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#include <Processors/Merges/IMergingTransform.h>
namespace DB
{
namespace ErrorCodes
{
extern const int LOGICAL_ERROR;
extern const int NOT_IMPLEMENTED;
}
IMergingTransformBase::IMergingTransformBase(
size_t num_inputs,
const Block & input_header,
const Block & output_header,
bool have_all_inputs_,
UInt64 limit_hint_,
bool always_read_till_end_)
: IProcessor(InputPorts(num_inputs, input_header), {output_header})
, have_all_inputs(have_all_inputs_)
, limit_hint(limit_hint_)
, always_read_till_end(always_read_till_end_)
{
}
static InputPorts createPorts(const Blocks & blocks)
{
InputPorts ports;
for (const auto & block : blocks)
ports.emplace_back(block);
return ports;
}
IMergingTransformBase::IMergingTransformBase(
const Blocks & input_headers,
const Block & output_header,
bool have_all_inputs_,
UInt64 limit_hint_,
bool always_read_till_end_)
: IProcessor(createPorts(input_headers), {output_header})
, have_all_inputs(have_all_inputs_)
, limit_hint(limit_hint_)
, always_read_till_end(always_read_till_end_)
{
}
void IMergingTransformBase::onNewInput()
{
throw Exception(ErrorCodes::NOT_IMPLEMENTED, "onNewInput is not implemented for {}", getName());
}
void IMergingTransformBase::addInput()
{
if (have_all_inputs)
throw Exception(ErrorCodes::LOGICAL_ERROR, "IMergingTransform already have all inputs.");
inputs.emplace_back(outputs.front().getHeader(), this);
onNewInput();
}
void IMergingTransformBase::setHaveAllInputs()
{
if (have_all_inputs)
throw Exception(ErrorCodes::LOGICAL_ERROR, "IMergingTransform already have all inputs.");
have_all_inputs = true;
}
IProcessor::Status IMergingTransformBase::prepareInitializeInputs()
{
/// Add information about inputs.
if (input_states.empty())
{
input_states.reserve(inputs.size());
for (auto & input : inputs)
input_states.emplace_back(input);
state.init_chunks.resize(inputs.size());
}
/// Check for inputs we need.
bool all_inputs_has_data = true;
auto it = inputs.begin();
for (size_t i = 0; it != inputs.end(); ++i, ++it)
{
auto & input = *it;
if (input.isFinished())
continue;
if (input_states[i].is_initialized)
continue;
input.setNeeded();
if (!input.hasData())
{
all_inputs_has_data = false;
continue;
}
/// setNotNeeded after reading first chunk, because in optimismtic case
/// (e.g. with optimized 'ORDER BY primary_key LIMIT n' and small 'n')
/// we won't have to read any chunks anymore;
auto chunk = input.pull(limit_hint != 0);
if ((limit_hint && chunk.getNumRows() < limit_hint) || always_read_till_end)
input.setNeeded();
if (!chunk.hasRows())
{
if (!input.isFinished())
{
input.setNeeded();
all_inputs_has_data = false;
}
continue;
}
state.init_chunks[i].set(std::move(chunk));
input_states[i].is_initialized = true;
}
if (!all_inputs_has_data)
return Status::NeedData;
is_initialized = true;
return Status::Ready;
}
IProcessor::Status IMergingTransformBase::prepare()
{
if (!have_all_inputs)
return Status::NeedData;
auto & output = outputs.front();
/// Special case for no inputs.
if (inputs.empty())
{
output.finish();
onFinish();
return Status::Finished;
}
/// Check can output.
if (output.isFinished())
{
for (auto & in : inputs)
in.close();
onFinish();
return Status::Finished;
}
/// Do not disable inputs, so they can be executed in parallel.
bool is_port_full = !output.canPush();
/// Push if has data.
if ((state.output_chunk || state.output_chunk.hasChunkInfo()) && !is_port_full)
output.push(std::move(state.output_chunk));
if (!is_initialized)
return prepareInitializeInputs();
if (state.is_finished)
{
if (is_port_full)
return Status::PortFull;
if (always_read_till_end)
{
for (auto & input : inputs)
{
if (!input.isFinished())
{
input.setNeeded();
if (input.hasData())
std::ignore = input.pull();
return Status::NeedData;
}
}
}
for (auto & input : inputs)
input.close();
outputs.front().finish();
onFinish();
return Status::Finished;
}
if (state.need_data)
{
auto & input = input_states[state.next_input_to_read].port;
if (!input.isFinished())
{
input.setNeeded();
if (!input.hasData())
return Status::NeedData;
state.input_chunk.set(input.pull());
if (!state.input_chunk.chunk.hasRows() && !input.isFinished())
return Status::NeedData;
state.has_input = true;
}
else
{
state.no_data = true;
}
state.need_data = false;
}
if (is_port_full)
return Status::PortFull;
return Status::Ready;
}
}
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