtual void reset();
virtual void consume() override;
virtual size_t LA(ssize_t i) override;
virtual size_t LT(ssize_t i);
/// <summary>
/// Return the current input symbol index 0..n where n indicates the
/// last symbol has been read. The index is the index of char to
/// be returned from LA(1).
/// </summary>
virtual size_t index() override;
virtual size_t size() override;
/// <summary>
/// mark/release do nothing; we have entire buffer </summary>
virtual ssize_t mark() override;
virtual void release(ssize_t marker) override;
/// <summary>
/// consume() ahead until p==index; can't just set p=index as we must
/// update line and charPositionInLine. If we seek backwards, just set p
/// </summary>
virtual void seek(size_t index) override;
virtual std::string getText(const misc::Interval &interval) override;
virtual std::string getSourceName() const override;
virtual std::string toString() const override;
private:
void InitializeInstanceFields();
};
} // namespace antlr4
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