1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
|
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Parse nodes.
package parse
import (
"fmt"
"strconv"
"strings"
)
var textFormat = "%s" // Changed to "%q" in tests for better error messages.
// A Node is an element in the parse tree. The interface is trivial.
// The interface contains an unexported method so that only
// types local to this package can satisfy it.
type Node interface {
Type() NodeType
String() string
// Copy does a deep copy of the Node and all its components.
// To avoid type assertions, some XxxNodes also have specialized
// CopyXxx methods that return *XxxNode.
Copy() Node
Position() Pos // byte position of start of node in full original input string
// tree returns the containing *Tree.
// It is unexported so all implementations of Node are in this package.
tree() *Tree
// writeTo writes the String output to the builder.
writeTo(*strings.Builder)
}
// NodeType identifies the type of a parse tree node.
type NodeType int
// Pos represents a byte position in the original input text from which
// this template was parsed.
type Pos int
func (p Pos) Position() Pos {
return p
}
// Type returns itself and provides an easy default implementation
// for embedding in a Node. Embedded in all non-trivial Nodes.
func (t NodeType) Type() NodeType {
return t
}
const (
NodeText NodeType = iota // Plain text.
NodeAction // A non-control action such as a field evaluation.
NodeBool // A boolean constant.
NodeChain // A sequence of field accesses.
NodeCommand // An element of a pipeline.
NodeDot // The cursor, dot.
nodeElse // An else action. Not added to tree.
nodeEnd // An end action. Not added to tree.
NodeField // A field or method name.
NodeIdentifier // An identifier; always a function name.
NodeIf // An if action.
NodeList // A list of Nodes.
NodeNil // An untyped nil constant.
NodeNumber // A numerical constant.
NodePipe // A pipeline of commands.
NodeRange // A range action.
NodeString // A string constant.
NodeTemplate // A template invocation action.
NodeVariable // A $ variable.
NodeWith // A with action.
NodeComment // A comment.
NodeBreak // A break action.
NodeContinue // A continue action.
)
// Nodes.
// ListNode holds a sequence of nodes.
type ListNode struct {
NodeType
Pos
tr *Tree
Nodes []Node // The element nodes in lexical order.
}
func (t *Tree) newList(pos Pos) *ListNode {
return &ListNode{tr: t, NodeType: NodeList, Pos: pos}
}
func (l *ListNode) append(n Node) {
l.Nodes = append(l.Nodes, n)
}
func (l *ListNode) tree() *Tree {
return l.tr
}
func (l *ListNode) String() string {
var sb strings.Builder
l.writeTo(&sb)
return sb.String()
}
func (l *ListNode) writeTo(sb *strings.Builder) {
for _, n := range l.Nodes {
n.writeTo(sb)
}
}
func (l *ListNode) CopyList() *ListNode {
if l == nil {
return l
}
n := l.tr.newList(l.Pos)
for _, elem := range l.Nodes {
n.append(elem.Copy())
}
return n
}
func (l *ListNode) Copy() Node {
return l.CopyList()
}
// TextNode holds plain text.
type TextNode struct {
NodeType
Pos
tr *Tree
Text []byte // The text; may span newlines.
}
func (t *Tree) newText(pos Pos, text string) *TextNode {
return &TextNode{tr: t, NodeType: NodeText, Pos: pos, Text: []byte(text)}
}
func (t *TextNode) String() string {
return fmt.Sprintf(textFormat, t.Text)
}
func (t *TextNode) writeTo(sb *strings.Builder) {
sb.WriteString(t.String())
}
func (t *TextNode) tree() *Tree {
return t.tr
}
func (t *TextNode) Copy() Node {
return &TextNode{tr: t.tr, NodeType: NodeText, Pos: t.Pos, Text: append([]byte{}, t.Text...)}
}
// CommentNode holds a comment.
type CommentNode struct {
NodeType
Pos
tr *Tree
Text string // Comment text.
}
func (t *Tree) newComment(pos Pos, text string) *CommentNode {
return &CommentNode{tr: t, NodeType: NodeComment, Pos: pos, Text: text}
}
func (c *CommentNode) String() string {
var sb strings.Builder
c.writeTo(&sb)
return sb.String()
}
func (c *CommentNode) writeTo(sb *strings.Builder) {
sb.WriteString("{{")
sb.WriteString(c.Text)
sb.WriteString("}}")
}
func (c *CommentNode) tree() *Tree {
return c.tr
}
func (c *CommentNode) Copy() Node {
return &CommentNode{tr: c.tr, NodeType: NodeComment, Pos: c.Pos, Text: c.Text}
}
// PipeNode holds a pipeline with optional declaration
type PipeNode struct {
NodeType
Pos
tr *Tree
Line int // The line number in the input. Deprecated: Kept for compatibility.
IsAssign bool // The variables are being assigned, not declared.
Decl []*VariableNode // Variables in lexical order.
Cmds []*CommandNode // The commands in lexical order.
}
func (t *Tree) newPipeline(pos Pos, line int, vars []*VariableNode) *PipeNode {
return &PipeNode{tr: t, NodeType: NodePipe, Pos: pos, Line: line, Decl: vars}
}
func (p *PipeNode) append(command *CommandNode) {
p.Cmds = append(p.Cmds, command)
}
func (p *PipeNode) String() string {
var sb strings.Builder
p.writeTo(&sb)
return sb.String()
}
func (p *PipeNode) writeTo(sb *strings.Builder) {
if len(p.Decl) > 0 {
for i, v := range p.Decl {
if i > 0 {
sb.WriteString(", ")
}
v.writeTo(sb)
}
sb.WriteString(" := ")
}
for i, c := range p.Cmds {
if i > 0 {
sb.WriteString(" | ")
}
c.writeTo(sb)
}
}
func (p *PipeNode) tree() *Tree {
return p.tr
}
func (p *PipeNode) CopyPipe() *PipeNode {
if p == nil {
return p
}
vars := make([]*VariableNode, len(p.Decl))
for i, d := range p.Decl {
vars[i] = d.Copy().(*VariableNode)
}
n := p.tr.newPipeline(p.Pos, p.Line, vars)
n.IsAssign = p.IsAssign
for _, c := range p.Cmds {
n.append(c.Copy().(*CommandNode))
}
return n
}
func (p *PipeNode) Copy() Node {
return p.CopyPipe()
}
// ActionNode holds an action (something bounded by delimiters).
// Control actions have their own nodes; ActionNode represents simple
// ones such as field evaluations and parenthesized pipelines.
type ActionNode struct {
NodeType
Pos
tr *Tree
Line int // The line number in the input. Deprecated: Kept for compatibility.
Pipe *PipeNode // The pipeline in the action.
}
func (t *Tree) newAction(pos Pos, line int, pipe *PipeNode) *ActionNode {
return &ActionNode{tr: t, NodeType: NodeAction, Pos: pos, Line: line, Pipe: pipe}
}
func (a *ActionNode) String() string {
var sb strings.Builder
a.writeTo(&sb)
return sb.String()
}
func (a *ActionNode) writeTo(sb *strings.Builder) {
sb.WriteString("{{")
a.Pipe.writeTo(sb)
sb.WriteString("}}")
}
func (a *ActionNode) tree() *Tree {
return a.tr
}
func (a *ActionNode) Copy() Node {
return a.tr.newAction(a.Pos, a.Line, a.Pipe.CopyPipe())
}
// CommandNode holds a command (a pipeline inside an evaluating action).
type CommandNode struct {
NodeType
Pos
tr *Tree
Args []Node // Arguments in lexical order: Identifier, field, or constant.
}
func (t *Tree) newCommand(pos Pos) *CommandNode {
return &CommandNode{tr: t, NodeType: NodeCommand, Pos: pos}
}
func (c *CommandNode) append(arg Node) {
c.Args = append(c.Args, arg)
}
func (c *CommandNode) String() string {
var sb strings.Builder
c.writeTo(&sb)
return sb.String()
}
func (c *CommandNode) writeTo(sb *strings.Builder) {
for i, arg := range c.Args {
if i > 0 {
sb.WriteByte(' ')
}
if arg, ok := arg.(*PipeNode); ok {
sb.WriteByte('(')
arg.writeTo(sb)
sb.WriteByte(')')
continue
}
arg.writeTo(sb)
}
}
func (c *CommandNode) tree() *Tree {
return c.tr
}
func (c *CommandNode) Copy() Node {
if c == nil {
return c
}
n := c.tr.newCommand(c.Pos)
for _, c := range c.Args {
n.append(c.Copy())
}
return n
}
// IdentifierNode holds an identifier.
type IdentifierNode struct {
NodeType
Pos
tr *Tree
Ident string // The identifier's name.
}
// NewIdentifier returns a new IdentifierNode with the given identifier name.
func NewIdentifier(ident string) *IdentifierNode {
return &IdentifierNode{NodeType: NodeIdentifier, Ident: ident}
}
// SetPos sets the position. NewIdentifier is a public method so we can't modify its signature.
// Chained for convenience.
// TODO: fix one day?
func (i *IdentifierNode) SetPos(pos Pos) *IdentifierNode {
i.Pos = pos
return i
}
// SetTree sets the parent tree for the node. NewIdentifier is a public method so we can't modify its signature.
// Chained for convenience.
// TODO: fix one day?
func (i *IdentifierNode) SetTree(t *Tree) *IdentifierNode {
i.tr = t
return i
}
func (i *IdentifierNode) String() string {
return i.Ident
}
func (i *IdentifierNode) writeTo(sb *strings.Builder) {
sb.WriteString(i.String())
}
func (i *IdentifierNode) tree() *Tree {
return i.tr
}
func (i *IdentifierNode) Copy() Node {
return NewIdentifier(i.Ident).SetTree(i.tr).SetPos(i.Pos)
}
// VariableNode holds a list of variable names, possibly with chained field
// accesses. The dollar sign is part of the (first) name.
type VariableNode struct {
NodeType
Pos
tr *Tree
Ident []string // Variable name and fields in lexical order.
}
func (t *Tree) newVariable(pos Pos, ident string) *VariableNode {
return &VariableNode{tr: t, NodeType: NodeVariable, Pos: pos, Ident: strings.Split(ident, ".")}
}
func (v *VariableNode) String() string {
var sb strings.Builder
v.writeTo(&sb)
return sb.String()
}
func (v *VariableNode) writeTo(sb *strings.Builder) {
for i, id := range v.Ident {
if i > 0 {
sb.WriteByte('.')
}
sb.WriteString(id)
}
}
func (v *VariableNode) tree() *Tree {
return v.tr
}
func (v *VariableNode) Copy() Node {
return &VariableNode{tr: v.tr, NodeType: NodeVariable, Pos: v.Pos, Ident: append([]string{}, v.Ident...)}
}
// DotNode holds the special identifier '.'.
type DotNode struct {
NodeType
Pos
tr *Tree
}
func (t *Tree) newDot(pos Pos) *DotNode {
return &DotNode{tr: t, NodeType: NodeDot, Pos: pos}
}
func (d *DotNode) Type() NodeType {
// Override method on embedded NodeType for API compatibility.
// TODO: Not really a problem; could change API without effect but
// api tool complains.
return NodeDot
}
func (d *DotNode) String() string {
return "."
}
func (d *DotNode) writeTo(sb *strings.Builder) {
sb.WriteString(d.String())
}
func (d *DotNode) tree() *Tree {
return d.tr
}
func (d *DotNode) Copy() Node {
return d.tr.newDot(d.Pos)
}
// NilNode holds the special identifier 'nil' representing an untyped nil constant.
type NilNode struct {
NodeType
Pos
tr *Tree
}
func (t *Tree) newNil(pos Pos) *NilNode {
return &NilNode{tr: t, NodeType: NodeNil, Pos: pos}
}
func (n *NilNode) Type() NodeType {
// Override method on embedded NodeType for API compatibility.
// TODO: Not really a problem; could change API without effect but
// api tool complains.
return NodeNil
}
func (n *NilNode) String() string {
return "nil"
}
func (n *NilNode) writeTo(sb *strings.Builder) {
sb.WriteString(n.String())
}
func (n *NilNode) tree() *Tree {
return n.tr
}
func (n *NilNode) Copy() Node {
return n.tr.newNil(n.Pos)
}
// FieldNode holds a field (identifier starting with '.').
// The names may be chained ('.x.y').
// The period is dropped from each ident.
type FieldNode struct {
NodeType
Pos
tr *Tree
Ident []string // The identifiers in lexical order.
}
func (t *Tree) newField(pos Pos, ident string) *FieldNode {
return &FieldNode{tr: t, NodeType: NodeField, Pos: pos, Ident: strings.Split(ident[1:], ".")} // [1:] to drop leading period
}
func (f *FieldNode) String() string {
var sb strings.Builder
f.writeTo(&sb)
return sb.String()
}
func (f *FieldNode) writeTo(sb *strings.Builder) {
for _, id := range f.Ident {
sb.WriteByte('.')
sb.WriteString(id)
}
}
func (f *FieldNode) tree() *Tree {
return f.tr
}
func (f *FieldNode) Copy() Node {
return &FieldNode{tr: f.tr, NodeType: NodeField, Pos: f.Pos, Ident: append([]string{}, f.Ident...)}
}
// ChainNode holds a term followed by a chain of field accesses (identifier starting with '.').
// The names may be chained ('.x.y').
// The periods are dropped from each ident.
type ChainNode struct {
NodeType
Pos
tr *Tree
Node Node
Field []string // The identifiers in lexical order.
}
func (t *Tree) newChain(pos Pos, node Node) *ChainNode {
return &ChainNode{tr: t, NodeType: NodeChain, Pos: pos, Node: node}
}
// Add adds the named field (which should start with a period) to the end of the chain.
func (c *ChainNode) Add(field string) {
if len(field) == 0 || field[0] != '.' {
panic("no dot in field")
}
field = field[1:] // Remove leading dot.
if field == "" {
panic("empty field")
}
c.Field = append(c.Field, field)
}
func (c *ChainNode) String() string {
var sb strings.Builder
c.writeTo(&sb)
return sb.String()
}
func (c *ChainNode) writeTo(sb *strings.Builder) {
if _, ok := c.Node.(*PipeNode); ok {
sb.WriteByte('(')
c.Node.writeTo(sb)
sb.WriteByte(')')
} else {
c.Node.writeTo(sb)
}
for _, field := range c.Field {
sb.WriteByte('.')
sb.WriteString(field)
}
}
func (c *ChainNode) tree() *Tree {
return c.tr
}
func (c *ChainNode) Copy() Node {
return &ChainNode{tr: c.tr, NodeType: NodeChain, Pos: c.Pos, Node: c.Node, Field: append([]string{}, c.Field...)}
}
// BoolNode holds a boolean constant.
type BoolNode struct {
NodeType
Pos
tr *Tree
True bool // The value of the boolean constant.
}
func (t *Tree) newBool(pos Pos, true bool) *BoolNode {
return &BoolNode{tr: t, NodeType: NodeBool, Pos: pos, True: true}
}
func (b *BoolNode) String() string {
if b.True {
return "true"
}
return "false"
}
func (b *BoolNode) writeTo(sb *strings.Builder) {
sb.WriteString(b.String())
}
func (b *BoolNode) tree() *Tree {
return b.tr
}
func (b *BoolNode) Copy() Node {
return b.tr.newBool(b.Pos, b.True)
}
// NumberNode holds a number: signed or unsigned integer, float, or complex.
// The value is parsed and stored under all the types that can represent the value.
// This simulates in a small amount of code the behavior of Go's ideal constants.
type NumberNode struct {
NodeType
Pos
tr *Tree
IsInt bool // Number has an integral value.
IsUint bool // Number has an unsigned integral value.
IsFloat bool // Number has a floating-point value.
IsComplex bool // Number is complex.
Int64 int64 // The signed integer value.
Uint64 uint64 // The unsigned integer value.
Float64 float64 // The floating-point value.
Complex128 complex128 // The complex value.
Text string // The original textual representation from the input.
}
func (t *Tree) newNumber(pos Pos, text string, typ itemType) (*NumberNode, error) {
n := &NumberNode{tr: t, NodeType: NodeNumber, Pos: pos, Text: text}
switch typ {
case itemCharConstant:
rune, _, tail, err := strconv.UnquoteChar(text[1:], text[0])
if err != nil {
return nil, err
}
if tail != "'" {
return nil, fmt.Errorf("malformed character constant: %s", text)
}
n.Int64 = int64(rune)
n.IsInt = true
n.Uint64 = uint64(rune)
n.IsUint = true
n.Float64 = float64(rune) // odd but those are the rules.
n.IsFloat = true
return n, nil
case itemComplex:
// fmt.Sscan can parse the pair, so let it do the work.
if _, err := fmt.Sscan(text, &n.Complex128); err != nil {
return nil, err
}
n.IsComplex = true
n.simplifyComplex()
return n, nil
}
// Imaginary constants can only be complex unless they are zero.
if len(text) > 0 && text[len(text)-1] == 'i' {
f, err := strconv.ParseFloat(text[:len(text)-1], 64)
if err == nil {
n.IsComplex = true
n.Complex128 = complex(0, f)
n.simplifyComplex()
return n, nil
}
}
// Do integer test first so we get 0x123 etc.
u, err := strconv.ParseUint(text, 0, 64) // will fail for -0; fixed below.
if err == nil {
n.IsUint = true
n.Uint64 = u
}
i, err := strconv.ParseInt(text, 0, 64)
if err == nil {
n.IsInt = true
n.Int64 = i
if i == 0 {
n.IsUint = true // in case of -0.
n.Uint64 = u
}
}
// If an integer extraction succeeded, promote the float.
if n.IsInt {
n.IsFloat = true
n.Float64 = float64(n.Int64)
} else if n.IsUint {
n.IsFloat = true
n.Float64 = float64(n.Uint64)
} else {
f, err := strconv.ParseFloat(text, 64)
if err == nil {
// If we parsed it as a float but it looks like an integer,
// it's a huge number too large to fit in an int. Reject it.
if !strings.ContainsAny(text, ".eEpP") {
return nil, fmt.Errorf("integer overflow: %q", text)
}
n.IsFloat = true
n.Float64 = f
// If a floating-point extraction succeeded, extract the int if needed.
if !n.IsInt && float64(int64(f)) == f {
n.IsInt = true
n.Int64 = int64(f)
}
if !n.IsUint && float64(uint64(f)) == f {
n.IsUint = true
n.Uint64 = uint64(f)
}
}
}
if !n.IsInt && !n.IsUint && !n.IsFloat {
return nil, fmt.Errorf("illegal number syntax: %q", text)
}
return n, nil
}
// simplifyComplex pulls out any other types that are represented by the complex number.
// These all require that the imaginary part be zero.
func (n *NumberNode) simplifyComplex() {
n.IsFloat = imag(n.Complex128) == 0
if n.IsFloat {
n.Float64 = real(n.Complex128)
n.IsInt = float64(int64(n.Float64)) == n.Float64
if n.IsInt {
n.Int64 = int64(n.Float64)
}
n.IsUint = float64(uint64(n.Float64)) == n.Float64
if n.IsUint {
n.Uint64 = uint64(n.Float64)
}
}
}
func (n *NumberNode) String() string {
return n.Text
}
func (n *NumberNode) writeTo(sb *strings.Builder) {
sb.WriteString(n.String())
}
func (n *NumberNode) tree() *Tree {
return n.tr
}
func (n *NumberNode) Copy() Node {
nn := new(NumberNode)
*nn = *n // Easy, fast, correct.
return nn
}
// StringNode holds a string constant. The value has been "unquoted".
type StringNode struct {
NodeType
Pos
tr *Tree
Quoted string // The original text of the string, with quotes.
Text string // The string, after quote processing.
}
func (t *Tree) newString(pos Pos, orig, text string) *StringNode {
return &StringNode{tr: t, NodeType: NodeString, Pos: pos, Quoted: orig, Text: text}
}
func (s *StringNode) String() string {
return s.Quoted
}
func (s *StringNode) writeTo(sb *strings.Builder) {
sb.WriteString(s.String())
}
func (s *StringNode) tree() *Tree {
return s.tr
}
func (s *StringNode) Copy() Node {
return s.tr.newString(s.Pos, s.Quoted, s.Text)
}
// endNode represents an {{end}} action.
// It does not appear in the final parse tree.
type endNode struct {
NodeType
Pos
tr *Tree
}
func (t *Tree) newEnd(pos Pos) *endNode {
return &endNode{tr: t, NodeType: nodeEnd, Pos: pos}
}
func (e *endNode) String() string {
return "{{end}}"
}
func (e *endNode) writeTo(sb *strings.Builder) {
sb.WriteString(e.String())
}
func (e *endNode) tree() *Tree {
return e.tr
}
func (e *endNode) Copy() Node {
return e.tr.newEnd(e.Pos)
}
// elseNode represents an {{else}} action. Does not appear in the final tree.
type elseNode struct {
NodeType
Pos
tr *Tree
Line int // The line number in the input. Deprecated: Kept for compatibility.
}
func (t *Tree) newElse(pos Pos, line int) *elseNode {
return &elseNode{tr: t, NodeType: nodeElse, Pos: pos, Line: line}
}
func (e *elseNode) Type() NodeType {
return nodeElse
}
func (e *elseNode) String() string {
return "{{else}}"
}
func (e *elseNode) writeTo(sb *strings.Builder) {
sb.WriteString(e.String())
}
func (e *elseNode) tree() *Tree {
return e.tr
}
func (e *elseNode) Copy() Node {
return e.tr.newElse(e.Pos, e.Line)
}
// BranchNode is the common representation of if, range, and with.
type BranchNode struct {
NodeType
Pos
tr *Tree
Line int // The line number in the input. Deprecated: Kept for compatibility.
Pipe *PipeNode // The pipeline to be evaluated.
List *ListNode // What to execute if the value is non-empty.
ElseList *ListNode // What to execute if the value is empty (nil if absent).
}
func (b *BranchNode) String() string {
var sb strings.Builder
b.writeTo(&sb)
return sb.String()
}
func (b *BranchNode) writeTo(sb *strings.Builder) {
name := ""
switch b.NodeType {
case NodeIf:
name = "if"
case NodeRange:
name = "range"
case NodeWith:
name = "with"
default:
panic("unknown branch type")
}
sb.WriteString("{{")
sb.WriteString(name)
sb.WriteByte(' ')
b.Pipe.writeTo(sb)
sb.WriteString("}}")
b.List.writeTo(sb)
if b.ElseList != nil {
sb.WriteString("{{else}}")
b.ElseList.writeTo(sb)
}
sb.WriteString("{{end}}")
}
func (b *BranchNode) tree() *Tree {
return b.tr
}
func (b *BranchNode) Copy() Node {
switch b.NodeType {
case NodeIf:
return b.tr.newIf(b.Pos, b.Line, b.Pipe, b.List, b.ElseList)
case NodeRange:
return b.tr.newRange(b.Pos, b.Line, b.Pipe, b.List, b.ElseList)
case NodeWith:
return b.tr.newWith(b.Pos, b.Line, b.Pipe, b.List, b.ElseList)
default:
panic("unknown branch type")
}
}
// IfNode represents an {{if}} action and its commands.
type IfNode struct {
BranchNode
}
func (t *Tree) newIf(pos Pos, line int, pipe *PipeNode, list, elseList *ListNode) *IfNode {
return &IfNode{BranchNode{tr: t, NodeType: NodeIf, Pos: pos, Line: line, Pipe: pipe, List: list, ElseList: elseList}}
}
func (i *IfNode) Copy() Node {
return i.tr.newIf(i.Pos, i.Line, i.Pipe.CopyPipe(), i.List.CopyList(), i.ElseList.CopyList())
}
// BreakNode represents a {{break}} action.
type BreakNode struct {
tr *Tree
NodeType
Pos
Line int
}
func (t *Tree) newBreak(pos Pos, line int) *BreakNode {
return &BreakNode{tr: t, NodeType: NodeBreak, Pos: pos, Line: line}
}
func (b *BreakNode) Copy() Node { return b.tr.newBreak(b.Pos, b.Line) }
func (b *BreakNode) String() string { return "{{break}}" }
func (b *BreakNode) tree() *Tree { return b.tr }
func (b *BreakNode) writeTo(sb *strings.Builder) { sb.WriteString("{{break}}") }
// ContinueNode represents a {{continue}} action.
type ContinueNode struct {
tr *Tree
NodeType
Pos
Line int
}
func (t *Tree) newContinue(pos Pos, line int) *ContinueNode {
return &ContinueNode{tr: t, NodeType: NodeContinue, Pos: pos, Line: line}
}
func (c *ContinueNode) Copy() Node { return c.tr.newContinue(c.Pos, c.Line) }
func (c *ContinueNode) String() string { return "{{continue}}" }
func (c *ContinueNode) tree() *Tree { return c.tr }
func (c *ContinueNode) writeTo(sb *strings.Builder) { sb.WriteString("{{continue}}") }
// RangeNode represents a {{range}} action and its commands.
type RangeNode struct {
BranchNode
}
func (t *Tree) newRange(pos Pos, line int, pipe *PipeNode, list, elseList *ListNode) *RangeNode {
return &RangeNode{BranchNode{tr: t, NodeType: NodeRange, Pos: pos, Line: line, Pipe: pipe, List: list, ElseList: elseList}}
}
func (r *RangeNode) Copy() Node {
return r.tr.newRange(r.Pos, r.Line, r.Pipe.CopyPipe(), r.List.CopyList(), r.ElseList.CopyList())
}
// WithNode represents a {{with}} action and its commands.
type WithNode struct {
BranchNode
}
func (t *Tree) newWith(pos Pos, line int, pipe *PipeNode, list, elseList *ListNode) *WithNode {
return &WithNode{BranchNode{tr: t, NodeType: NodeWith, Pos: pos, Line: line, Pipe: pipe, List: list, ElseList: elseList}}
}
func (w *WithNode) Copy() Node {
return w.tr.newWith(w.Pos, w.Line, w.Pipe.CopyPipe(), w.List.CopyList(), w.ElseList.CopyList())
}
// TemplateNode represents a {{template}} action.
type TemplateNode struct {
NodeType
Pos
tr *Tree
Line int // The line number in the input. Deprecated: Kept for compatibility.
Name string // The name of the template (unquoted).
Pipe *PipeNode // The command to evaluate as dot for the template.
}
func (t *Tree) newTemplate(pos Pos, line int, name string, pipe *PipeNode) *TemplateNode {
return &TemplateNode{tr: t, NodeType: NodeTemplate, Pos: pos, Line: line, Name: name, Pipe: pipe}
}
func (t *TemplateNode) String() string {
var sb strings.Builder
t.writeTo(&sb)
return sb.String()
}
func (t *TemplateNode) writeTo(sb *strings.Builder) {
sb.WriteString("{{template ")
sb.WriteString(strconv.Quote(t.Name))
if t.Pipe != nil {
sb.WriteByte(' ')
t.Pipe.writeTo(sb)
}
sb.WriteString("}}")
}
func (t *TemplateNode) tree() *Tree {
return t.tr
}
func (t *TemplateNode) Copy() Node {
return t.tr.newTemplate(t.Pos, t.Line, t.Name, t.Pipe.CopyPipe())
}
|