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// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build js && wasm
package runtime
import _ "unsafe" // for go:linkname
// js/wasm has no support for threads yet. There is no preemption.
const (
mutex_unlocked = 0
mutex_locked = 1
note_cleared = 0
note_woken = 1
note_timeout = 2
active_spin = 4
active_spin_cnt = 30
passive_spin = 1
)
func mutexContended(l *mutex) bool {
return false
}
func lock(l *mutex) {
lockWithRank(l, getLockRank(l))
}
func lock2(l *mutex) {
if l.key == mutex_locked {
// js/wasm is single-threaded so we should never
// observe this.
throw("self deadlock")
}
gp := getg()
if gp.m.locks < 0 {
throw("lock count")
}
gp.m.locks++
l.key = mutex_locked
}
func unlock(l *mutex) {
unlockWithRank(l)
}
func unlock2(l *mutex) {
if l.key == mutex_unlocked {
throw("unlock of unlocked lock")
}
gp := getg()
gp.m.locks--
if gp.m.locks < 0 {
throw("lock count")
}
l.key = mutex_unlocked
}
// One-time notifications.
type noteWithTimeout struct {
gp *g
deadline int64
}
var (
notes = make(map[*note]*g)
notesWithTimeout = make(map[*note]noteWithTimeout)
)
func noteclear(n *note) {
n.key = note_cleared
}
func notewakeup(n *note) {
// gp := getg()
if n.key == note_woken {
throw("notewakeup - double wakeup")
}
cleared := n.key == note_cleared
n.key = note_woken
if cleared {
goready(notes[n], 1)
}
}
func notesleep(n *note) {
throw("notesleep not supported by js")
}
func notetsleep(n *note, ns int64) bool {
throw("notetsleep not supported by js")
return false
}
// same as runtime·notetsleep, but called on user g (not g0)
func notetsleepg(n *note, ns int64) bool {
gp := getg()
if gp == gp.m.g0 {
throw("notetsleepg on g0")
}
if ns >= 0 {
deadline := nanotime() + ns
delay := ns/1000000 + 1 // round up
if delay > 1<<31-1 {
delay = 1<<31 - 1 // cap to max int32
}
id := scheduleTimeoutEvent(delay)
mp := acquirem()
notes[n] = gp
notesWithTimeout[n] = noteWithTimeout{gp: gp, deadline: deadline}
releasem(mp)
gopark(nil, nil, waitReasonSleep, traceBlockSleep, 1)
clearTimeoutEvent(id) // note might have woken early, clear timeout
mp = acquirem()
delete(notes, n)
delete(notesWithTimeout, n)
releasem(mp)
return n.key == note_woken
}
for n.key != note_woken {
mp := acquirem()
notes[n] = gp
releasem(mp)
gopark(nil, nil, waitReasonZero, traceBlockGeneric, 1)
mp = acquirem()
delete(notes, n)
releasem(mp)
}
return true
}
// checkTimeouts resumes goroutines that are waiting on a note which has reached its deadline.
// TODO(drchase): need to understand if write barriers are really okay in this context.
//
//go:yeswritebarrierrec
func checkTimeouts() {
now := nanotime()
// TODO: map iteration has the write barriers in it; is that okay?
for n, nt := range notesWithTimeout {
if n.key == note_cleared && now >= nt.deadline {
n.key = note_timeout
goready(nt.gp, 1)
}
}
}
// events is a stack of calls from JavaScript into Go.
var events []*event
type event struct {
// g was the active goroutine when the call from JavaScript occurred.
// It needs to be active when returning to JavaScript.
gp *g
// returned reports whether the event handler has returned.
// When all goroutines are idle and the event handler has returned,
// then g gets resumed and returns the execution to JavaScript.
returned bool
}
type timeoutEvent struct {
id int32
// The time when this timeout will be triggered.
time int64
}
// diff calculates the difference of the event's trigger time and x.
func (e *timeoutEvent) diff(x int64) int64 {
if e == nil {
return 0
}
diff := x - idleTimeout.time
if diff < 0 {
diff = -diff
}
return diff
}
// clear cancels this timeout event.
func (e *timeoutEvent) clear() {
if e == nil {
return
}
clearTimeoutEvent(e.id)
}
// The timeout event started by beforeIdle.
var idleTimeout *timeoutEvent
// beforeIdle gets called by the scheduler if no goroutine is awake.
// If we are not already handling an event, then we pause for an async event.
// If an event handler returned, we resume it and it will pause the execution.
// beforeIdle either returns the specific goroutine to schedule next or
// indicates with otherReady that some goroutine became ready.
// TODO(drchase): need to understand if write barriers are really okay in this context.
//
//go:yeswritebarrierrec
func beforeIdle(now, pollUntil int64) (gp *g, otherReady bool) {
delay := int64(-1)
if pollUntil != 0 {
// round up to prevent setTimeout being called early
delay = (pollUntil-now-1)/1e6 + 1
if delay > 1e9 {
// An arbitrary cap on how long to wait for a timer.
// 1e9 ms == ~11.5 days.
delay = 1e9
}
}
if delay > 0 && (idleTimeout == nil || idleTimeout.diff(pollUntil) > 1e6) {
// If the difference is larger than 1 ms, we should reschedule the timeout.
idleTimeout.clear()
idleTimeout = &timeoutEvent{
id: scheduleTimeoutEvent(delay),
time: pollUntil,
}
}
if len(events) == 0 {
// TODO: this is the line that requires the yeswritebarrierrec
go handleAsyncEvent()
return nil, true
}
e := events[len(events)-1]
if e.returned {
return e.gp, false
}
return nil, false
}
var idleStart int64
func handleAsyncEvent() {
idleStart = nanotime()
pause(getcallersp() - 16)
}
// clearIdleTimeout clears our record of the timeout started by beforeIdle.
func clearIdleTimeout() {
idleTimeout.clear()
idleTimeout = nil
}
// pause sets SP to newsp and pauses the execution of Go's WebAssembly code until an event is triggered.
func pause(newsp uintptr)
// scheduleTimeoutEvent tells the WebAssembly environment to trigger an event after ms milliseconds.
// It returns a timer id that can be used with clearTimeoutEvent.
//
//go:wasmimport gojs runtime.scheduleTimeoutEvent
func scheduleTimeoutEvent(ms int64) int32
// clearTimeoutEvent clears a timeout event scheduled by scheduleTimeoutEvent.
//
//go:wasmimport gojs runtime.clearTimeoutEvent
func clearTimeoutEvent(id int32)
// handleEvent gets invoked on a call from JavaScript into Go. It calls the event handler of the syscall/js package
// and then parks the handler goroutine to allow other goroutines to run before giving execution back to JavaScript.
// When no other goroutine is awake any more, beforeIdle resumes the handler goroutine. Now that the same goroutine
// is running as was running when the call came in from JavaScript, execution can be safely passed back to JavaScript.
func handleEvent() {
sched.idleTime.Add(nanotime() - idleStart)
e := &event{
gp: getg(),
returned: false,
}
events = append(events, e)
if !eventHandler() {
// If we did not handle a window event, the idle timeout was triggered, so we can clear it.
clearIdleTimeout()
}
// wait until all goroutines are idle
e.returned = true
gopark(nil, nil, waitReasonZero, traceBlockGeneric, 1)
events[len(events)-1] = nil
events = events[:len(events)-1]
// return execution to JavaScript
idleStart = nanotime()
pause(getcallersp() - 16)
}
// eventHandler retrieves and executes handlers for pending JavaScript events.
// It returns true if an event was handled.
var eventHandler func() bool
//go:linkname setEventHandler syscall/js.setEventHandler
func setEventHandler(fn func() bool) {
eventHandler = fn
}
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