1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
|
// Derived from Inferno's libkern/memmove-386.s (adapted for amd64)
// https://bitbucket.org/inferno-os/inferno-os/src/master/libkern/memmove-386.s
//
// Copyright © 1994-1999 Lucent Technologies Inc. All rights reserved.
// Revisions Copyright © 2000-2007 Vita Nuova Holdings Limited (www.vitanuova.com). All rights reserved.
// Portions Copyright 2009 The Go Authors. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//go:build !plan9
#include "go_asm.h"
#include "textflag.h"
// See memmove Go doc for important implementation constraints.
// func memmove(to, from unsafe.Pointer, n uintptr)
// ABIInternal for performance.
TEXT runtime·memmove<ABIInternal>(SB), NOSPLIT, $0-24
// AX = to
// BX = from
// CX = n
MOVQ AX, DI
MOVQ BX, SI
MOVQ CX, BX
// REP instructions have a high startup cost, so we handle small sizes
// with some straightline code. The REP MOVSQ instruction is really fast
// for large sizes. The cutover is approximately 2K.
tail:
// move_129through256 or smaller work whether or not the source and the
// destination memory regions overlap because they load all data into
// registers before writing it back. move_256through2048 on the other
// hand can be used only when the memory regions don't overlap or the copy
// direction is forward.
//
// BSR+branch table make almost all memmove/memclr benchmarks worse. Not worth doing.
TESTQ BX, BX
JEQ move_0
CMPQ BX, $2
JBE move_1or2
CMPQ BX, $4
JB move_3
JBE move_4
CMPQ BX, $8
JB move_5through7
JE move_8
CMPQ BX, $16
JBE move_9through16
CMPQ BX, $32
JBE move_17through32
CMPQ BX, $64
JBE move_33through64
CMPQ BX, $128
JBE move_65through128
CMPQ BX, $256
JBE move_129through256
TESTB $1, runtime·useAVXmemmove(SB)
JNZ avxUnaligned
/*
* check and set for backwards
*/
CMPQ SI, DI
JLS back
/*
* forward copy loop
*/
forward:
CMPQ BX, $2048
JLS move_256through2048
// If REP MOVSB isn't fast, don't use it
CMPB internal∕cpu·X86+const_offsetX86HasERMS(SB), $1 // enhanced REP MOVSB/STOSB
JNE fwdBy8
// Check alignment
MOVL SI, AX
ORL DI, AX
TESTL $7, AX
JEQ fwdBy8
// Do 1 byte at a time
MOVQ BX, CX
REP; MOVSB
RET
fwdBy8:
// Do 8 bytes at a time
MOVQ BX, CX
SHRQ $3, CX
ANDQ $7, BX
REP; MOVSQ
JMP tail
back:
/*
* check overlap
*/
MOVQ SI, CX
ADDQ BX, CX
CMPQ CX, DI
JLS forward
/*
* whole thing backwards has
* adjusted addresses
*/
ADDQ BX, DI
ADDQ BX, SI
STD
/*
* copy
*/
MOVQ BX, CX
SHRQ $3, CX
ANDQ $7, BX
SUBQ $8, DI
SUBQ $8, SI
REP; MOVSQ
CLD
ADDQ $8, DI
ADDQ $8, SI
SUBQ BX, DI
SUBQ BX, SI
JMP tail
move_1or2:
MOVB (SI), AX
MOVB -1(SI)(BX*1), CX
MOVB AX, (DI)
MOVB CX, -1(DI)(BX*1)
RET
move_0:
RET
move_4:
MOVL (SI), AX
MOVL AX, (DI)
RET
move_3:
MOVW (SI), AX
MOVB 2(SI), CX
MOVW AX, (DI)
MOVB CX, 2(DI)
RET
move_5through7:
MOVL (SI), AX
MOVL -4(SI)(BX*1), CX
MOVL AX, (DI)
MOVL CX, -4(DI)(BX*1)
RET
move_8:
// We need a separate case for 8 to make sure we write pointers atomically.
MOVQ (SI), AX
MOVQ AX, (DI)
RET
move_9through16:
MOVQ (SI), AX
MOVQ -8(SI)(BX*1), CX
MOVQ AX, (DI)
MOVQ CX, -8(DI)(BX*1)
RET
move_17through32:
MOVOU (SI), X0
MOVOU -16(SI)(BX*1), X1
MOVOU X0, (DI)
MOVOU X1, -16(DI)(BX*1)
RET
move_33through64:
MOVOU (SI), X0
MOVOU 16(SI), X1
MOVOU -32(SI)(BX*1), X2
MOVOU -16(SI)(BX*1), X3
MOVOU X0, (DI)
MOVOU X1, 16(DI)
MOVOU X2, -32(DI)(BX*1)
MOVOU X3, -16(DI)(BX*1)
RET
move_65through128:
MOVOU (SI), X0
MOVOU 16(SI), X1
MOVOU 32(SI), X2
MOVOU 48(SI), X3
MOVOU -64(SI)(BX*1), X4
MOVOU -48(SI)(BX*1), X5
MOVOU -32(SI)(BX*1), X6
MOVOU -16(SI)(BX*1), X7
MOVOU X0, (DI)
MOVOU X1, 16(DI)
MOVOU X2, 32(DI)
MOVOU X3, 48(DI)
MOVOU X4, -64(DI)(BX*1)
MOVOU X5, -48(DI)(BX*1)
MOVOU X6, -32(DI)(BX*1)
MOVOU X7, -16(DI)(BX*1)
RET
move_129through256:
MOVOU (SI), X0
MOVOU 16(SI), X1
MOVOU 32(SI), X2
MOVOU 48(SI), X3
MOVOU 64(SI), X4
MOVOU 80(SI), X5
MOVOU 96(SI), X6
MOVOU 112(SI), X7
MOVOU -128(SI)(BX*1), X8
MOVOU -112(SI)(BX*1), X9
MOVOU -96(SI)(BX*1), X10
MOVOU -80(SI)(BX*1), X11
MOVOU -64(SI)(BX*1), X12
MOVOU -48(SI)(BX*1), X13
MOVOU -32(SI)(BX*1), X14
MOVOU -16(SI)(BX*1), X15
MOVOU X0, (DI)
MOVOU X1, 16(DI)
MOVOU X2, 32(DI)
MOVOU X3, 48(DI)
MOVOU X4, 64(DI)
MOVOU X5, 80(DI)
MOVOU X6, 96(DI)
MOVOU X7, 112(DI)
MOVOU X8, -128(DI)(BX*1)
MOVOU X9, -112(DI)(BX*1)
MOVOU X10, -96(DI)(BX*1)
MOVOU X11, -80(DI)(BX*1)
MOVOU X12, -64(DI)(BX*1)
MOVOU X13, -48(DI)(BX*1)
MOVOU X14, -32(DI)(BX*1)
MOVOU X15, -16(DI)(BX*1)
// X15 must be zero on return
PXOR X15, X15
RET
move_256through2048:
SUBQ $256, BX
MOVOU (SI), X0
MOVOU 16(SI), X1
MOVOU 32(SI), X2
MOVOU 48(SI), X3
MOVOU 64(SI), X4
MOVOU 80(SI), X5
MOVOU 96(SI), X6
MOVOU 112(SI), X7
MOVOU 128(SI), X8
MOVOU 144(SI), X9
MOVOU 160(SI), X10
MOVOU 176(SI), X11
MOVOU 192(SI), X12
MOVOU 208(SI), X13
MOVOU 224(SI), X14
MOVOU 240(SI), X15
MOVOU X0, (DI)
MOVOU X1, 16(DI)
MOVOU X2, 32(DI)
MOVOU X3, 48(DI)
MOVOU X4, 64(DI)
MOVOU X5, 80(DI)
MOVOU X6, 96(DI)
MOVOU X7, 112(DI)
MOVOU X8, 128(DI)
MOVOU X9, 144(DI)
MOVOU X10, 160(DI)
MOVOU X11, 176(DI)
MOVOU X12, 192(DI)
MOVOU X13, 208(DI)
MOVOU X14, 224(DI)
MOVOU X15, 240(DI)
CMPQ BX, $256
LEAQ 256(SI), SI
LEAQ 256(DI), DI
JGE move_256through2048
// X15 must be zero on return
PXOR X15, X15
JMP tail
avxUnaligned:
// There are two implementations of move algorithm.
// The first one for non-overlapped memory regions. It uses forward copying.
// The second one for overlapped regions. It uses backward copying
MOVQ DI, CX
SUBQ SI, CX
// Now CX contains distance between SRC and DEST
CMPQ CX, BX
// If the distance lesser than region length it means that regions are overlapped
JC copy_backward
// Non-temporal copy would be better for big sizes.
CMPQ BX, $0x100000
JAE gobble_big_data_fwd
// Memory layout on the source side
// SI CX
// |<---------BX before correction--------->|
// | |<--BX corrected-->| |
// | | |<--- AX --->|
// |<-R11->| |<-128 bytes->|
// +----------------------------------------+
// | Head | Body | Tail |
// +-------+------------------+-------------+
// ^ ^ ^
// | | |
// Save head into Y4 Save tail into X5..X12
// |
// SI+R11, where R11 = ((DI & -32) + 32) - DI
// Algorithm:
// 1. Unaligned save of the tail's 128 bytes
// 2. Unaligned save of the head's 32 bytes
// 3. Destination-aligned copying of body (128 bytes per iteration)
// 4. Put head on the new place
// 5. Put the tail on the new place
// It can be important to satisfy processor's pipeline requirements for
// small sizes as the cost of unaligned memory region copying is
// comparable with the cost of main loop. So code is slightly messed there.
// There is more clean implementation of that algorithm for bigger sizes
// where the cost of unaligned part copying is negligible.
// You can see it after gobble_big_data_fwd label.
LEAQ (SI)(BX*1), CX
MOVQ DI, R10
// CX points to the end of buffer so we need go back slightly. We will use negative offsets there.
MOVOU -0x80(CX), X5
MOVOU -0x70(CX), X6
MOVQ $0x80, AX
// Align destination address
ANDQ $-32, DI
ADDQ $32, DI
// Continue tail saving.
MOVOU -0x60(CX), X7
MOVOU -0x50(CX), X8
// Make R11 delta between aligned and unaligned destination addresses.
MOVQ DI, R11
SUBQ R10, R11
// Continue tail saving.
MOVOU -0x40(CX), X9
MOVOU -0x30(CX), X10
// Let's make bytes-to-copy value adjusted as we've prepared unaligned part for copying.
SUBQ R11, BX
// Continue tail saving.
MOVOU -0x20(CX), X11
MOVOU -0x10(CX), X12
// The tail will be put on its place after main body copying.
// It's time for the unaligned heading part.
VMOVDQU (SI), Y4
// Adjust source address to point past head.
ADDQ R11, SI
SUBQ AX, BX
// Aligned memory copying there
gobble_128_loop:
VMOVDQU (SI), Y0
VMOVDQU 0x20(SI), Y1
VMOVDQU 0x40(SI), Y2
VMOVDQU 0x60(SI), Y3
ADDQ AX, SI
VMOVDQA Y0, (DI)
VMOVDQA Y1, 0x20(DI)
VMOVDQA Y2, 0x40(DI)
VMOVDQA Y3, 0x60(DI)
ADDQ AX, DI
SUBQ AX, BX
JA gobble_128_loop
// Now we can store unaligned parts.
ADDQ AX, BX
ADDQ DI, BX
VMOVDQU Y4, (R10)
VZEROUPPER
MOVOU X5, -0x80(BX)
MOVOU X6, -0x70(BX)
MOVOU X7, -0x60(BX)
MOVOU X8, -0x50(BX)
MOVOU X9, -0x40(BX)
MOVOU X10, -0x30(BX)
MOVOU X11, -0x20(BX)
MOVOU X12, -0x10(BX)
RET
gobble_big_data_fwd:
// There is forward copying for big regions.
// It uses non-temporal mov instructions.
// Details of this algorithm are commented previously for small sizes.
LEAQ (SI)(BX*1), CX
MOVOU -0x80(SI)(BX*1), X5
MOVOU -0x70(CX), X6
MOVOU -0x60(CX), X7
MOVOU -0x50(CX), X8
MOVOU -0x40(CX), X9
MOVOU -0x30(CX), X10
MOVOU -0x20(CX), X11
MOVOU -0x10(CX), X12
VMOVDQU (SI), Y4
MOVQ DI, R8
ANDQ $-32, DI
ADDQ $32, DI
MOVQ DI, R10
SUBQ R8, R10
SUBQ R10, BX
ADDQ R10, SI
LEAQ (DI)(BX*1), CX
SUBQ $0x80, BX
gobble_mem_fwd_loop:
PREFETCHNTA 0x1C0(SI)
PREFETCHNTA 0x280(SI)
// Prefetch values were chosen empirically.
// Approach for prefetch usage as in 7.6.6 of [1]
// [1] 64-ia-32-architectures-optimization-manual.pdf
// https://www.intel.ru/content/dam/www/public/us/en/documents/manuals/64-ia-32-architectures-optimization-manual.pdf
VMOVDQU (SI), Y0
VMOVDQU 0x20(SI), Y1
VMOVDQU 0x40(SI), Y2
VMOVDQU 0x60(SI), Y3
ADDQ $0x80, SI
VMOVNTDQ Y0, (DI)
VMOVNTDQ Y1, 0x20(DI)
VMOVNTDQ Y2, 0x40(DI)
VMOVNTDQ Y3, 0x60(DI)
ADDQ $0x80, DI
SUBQ $0x80, BX
JA gobble_mem_fwd_loop
// NT instructions don't follow the normal cache-coherency rules.
// We need SFENCE there to make copied data available timely.
SFENCE
VMOVDQU Y4, (R8)
VZEROUPPER
MOVOU X5, -0x80(CX)
MOVOU X6, -0x70(CX)
MOVOU X7, -0x60(CX)
MOVOU X8, -0x50(CX)
MOVOU X9, -0x40(CX)
MOVOU X10, -0x30(CX)
MOVOU X11, -0x20(CX)
MOVOU X12, -0x10(CX)
RET
copy_backward:
MOVQ DI, AX
// Backward copying is about the same as the forward one.
// Firstly we load unaligned tail in the beginning of region.
MOVOU (SI), X5
MOVOU 0x10(SI), X6
ADDQ BX, DI
MOVOU 0x20(SI), X7
MOVOU 0x30(SI), X8
LEAQ -0x20(DI), R10
MOVQ DI, R11
MOVOU 0x40(SI), X9
MOVOU 0x50(SI), X10
ANDQ $0x1F, R11
MOVOU 0x60(SI), X11
MOVOU 0x70(SI), X12
XORQ R11, DI
// Let's point SI to the end of region
ADDQ BX, SI
// and load unaligned head into X4.
VMOVDQU -0x20(SI), Y4
SUBQ R11, SI
SUBQ R11, BX
// If there is enough data for non-temporal moves go to special loop
CMPQ BX, $0x100000
JA gobble_big_data_bwd
SUBQ $0x80, BX
gobble_mem_bwd_loop:
VMOVDQU -0x20(SI), Y0
VMOVDQU -0x40(SI), Y1
VMOVDQU -0x60(SI), Y2
VMOVDQU -0x80(SI), Y3
SUBQ $0x80, SI
VMOVDQA Y0, -0x20(DI)
VMOVDQA Y1, -0x40(DI)
VMOVDQA Y2, -0x60(DI)
VMOVDQA Y3, -0x80(DI)
SUBQ $0x80, DI
SUBQ $0x80, BX
JA gobble_mem_bwd_loop
// Let's store unaligned data
VMOVDQU Y4, (R10)
VZEROUPPER
MOVOU X5, (AX)
MOVOU X6, 0x10(AX)
MOVOU X7, 0x20(AX)
MOVOU X8, 0x30(AX)
MOVOU X9, 0x40(AX)
MOVOU X10, 0x50(AX)
MOVOU X11, 0x60(AX)
MOVOU X12, 0x70(AX)
RET
gobble_big_data_bwd:
SUBQ $0x80, BX
gobble_big_mem_bwd_loop:
PREFETCHNTA -0x1C0(SI)
PREFETCHNTA -0x280(SI)
VMOVDQU -0x20(SI), Y0
VMOVDQU -0x40(SI), Y1
VMOVDQU -0x60(SI), Y2
VMOVDQU -0x80(SI), Y3
SUBQ $0x80, SI
VMOVNTDQ Y0, -0x20(DI)
VMOVNTDQ Y1, -0x40(DI)
VMOVNTDQ Y2, -0x60(DI)
VMOVNTDQ Y3, -0x80(DI)
SUBQ $0x80, DI
SUBQ $0x80, BX
JA gobble_big_mem_bwd_loop
SFENCE
VMOVDQU Y4, (R10)
VZEROUPPER
MOVOU X5, (AX)
MOVOU X6, 0x10(AX)
MOVOU X7, 0x20(AX)
MOVOU X8, 0x30(AX)
MOVOU X9, 0x40(AX)
MOVOU X10, 0x50(AX)
MOVOU X11, 0x60(AX)
MOVOU X12, 0x70(AX)
RET
|