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#pragma once
#include <DataTypes/DataTypeString.h>
#include <DataTypes/DataTypesNumber.h>
#include <DataTypes/DataTypeArray.h>
#include <Storages/System/IStorageSystemOneBlock.h>
namespace DB
{
class Context;
class StorageSystemMoves final : public IStorageSystemOneBlock<StorageSystemMoves>
{
public:
std::string getName() const override { return "SystemMoves"; }
static NamesAndTypesList getNamesAndTypes();
protected:
using IStorageSystemOneBlock::IStorageSystemOneBlock;
void fillData(MutableColumns & res_columns, ContextPtr context, const SelectQueryInfo & query_info) const override;
};
}
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