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/**
* \file
* Defines the basic structures of an ANTLR3 bitset. this is a C version of the
* cut down Bitset class provided with the java version of antlr 3.
*
*
*/
#ifndef _ANTLR3_BITSET_HPP
#define _ANTLR3_BITSET_HPP
// [The "BSD licence"]
// Copyright (c) 2005-2009 Gokulakannan Somasundaram, ElectronDB
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace antlr3 {
/** How many bits in the elements
*/
static const ANTLR_UINT32 ANTLR_BITSET_BITS = 64;
/** How many bits in a nible of bits
*/
static const ANTLR_UINT32 ANTLR_BITSET_NIBBLE = 4;
/** log2 of ANTLR3_BITSET_BITS 2^ANTLR3_BITSET_LOG_BITS = ANTLR3_BITSET_BITS
*/
static const ANTLR_UINT32 ANTLR_BITSET_LOG_BITS = 6;
/** We will often need to do a mod operator (i mod nbits).
* For powers of two, this mod operation is the
* same as:
* - (i & (nbits-1)).
*
* Since mod is relatively slow, we use an easily
* precomputed mod mask to do the mod instead.
*/
static const ANTLR_UINT32 ANTLR_BITSET_MOD_MASK = ANTLR_BITSET_BITS - 1;
template <class ImplTraits>
class BitsetList : public ImplTraits::AllocPolicyType
{
public:
typedef typename ImplTraits::AllocPolicyType AllocPolicyType;
typedef typename ImplTraits::BitsetType BitsetType;
private:
/// Pointer to the allocated array of bits for this bit set, which
/// is an array of 64 bit elements (of the architecture). If we find a
/// machine/C compiler that does not know anything about 64 bit values
/// then it should be easy enough to produce a 32 bit (or less) version
/// of the bitset code. Note that the pointer here may be static if laid down
/// by the code generation, and it must be copied if it is to be manipulated
/// to perform followset calculations.
///
ANTLR_BITWORD* m_bits;
/// Length of the current bit set in ANTLR3_UINT64 units.
///
ANTLR_UINT32 m_length;
public:
BitsetList();
BitsetList( ANTLR_BITWORD* bits, ANTLR_UINT32 length );
ANTLR_BITWORD* get_bits() const;
ANTLR_UINT32 get_length() const;
void set_bits( ANTLR_BITWORD* bits );
void set_length( ANTLR_UINT32 length );
///
/// \brief
/// Creates a new bitset with at least one 64 bit bset of bits, but as
/// many 64 bit sets as are required.
///
/// \param[in] bset
/// A variable number of bits to add to the set, ending in -1 (impossible bit).
///
/// \returns
/// A new bit set with all of the specified bitmaps in it and the API
/// initialized.
///
/// Call as:
/// - pANTLR3_BITSET = antlrBitsetLoad(bset, bset11, ..., -1);
/// - pANTLR3_BITSET = antlrBitsetOf(-1); Create empty bitset
///
/// \remarks
/// Stdargs function - must supply -1 as last paremeter, which is NOT
/// added to the set.
///
///
BitsetType* bitsetLoad();
BitsetType* bitsetCopy();
};
template <class ImplTraits>
class Bitset : public ImplTraits::AllocPolicyType
{
public:
typedef typename ImplTraits::AllocPolicyType AllocPolicyType;
typedef typename AllocPolicyType::template ListType<ANTLR_UINT32> IntListType;
typedef typename ImplTraits::BitsetListType BitsetListType;
private:
/// The actual bits themselves
///
BitsetListType m_blist;
public:
Bitset( ANTLR_UINT32 nbits=0 );
Bitset( const Bitset& bitset );
Bitset* clone() const;
Bitset* bor(Bitset* bitset2);
BitsetListType& get_blist();
void borInPlace(Bitset* bitset2);
ANTLR_UINT32 size() const;
void add(ANTLR_INT32 bit);
void grow(ANTLR_INT32 newSize);
bool equals(Bitset* bitset2) const;
bool isMember(ANTLR_UINT32 bit) const;
ANTLR_UINT32 numBits() const;
void remove(ANTLR_UINT32 bit);
bool isNilNode() const;
/** Produce an integer list of all the bits that are turned on
* in this bitset. Used for error processing in the main as the bitset
* reresents a number of integer tokens which we use for follow sets
* and so on.
*
* The first entry is the number of elements following in the list.
*/
ANTLR_INT32* toIntList() const;
///
/// \brief
/// Creates a new bitset with at least one element, but as
/// many elements are required.
///
/// \param[in] bit
/// A variable number of bits to add to the set, ending in -1 (impossible bit).
///
/// \returns
/// A new bit set with all of the specified elements added into it.
///
/// Call as:
/// - pANTLR3_BITSET = antlrBitsetOf(n, n1, n2, -1);
/// - pANTLR3_BITSET = antlrBitsetOf(-1); Create empty bitset
///
/// \remarks
/// Stdargs function - must supply -1 as last paremeter, which is NOT
/// added to the set.
///
///
//C++ doesn't like variable length arguments. so use function overloading
static Bitset* BitsetOf(ANTLR_INT32 bit);
static Bitset* BitsetOf(ANTLR_INT32 bit1, ANTLR_INT32 bit2);
///
/// \brief
/// Creates a new bitset with at least one 64 bit bset of bits, but as
/// many 64 bit sets as are required.
///
/// \param[in] bset
/// A variable number of bits to add to the set, ending in -1 (impossible bit).
///
/// \returns
/// A new bit set with all of the specified bitmaps in it and the API
/// initialized.
///
/// Call as:
/// - pANTLR3_BITSET = antlrBitsetLoad(bset, bset11, ..., -1);
/// - pANTLR3_BITSET = antlrBitsetOf(-1); Create empty bitset
///
/// \remarks
/// Stdargs function - must supply -1 as last paremeter, which is NOT
/// added to the set.
///
///antlr3BitsetList
static Bitset* BitsetFromList(const IntListType& list);
~Bitset();
private:
void growToInclude(ANTLR_INT32 bit);
static ANTLR_UINT64 BitMask(ANTLR_UINT32 bitNumber);
static ANTLR_UINT32 NumWordsToHold(ANTLR_UINT32 bit);
static ANTLR_UINT32 WordNumber(ANTLR_UINT32 bit);
void bitsetORInPlace(Bitset* bitset2);
};
}
#include "antlr3bitset.inl"
#endif
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