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// Copyright 2017 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This implements the write barrier buffer. The write barrier itself
// is gcWriteBarrier and is implemented in assembly.
//
// See mbarrier.go for algorithmic details on the write barrier. This
// file deals only with the buffer.
//
// The write barrier has a fast path and a slow path. The fast path
// simply enqueues to a per-P write barrier buffer. It's written in
// assembly and doesn't clobber any general purpose registers, so it
// doesn't have the usual overheads of a Go call.
//
// When the buffer fills up, the write barrier invokes the slow path
// (wbBufFlush) to flush the buffer to the GC work queues. In this
// path, since the compiler didn't spill registers, we spill *all*
// registers and disallow any GC safe points that could observe the
// stack frame (since we don't know the types of the spilled
// registers).
package runtime
import (
"internal/goarch"
"runtime/internal/atomic"
"unsafe"
)
// testSmallBuf forces a small write barrier buffer to stress write
// barrier flushing.
const testSmallBuf = false
// wbBuf is a per-P buffer of pointers queued by the write barrier.
// This buffer is flushed to the GC workbufs when it fills up and on
// various GC transitions.
//
// This is closely related to a "sequential store buffer" (SSB),
// except that SSBs are usually used for maintaining remembered sets,
// while this is used for marking.
type wbBuf struct {
// next points to the next slot in buf. It must not be a
// pointer type because it can point past the end of buf and
// must be updated without write barriers.
//
// This is a pointer rather than an index to optimize the
// write barrier assembly.
next uintptr
// end points to just past the end of buf. It must not be a
// pointer type because it points past the end of buf and must
// be updated without write barriers.
end uintptr
// buf stores a series of pointers to execute write barriers on.
buf [wbBufEntries]uintptr
}
const (
// wbBufEntries is the maximum number of pointers that can be
// stored in the write barrier buffer.
//
// This trades latency for throughput amortization. Higher
// values amortize flushing overhead more, but increase the
// latency of flushing. Higher values also increase the cache
// footprint of the buffer.
//
// TODO: What is the latency cost of this? Tune this value.
wbBufEntries = 512
// Maximum number of entries that we need to ask from the
// buffer in a single call.
wbMaxEntriesPerCall = 8
)
// reset empties b by resetting its next and end pointers.
func (b *wbBuf) reset() {
start := uintptr(unsafe.Pointer(&b.buf[0]))
b.next = start
if testSmallBuf {
// For testing, make the buffer smaller but more than
// 1 write barrier's worth, so it tests both the
// immediate flush and delayed flush cases.
b.end = uintptr(unsafe.Pointer(&b.buf[wbMaxEntriesPerCall+1]))
} else {
b.end = start + uintptr(len(b.buf))*unsafe.Sizeof(b.buf[0])
}
if (b.end-b.next)%unsafe.Sizeof(b.buf[0]) != 0 {
throw("bad write barrier buffer bounds")
}
}
// discard resets b's next pointer, but not its end pointer.
//
// This must be nosplit because it's called by wbBufFlush.
//
//go:nosplit
func (b *wbBuf) discard() {
b.next = uintptr(unsafe.Pointer(&b.buf[0]))
}
// empty reports whether b contains no pointers.
func (b *wbBuf) empty() bool {
return b.next == uintptr(unsafe.Pointer(&b.buf[0]))
}
// getX returns space in the write barrier buffer to store X pointers.
// getX will flush the buffer if necessary. Callers should use this as:
//
// buf := &getg().m.p.ptr().wbBuf
// p := buf.get2()
// p[0], p[1] = old, new
// ... actual memory write ...
//
// The caller must ensure there are no preemption points during the
// above sequence. There must be no preemption points while buf is in
// use because it is a per-P resource. There must be no preemption
// points between the buffer put and the write to memory because this
// could allow a GC phase change, which could result in missed write
// barriers.
//
// getX must be nowritebarrierrec to because write barriers here would
// corrupt the write barrier buffer. It (and everything it calls, if
// it called anything) has to be nosplit to avoid scheduling on to a
// different P and a different buffer.
//
//go:nowritebarrierrec
//go:nosplit
func (b *wbBuf) get1() *[1]uintptr {
if b.next+goarch.PtrSize > b.end {
wbBufFlush()
}
p := (*[1]uintptr)(unsafe.Pointer(b.next))
b.next += goarch.PtrSize
return p
}
//go:nowritebarrierrec
//go:nosplit
func (b *wbBuf) get2() *[2]uintptr {
if b.next+2*goarch.PtrSize > b.end {
wbBufFlush()
}
p := (*[2]uintptr)(unsafe.Pointer(b.next))
b.next += 2 * goarch.PtrSize
return p
}
// wbBufFlush flushes the current P's write barrier buffer to the GC
// workbufs.
//
// This must not have write barriers because it is part of the write
// barrier implementation.
//
// This and everything it calls must be nosplit because 1) the stack
// contains untyped slots from gcWriteBarrier and 2) there must not be
// a GC safe point between the write barrier test in the caller and
// flushing the buffer.
//
// TODO: A "go:nosplitrec" annotation would be perfect for this.
//
//go:nowritebarrierrec
//go:nosplit
func wbBufFlush() {
// Note: Every possible return from this function must reset
// the buffer's next pointer to prevent buffer overflow.
if getg().m.dying > 0 {
// We're going down. Not much point in write barriers
// and this way we can allow write barriers in the
// panic path.
getg().m.p.ptr().wbBuf.discard()
return
}
// Switch to the system stack so we don't have to worry about
// safe points.
systemstack(func() {
wbBufFlush1(getg().m.p.ptr())
})
}
// wbBufFlush1 flushes p's write barrier buffer to the GC work queue.
//
// This must not have write barriers because it is part of the write
// barrier implementation, so this may lead to infinite loops or
// buffer corruption.
//
// This must be non-preemptible because it uses the P's workbuf.
//
//go:nowritebarrierrec
//go:systemstack
func wbBufFlush1(pp *p) {
// Get the buffered pointers.
start := uintptr(unsafe.Pointer(&pp.wbBuf.buf[0]))
n := (pp.wbBuf.next - start) / unsafe.Sizeof(pp.wbBuf.buf[0])
ptrs := pp.wbBuf.buf[:n]
// Poison the buffer to make extra sure nothing is enqueued
// while we're processing the buffer.
pp.wbBuf.next = 0
if useCheckmark {
// Slow path for checkmark mode.
for _, ptr := range ptrs {
shade(ptr)
}
pp.wbBuf.reset()
return
}
// Mark all of the pointers in the buffer and record only the
// pointers we greyed. We use the buffer itself to temporarily
// record greyed pointers.
//
// TODO: Should scanobject/scanblock just stuff pointers into
// the wbBuf? Then this would become the sole greying path.
//
// TODO: We could avoid shading any of the "new" pointers in
// the buffer if the stack has been shaded, or even avoid
// putting them in the buffer at all (which would double its
// capacity). This is slightly complicated with the buffer; we
// could track whether any un-shaded goroutine has used the
// buffer, or just track globally whether there are any
// un-shaded stacks and flush after each stack scan.
gcw := &pp.gcw
pos := 0
for _, ptr := range ptrs {
if ptr < minLegalPointer {
// nil pointers are very common, especially
// for the "old" values. Filter out these and
// other "obvious" non-heap pointers ASAP.
//
// TODO: Should we filter out nils in the fast
// path to reduce the rate of flushes?
continue
}
obj, span, objIndex := findObject(ptr, 0, 0)
if obj == 0 {
continue
}
// TODO: Consider making two passes where the first
// just prefetches the mark bits.
mbits := span.markBitsForIndex(objIndex)
if mbits.isMarked() {
continue
}
mbits.setMarked()
// Mark span.
arena, pageIdx, pageMask := pageIndexOf(span.base())
if arena.pageMarks[pageIdx]&pageMask == 0 {
atomic.Or8(&arena.pageMarks[pageIdx], pageMask)
}
if span.spanclass.noscan() {
gcw.bytesMarked += uint64(span.elemsize)
continue
}
ptrs[pos] = obj
pos++
}
// Enqueue the greyed objects.
gcw.putBatch(ptrs[:pos])
pp.wbBuf.reset()
}
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