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#ifndef ANTLR3COLLECTIONS_HPP
#define ANTLR3COLLECTIONS_HPP
// [The "BSD licence"]
// Copyright (c) 2005-2009 Gokulakannan Somasundaram, ElectronDB
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace antlr3 {
/* -------------- TRIE Interfaces ---------------- */
/** Structure that holds the payload entry in an ANTLR3_INT_TRIE or ANTLR3_STRING_TRIE
*/
template< class ImplTraits, class DataType >
class TrieEntry : public ImplTraits::AllocPolicyType
{
public:
typedef typename ImplTraits::AllocPolicyType AllocPolicy;
private:
DataType m_data;
TrieEntry* m_next; /* Allows duplicate entries for same key in insertion order */
public:
TrieEntry(const DataType& data, TrieEntry* next);
DataType& get_data();
const DataType& get_data() const;
TrieEntry* get_next() const;
void set_next( TrieEntry* next );
};
/** Structure that defines an element/node in an ANTLR_INT_TRIE
*/
template< class ImplTraits, class DataType >
class IntTrieNode : public ImplTraits::AllocPolicyType
{
public:
typedef TrieEntry<ImplTraits, DataType> TrieEntryType;
typedef TrieEntryType BucketsType;
private:
ANTLR_UINT32 m_bitNum; /**< This is the left/right bit index for traversal along the nodes */
ANTLR_INTKEY m_key; /**< This is the actual key that the entry represents if it is a terminal node */
BucketsType* m_buckets; /**< This is the data bucket(s) that the key indexes, which may be NULL */
IntTrieNode* m_leftN; /**< Pointer to the left node from here when sKey & bitNum = 0 */
IntTrieNode* m_rightN; /**< Pointer to the right node from here when sKey & bitNum, = 1 */
public:
IntTrieNode();
~IntTrieNode();
ANTLR_UINT32 get_bitNum() const;
ANTLR_INTKEY get_key() const;
BucketsType* get_buckets() const;
IntTrieNode* get_leftN() const;
IntTrieNode* get_rightN() const;
void set_bitNum( ANTLR_UINT32 bitNum );
void set_key( ANTLR_INTKEY key );
void set_buckets( BucketsType* buckets );
void set_leftN( IntTrieNode* leftN );
void set_rightN( IntTrieNode* rightN );
};
/** Structure that defines an ANTLR3_INT_TRIE. For this particular implementation,
* as you might expect, the key is turned into a "string" by looking at bit(key, depth)
* of the integer key. Using 64 bit keys gives us a depth limit of 64 (or bit 0..63)
* and potentially a huge trie. This is the algorithm for a Patricia Trie.
* Note also that this trie [can] accept multiple entries for the same key and is
* therefore a kind of elastic bucket patricia trie.
*
* If you find this code useful, please feel free to 'steal' it for any purpose
* as covered by the BSD license under which ANTLR is issued. You can cut the code
* but as the ANTLR library is only about 50K (Windows Vista), you might find it
* easier to just link the library. Please keep all comments and licenses and so on
* in any version of this you create of course.
*
* Jim Idle.
*
*/
class IntTrieBase
{
public:
static const ANTLR_UINT8* get_bitIndex();
static const ANTLR_UINT64* get_bitMask();
};
template< class ImplTraits, class DataType >
class IntTrie : public ImplTraits::AllocPolicyType, public IntTrieBase
{
public:
typedef TrieEntry<ImplTraits, DataType> TrieEntryType;
typedef IntTrieNode<ImplTraits, DataType> IntTrieNodeType;
private:
IntTrieNodeType* m_root; /* Root node of this integer trie */
IntTrieNodeType* m_current; /* Used to traverse the TRIE with the next() method */
ANTLR_UINT32 m_count; /* Current entry count */
bool m_allowDups; /* Whether this trie accepts duplicate keys */
public:
/* INT TRIE Implementation of depth 64 bits, being the number of bits
* in a 64 bit integer.
*/
IntTrie( ANTLR_UINT32 depth );
/** Search the int Trie and return a pointer to the first bucket indexed
* by the key if it is contained in the trie, otherwise NULL.
*/
TrieEntryType* get( ANTLR_INTKEY key);
bool del( ANTLR_INTKEY key);
/** Add an entry into the INT trie.
* Basically we descend the trie as we do when searching it, which will
* locate the only node in the trie that can be reached by the bit pattern of the
* key. If the key is actually at that node, then if the trie accepts duplicates
* we add the supplied data in a new chained bucket to that data node. If it does
* not accept duplicates then we merely return FALSE in case the caller wants to know
* whether the key was already in the trie.
* If the node we locate is not the key we are looking to add, then we insert a new node
* into the trie with a bit index of the leftmost differing bit and the left or right
* node pointing to itself or the data node we are inserting 'before'.
*/
bool add( ANTLR_INTKEY key, const DataType& data );
~IntTrie();
};
/**
* A topological sort system that given a set of dependencies of a node m on node n,
* can sort them in dependency order. This is a generally useful utility object
* that does not care what the things are it is sorting. Generally the set
* to be sorted will be numeric indexes into some other structure such as an ANTLR3_VECTOR.
* I have provided a sort method that given ANTLR3_VECTOR as an input will sort
* the vector entries in place, as well as a sort method that just returns an
* array of the sorted noded indexes, in case you are not sorting ANTLR3_VECTORS but
* some set of your own device.
*
* Of the two main algorithms that could be used, I chose to use the depth first
* search for unvisited nodes as a) This runs in linear time, and b) it is what
* we used in the ANTLR Tool to perform a topological sort of the input grammar files
* based on their dependencies.
*/
template<class ImplTraits>
class Topo : public ImplTraits::AllocPolicyType
{
public:
typedef typename ImplTraits::BitsetType BitsetType;
typedef typename ImplTraits::AllocPolicyType AllocPolicyType;
private:
/**
* A vector of vectors of edges, built by calling the addEdge method()
* to indicate that node number n depends on node number m. Each entry in the vector
* contains a bitset, which has a bit index set for each node upon which the
* entry node depends.
*/
BitsetType** m_edges;
/**
* A vector used to build up the sorted output order. Note that
* as the vector contains UINT32 then the maximum node index is
* 'limited' to 2^32, as nodes should be zero based.
*/
ANTLR_UINT32* m_sorted;
/**
* A vector used to detect cycles in the edge dependecies. It is used
* as a stack and each time we descend a node to one of its edges we
* add the node into this stack. If we find a node that we have already
* visited in the stack, then it means there wasa cycle such as 9->8->1->9
* as the only way a node can be on the stack is if we are currently
* descnding from it as we remove it from the stack as we exit from
* descending its dependencies
*/
ANTLR_UINT32* m_cycle;
/**
* A flag that indicates the algorithm found a cycle in the edges
* such as 9->8->1->9
* If this flag is set after you have called one of the sort routines
* then the detected cycle will be contained in the cycle array and
* cycleLimit will point to the one after the last entry in the cycle.
*/
bool m_hasCycle;
/**
* A watermark used to accumulate potential cycles in the cycle array.
* This should be zero when we are done. Check hasCycle after calling one
* of the sort methods and if it is true then you can find the cycle
* in cycle[0]...cycle[cycleMark-1]
*/
ANTLR_UINT32 m_cycleMark;
/**
* One more than the largest node index that is contained in edges/sorted.
*/
ANTLR_UINT32 m_limit;
/**
* The set of visited nodes as determined by a set entry in
* the bitmap.
*/
BitsetType* m_visited;
public:
Topo();
/**
* A method that adds an edge from one node to another. An edge
* of n -> m indicates that node n is dependent on node m. Note that
* while building these edges, it is perfectly OK to add nodes out of
* sequence. So, if you have edges:
*
* 3 -> 0
* 2 -> 1
* 1 -> 3
*
* The you can add them in that order and so add node 3 before nodes 2 and 1
*
*/
void addEdge(ANTLR_UINT32 edge, ANTLR_UINT32 dependency);
/**
* A method that returns a pointer to an array of sorted node indexes.
* The array is sorted in topological sorted order. Note that the array
* is only as large as the largest node index you created an edge for. This means
* that if you had an input of 32 nodes, but that largest node with an edge
* was 16, then the returned array will be the sorted order of the first 16
* nodes and the last 16 nodes of your array are basically fine as they are
* as they had no dependencies and do not need any particular sort order.
*
* NB: If the structure that contains the array is freed, then the sorted
* array will be freed too so you should use the value of limit to
* make a long term copy of this array if you do not want to keep the topo
* structure around as well.
*/
ANTLR_UINT32* sortToArray();
/**
* A method that sorts the supplied ANTLR3_VECTOR in place based
* on the previously supplied edge data.
*/
template<typename DataType>
void sortVector( typename ImplTraits::template VectorType<DataType>& v);
void DFS(ANTLR_UINT32 node);
/**
* A method to free this structure and any associated memory.
*/
~Topo();
};
}
#include "antlr3collections.inl"
#endif
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