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#pragma once
#include <base/defines.h>
#include <Common/Stopwatch.h>
#include <Common/ThreadPool.h>
#include <IO/ISchedulerNode.h>
#include <IO/ISchedulerConstraint.h>
#include <Poco/Util/XMLConfiguration.h>
#include <unordered_map>
#include <map>
#include <memory>
#include <atomic>
namespace DB
{
namespace ErrorCodes
{
extern const int INVALID_SCHEDULER_NODE;
}
/*
* Resource scheduler root node with a dedicated thread.
* Immediate children correspond to different resources.
*/
class SchedulerRoot : public ISchedulerNode
{
private:
struct TResource
{
SchedulerNodePtr root;
// Intrusive cyclic list of active resources
TResource * next = nullptr;
TResource * prev = nullptr;
explicit TResource(const SchedulerNodePtr & root_)
: root(root_)
{
root->info.parent.ptr = this;
}
// Get pointer stored by ctor in info
static TResource * get(SchedulerNodeInfo & info)
{
return reinterpret_cast<TResource *>(info.parent.ptr);
}
};
public:
SchedulerRoot()
: ISchedulerNode(&events)
{}
~SchedulerRoot() override
{
stop();
}
/// Runs separate scheduler thread
void start()
{
if (!scheduler.joinable())
scheduler = ThreadFromGlobalPool([this] { schedulerThread(); });
}
/// Joins scheduler threads and execute every pending request iff graceful
void stop(bool graceful = true)
{
if (scheduler.joinable())
{
stop_flag.store(true);
events.enqueue([]{}); // just to wake up thread
scheduler.join();
if (graceful)
{
// Do the same cycle as schedulerThread() but never block, just exit instead
bool has_work = true;
while (has_work)
{
auto [request, _] = dequeueRequest();
if (request)
execute(request);
else
has_work = false;
while (events.tryProcess())
has_work = true;
}
}
}
}
bool equals(ISchedulerNode * other) override
{
if (auto * o = dynamic_cast<SchedulerRoot *>(other))
return true;
return false;
}
void attachChild(const SchedulerNodePtr & child) override
{
// Take ownership
assert(child->parent == nullptr);
if (auto [it, inserted] = children.emplace(child.get(), child); !inserted)
throw Exception(
ErrorCodes::INVALID_SCHEDULER_NODE,
"Can't add the same scheduler node twice");
// Attach
child->setParent(this);
// Activate child if required
if (child->isActive())
activateChild(child.get());
}
void removeChild(ISchedulerNode * child) override
{
if (auto iter = children.find(child); iter != children.end())
{
SchedulerNodePtr removed = iter->second.root;
// Deactivate if required
deactivate(&iter->second);
// Detach
removed->setParent(nullptr);
// Remove ownership
children.erase(iter);
}
}
ISchedulerNode * getChild(const String &) override
{
abort(); // scheduler is allowed to have multiple children with the same name
}
std::pair<ResourceRequest *, bool> dequeueRequest() override
{
if (current == nullptr) // No active resources
return {nullptr, false};
// Dequeue request from current resource
auto [request, resource_active] = current->root->dequeueRequest();
assert(request != nullptr);
// Deactivate resource if required
if (!resource_active)
deactivate(current);
else
current = current->next; // Just move round-robin pointer
return {request, current != nullptr};
}
bool isActive() override
{
return current != nullptr;
}
void activateChild(ISchedulerNode * child) override
{
activate(TResource::get(child->info));
}
void setParent(ISchedulerNode *) override
{
abort(); // scheduler must be the root and this function should not be called
}
private:
void activate(TResource * value)
{
assert(value->next == nullptr && value->prev == nullptr);
if (current == nullptr) // No active children
{
current = value;
value->prev = value;
value->next = value;
}
else
{
current->prev->next = value;
value->prev = current->prev;
current->prev = value;
value->next = current;
}
}
void deactivate(TResource * value)
{
if (value->next == nullptr)
return; // Already deactivated
assert(current != nullptr);
if (current == value)
{
if (current->next == current) // We are going to remove the last active child
{
value->next = nullptr;
value->prev = nullptr;
current = nullptr;
return;
}
else // Just move current to next to avoid invalidation
current = current->next;
}
value->prev->next = value->next;
value->next->prev = value->prev;
value->prev = nullptr;
value->next = nullptr;
}
private:
void schedulerThread()
{
while (!stop_flag.load())
{
// Dequeue and execute single request
auto [request, _] = dequeueRequest();
if (request)
execute(request);
else // No more requests -- block until any event happens
events.process();
// Process all events before dequeuing to ensure fair competition
while (events.tryProcess()) {}
}
}
void execute(ResourceRequest * request)
{
request->execute_ns = clock_gettime_ns();
request->execute();
}
private:
TResource * current = nullptr; // round-robin pointer
std::unordered_map<ISchedulerNode *, TResource> children; // resources by pointer
std::atomic<bool> stop_flag = false;
EventQueue events;
ThreadFromGlobalPool scheduler;
};
}
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