aboutsummaryrefslogtreecommitdiffstats
path: root/contrib/go/_std_1.21/src/internal/godebug/godebug.go
blob: 1265ed7e1e605e0a3a52798b717cd4a52764f202 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
// Copyright 2021 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Package godebug makes the settings in the $GODEBUG environment variable
// available to other packages. These settings are often used for compatibility
// tweaks, when we need to change a default behavior but want to let users
// opt back in to the original. For example GODEBUG=http2server=0 disables
// HTTP/2 support in the net/http server.
//
// In typical usage, code should declare a Setting as a global
// and then call Value each time the current setting value is needed:
//
//	var http2server = godebug.New("http2server")
//
//	func ServeConn(c net.Conn) {
//		if http2server.Value() == "0" {
//			disallow HTTP/2
//			...
//		}
//		...
//	}
//
// Each time a non-default setting causes a change in program behavior,
// code should call [Setting.IncNonDefault] to increment a counter that can
// be reported by [runtime/metrics.Read].
// Note that counters used with IncNonDefault must be added to
// various tables in other packages. See the [Setting.IncNonDefault]
// documentation for details.
package godebug

// Note: Be careful about new imports here. Any package
// that internal/godebug imports cannot itself import internal/godebug,
// meaning it cannot introduce a GODEBUG setting of its own.
// We keep imports to the absolute bare minimum.
import (
	"internal/bisect"
	"internal/godebugs"
	"sync"
	"sync/atomic"
	"unsafe"
	_ "unsafe" // go:linkname

)

// A Setting is a single setting in the $GODEBUG environment variable.
type Setting struct {
	name string
	once sync.Once
	*setting
}

type setting struct {
	value          atomic.Pointer[value]
	nonDefaultOnce sync.Once
	nonDefault     atomic.Uint64
	info           *godebugs.Info
}

type value struct {
	text   string
	bisect *bisect.Matcher
}

// New returns a new Setting for the $GODEBUG setting with the given name.
//
// GODEBUGs meant for use by end users must be listed in ../godebugs/table.go,
// which is used for generating and checking various documentation.
// If the name is not listed in that table, New will succeed but calling Value
// on the returned Setting will panic.
// To disable that panic for access to an undocumented setting,
// prefix the name with a #, as in godebug.New("#gofsystrace").
// The # is a signal to New but not part of the key used in $GODEBUG.
func New(name string) *Setting {
	return &Setting{name: name}
}

// Name returns the name of the setting.
func (s *Setting) Name() string {
	if s.name != "" && s.name[0] == '#' {
		return s.name[1:]
	}
	return s.name
}

// Undocumented reports whether this is an undocumented setting.
func (s *Setting) Undocumented() bool {
	return s.name != "" && s.name[0] == '#'
}

// String returns a printable form for the setting: name=value.
func (s *Setting) String() string {
	return s.Name() + "=" + s.Value()
}

// IncNonDefault increments the non-default behavior counter
// associated with the given setting.
// This counter is exposed in the runtime/metrics value
// /godebug/non-default-behavior/<name>:events.
//
// Note that Value must be called at least once before IncNonDefault.
func (s *Setting) IncNonDefault() {
	s.nonDefaultOnce.Do(s.register)
	s.nonDefault.Add(1)
}

func (s *Setting) register() {
	if s.info == nil || s.info.Opaque {
		panic("godebug: unexpected IncNonDefault of " + s.name)
	}
	registerMetric("/godebug/non-default-behavior/"+s.Name()+":events", s.nonDefault.Load)
}

// cache is a cache of all the GODEBUG settings,
// a locked map[string]*atomic.Pointer[string].
//
// All Settings with the same name share a single
// *atomic.Pointer[string], so that when GODEBUG
// changes only that single atomic string pointer
// needs to be updated.
//
// A name appears in the values map either if it is the
// name of a Setting for which Value has been called
// at least once, or if the name has ever appeared in
// a name=value pair in the $GODEBUG environment variable.
// Once entered into the map, the name is never removed.
var cache sync.Map // name string -> value *atomic.Pointer[string]

var empty value

// Value returns the current value for the GODEBUG setting s.
//
// Value maintains an internal cache that is synchronized
// with changes to the $GODEBUG environment variable,
// making Value efficient to call as frequently as needed.
// Clients should therefore typically not attempt their own
// caching of Value's result.
func (s *Setting) Value() string {
	s.once.Do(func() {
		s.setting = lookup(s.Name())
		if s.info == nil && !s.Undocumented() {
			panic("godebug: Value of name not listed in godebugs.All: " + s.name)
		}
	})
	v := *s.value.Load()
	if v.bisect != nil && !v.bisect.Stack(&stderr) {
		return ""
	}
	return v.text
}

// lookup returns the unique *setting value for the given name.
func lookup(name string) *setting {
	if v, ok := cache.Load(name); ok {
		return v.(*setting)
	}
	s := new(setting)
	s.info = godebugs.Lookup(name)
	s.value.Store(&empty)
	if v, loaded := cache.LoadOrStore(name, s); loaded {
		// Lost race: someone else created it. Use theirs.
		return v.(*setting)
	}

	return s
}

// setUpdate is provided by package runtime.
// It calls update(def, env), where def is the default GODEBUG setting
// and env is the current value of the $GODEBUG environment variable.
// After that first call, the runtime calls update(def, env)
// again each time the environment variable changes
// (due to use of os.Setenv, for example).
//
//go:linkname setUpdate
func setUpdate(update func(string, string))

// registerMetric is provided by package runtime.
// It forwards registrations to runtime/metrics.
//
//go:linkname registerMetric
func registerMetric(name string, read func() uint64)

// setNewIncNonDefault is provided by package runtime.
// The runtime can do
//
//	inc := newNonDefaultInc(name)
//
// instead of
//
//	inc := godebug.New(name).IncNonDefault
//
// since it cannot import godebug.
//
//go:linkname setNewIncNonDefault
func setNewIncNonDefault(newIncNonDefault func(string) func())

func init() {
	setUpdate(update)
	setNewIncNonDefault(newIncNonDefault)
}

func newIncNonDefault(name string) func() {
	s := New(name)
	s.Value()
	return s.IncNonDefault
}

var updateMu sync.Mutex

// update records an updated GODEBUG setting.
// def is the default GODEBUG setting for the running binary,
// and env is the current value of the $GODEBUG environment variable.
func update(def, env string) {
	updateMu.Lock()
	defer updateMu.Unlock()

	// Update all the cached values, creating new ones as needed.
	// We parse the environment variable first, so that any settings it has
	// are already locked in place (did[name] = true) before we consider
	// the defaults.
	did := make(map[string]bool)
	parse(did, env)
	parse(did, def)

	// Clear any cached values that are no longer present.
	cache.Range(func(name, s any) bool {
		if !did[name.(string)] {
			s.(*setting).value.Store(&empty)
		}
		return true
	})
}

// parse parses the GODEBUG setting string s,
// which has the form k=v,k2=v2,k3=v3.
// Later settings override earlier ones.
// Parse only updates settings k=v for which did[k] = false.
// It also sets did[k] = true for settings that it updates.
// Each value v can also have the form v#pattern,
// in which case the GODEBUG is only enabled for call stacks
// matching pattern, for use with golang.org/x/tools/cmd/bisect.
func parse(did map[string]bool, s string) {
	// Scan the string backward so that later settings are used
	// and earlier settings are ignored.
	// Note that a forward scan would cause cached values
	// to temporarily use the ignored value before being
	// updated to the "correct" one.
	end := len(s)
	eq := -1
	for i := end - 1; i >= -1; i-- {
		if i == -1 || s[i] == ',' {
			if eq >= 0 {
				name, arg := s[i+1:eq], s[eq+1:end]
				if !did[name] {
					did[name] = true
					v := &value{text: arg}
					for j := 0; j < len(arg); j++ {
						if arg[j] == '#' {
							v.text = arg[:j]
							v.bisect, _ = bisect.New(arg[j+1:])
							break
						}
					}
					lookup(name).value.Store(v)
				}
			}
			eq = -1
			end = i
		} else if s[i] == '=' {
			eq = i
		}
	}
}

type runtimeStderr struct{}

var stderr runtimeStderr

func (*runtimeStderr) Write(b []byte) (int, error) {
	if len(b) > 0 {
		write(2, unsafe.Pointer(&b[0]), int32(len(b)))
	}
	return len(b), nil
}

// Since we cannot import os or syscall, use the runtime's write function
// to print to standard error.
//
//go:linkname write runtime.write
func write(fd uintptr, p unsafe.Pointer, n int32) int32