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#include <Storages/MergeTree/MergeTreeSource.h>
#include <Storages/MergeTree/MergeTreeBaseSelectProcessor.h>
#include <Interpreters/threadPoolCallbackRunner.h>
#include <IO/SharedThreadPools.h>
#include <Common/EventFD.h>
namespace DB
{
#if defined(OS_LINUX)
struct MergeTreeSource::AsyncReadingState
{
/// NotStarted -> InProgress -> IsFinished -> NotStarted ...
enum class Stage
{
NotStarted,
InProgress,
IsFinished,
};
struct Control
{
/// setResult and setException are the only methods
/// which can be called from background thread.
/// Invariant:
/// * background thread changes status InProgress -> IsFinished
/// * (status == InProgress) => (MergeTreeBaseSelectProcessor is alive)
void setResult(ChunkAndProgress chunk_)
{
chassert(stage == Stage::InProgress);
chunk = std::move(chunk_);
finish();
}
void setException(std::exception_ptr exception_)
{
chassert(stage == Stage::InProgress);
exception = exception_;
finish();
}
private:
/// Executor requires file descriptor (which can be polled) to be returned for async execution.
/// We are using EventFD here.
/// Thread from background pool writes to fd when task is finished.
/// Working thread should read from fd when task is finished or canceled to wait for bg thread.
EventFD event;
std::atomic<Stage> stage = Stage::NotStarted;
ChunkAndProgress chunk;
std::exception_ptr exception;
void finish()
{
stage = Stage::IsFinished;
event.write();
}
ChunkAndProgress getResult()
{
chassert(stage == Stage::IsFinished);
event.read();
stage = Stage::NotStarted;
if (exception)
std::rethrow_exception(exception);
return std::move(chunk);
}
friend struct AsyncReadingState;
};
std::shared_ptr<Control> start()
{
chassert(control->stage == Stage::NotStarted);
control->stage = Stage::InProgress;
return control;
}
void schedule(ThreadPool::Job job)
{
try
{
callback_runner(std::move(job), Priority{});
}
catch (...)
{
/// Roll back stage in case of exception from ThreadPool::schedule
control->stage = Stage::NotStarted;
throw;
}
}
ChunkAndProgress getResult()
{
return control->getResult();
}
Stage getStage() const { return control->stage; }
int getFD() const { return control->event.fd; }
AsyncReadingState()
{
control = std::make_shared<Control>();
callback_runner = threadPoolCallbackRunner<void>(getIOThreadPool().get(), "MergeTreeRead");
}
~AsyncReadingState()
{
/// Here we wait for async task if needed.
/// ~AsyncReadingState and Control::finish can be run concurrently.
/// It's important to store std::shared_ptr<Control> into bg pool task.
/// Otherwise following is possible:
///
/// (executing thread) (bg pool thread)
/// Control::finish()
/// stage = Stage::IsFinished;
/// ~MergeTreeBaseSelectProcessor()
/// ~AsyncReadingState()
/// control->stage != Stage::InProgress
/// ~EventFD()
/// event.write()
if (control->stage == Stage::InProgress)
control->event.read();
}
private:
ThreadPoolCallbackRunner<void> callback_runner;
std::shared_ptr<Control> control;
};
#endif
MergeTreeSource::MergeTreeSource(MergeTreeSelectAlgorithmPtr algorithm_)
: ISource(algorithm_->getHeader())
, algorithm(std::move(algorithm_))
{
#if defined(OS_LINUX)
if (algorithm->getSettings().use_asynchronous_read_from_pool)
async_reading_state = std::make_unique<AsyncReadingState>();
#endif
}
MergeTreeSource::~MergeTreeSource() = default;
std::string MergeTreeSource::getName() const
{
return algorithm->getName();
}
void MergeTreeSource::onCancel()
{
algorithm->cancel();
}
ISource::Status MergeTreeSource::prepare()
{
#if defined(OS_LINUX)
if (!async_reading_state)
return ISource::prepare();
/// Check if query was cancelled before returning Async status. Otherwise it may lead to infinite loop.
if (isCancelled())
{
getPort().finish();
return ISource::Status::Finished;
}
if (async_reading_state && async_reading_state->getStage() == AsyncReadingState::Stage::InProgress)
return ISource::Status::Async;
#endif
return ISource::prepare();
}
Chunk MergeTreeSource::processReadResult(ChunkAndProgress chunk)
{
if (chunk.num_read_rows || chunk.num_read_bytes)
progress(chunk.num_read_rows, chunk.num_read_bytes);
finished = chunk.is_finished;
/// We can return a chunk with no rows even if are not finished.
/// This allows to report progress when all the rows are filtered out inside MergeTreeBaseSelectProcessor by PREWHERE logic.
return std::move(chunk.chunk);
}
std::optional<Chunk> MergeTreeSource::tryGenerate()
{
#if defined(OS_LINUX)
if (async_reading_state)
{
if (async_reading_state->getStage() == AsyncReadingState::Stage::IsFinished)
return processReadResult(async_reading_state->getResult());
chassert(async_reading_state->getStage() == AsyncReadingState::Stage::NotStarted);
/// It is important to store control into job.
/// Otherwise, race between job and ~MergeTreeBaseSelectProcessor is possible.
auto job = [this, control = async_reading_state->start()]() mutable
{
auto holder = std::move(control);
try
{
OpenTelemetry::SpanHolder span{"MergeTreeSource::tryGenerate()"};
holder->setResult(algorithm->read());
}
catch (...)
{
holder->setException(std::current_exception());
}
};
async_reading_state->schedule(std::move(job));
return Chunk();
}
#endif
OpenTelemetry::SpanHolder span{"MergeTreeSource::tryGenerate()"};
return processReadResult(algorithm->read());
}
#if defined(OS_LINUX)
int MergeTreeSource::schedule()
{
return async_reading_state->getFD();
}
#endif
}
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